JIC: 1d20 = 1: 1
, 1d100 = 15: 15
PER: 1d100 = 8: 8
vs. 66% (+15% hearing)
Paramedic- 1d100 = 63: 63
To ensure that McGrath is stabilized.
Charm/Impress- 1d100 = 56: 56
Trust/Intimidate- 1d100 = 39: 39
vs. 60% (+30% to armed forces personnel)
To get McGrath to go with them.
Unless he is forewarned of the resurgence of the undead by his sixth sense, Ronith is momentarily caught off-guard and awkwardly half-stumbles back from the tide. He recovers quickly, however- reasoning (if his psionic senses didn't detect danger) that the zombies aren't that much of a threat. If, on the other hand, his sixth sense does go off Ronith is prepared, and smoothly leaps to the nearest rooftop. Either way, he keeps his self-congratulatory thoughts to himself. It appears abstaining from the use of magic was the correct choice.
Then, Ronith gets to work. Cognizant of at least some of his companions' reliance on a limited ammunition supply, Ronith gets as much of the job done using Frostfang as possible. This isn't Ronith's first time fighting the undead, but going to work against the animated corpses of what were clearly civilians when they were alive brings back unpleasant memories of the war in Tolkeen. Ronith sets his mouth in a grim line and keeps a tight lid on his self-control, but Barracuda and Grant might know the cyber-knight well enough to know that once it is over this battle has affected him more than most.
Ronith almost conceals the thick hitch in his voice as the last zombie falls and he gets on the radio. "Barracuda, on the house with me. We follow Ashlynn and Alays in. The rest of you, regroup outside the target and prepare for evac. Keep an eye out, even that low-level spell clearly had some effect and we don't want to be surprised by any more zombies drawn to the area."
Ronith contemplates keeping his illusion spell active- the colors are a pleasant effect, and examining the relationship between the spell and the tower might shed some light on the nature of the former. But ultimately he decides that the risk of drawing additional zombies to the area is too great, and he dispels the multiple images of himself.
Assuming Alays (or anyone else who noticed the effect) reports the draining of the energies to the tower, Ronith nods. At least that is one question answered.
Ronith will give the duo inside the house a minute or two to work, while he organizes the others, make sure everyone is uninjured, and sees to ammunition and so forth (as well as reclaiming his expended beehive grenades). Then, he and Barracuda will approach the door and knock.
Ashlynn wrote:"Hi! This is Ashlynn. We found McGrath, in the attic. He's in pretty rough shape so we're gonna carry him outta here. Whatever he was looking for...looks like he found it. We'll bring it with us. See you soon! Bye!"
Upon receiving Ashlynn's report, Ronith nods and replies. "If you can, make your way downstairs. The area is secure for the moment and Barracuda and I are making a more traditional ingress. If not, remain where you are and wait for our assistance."
Ronith will waste no time in breaking down the door- with his supernatural strength it shouldn't be an issue, but if it is Frostfang and Skyrender will make sure that it isn't.
Once inside, Ronith will sheathe his blades and bound up the stairs until he meets the others. If Ashlynn and Alays have succeeded in convincing McGrath to go with them, Ronith will meet them on the stairs and take McGrath from Alays (unless the crazy makes it clear that McGrath won't slow her down very much, in which case he will draw his swords and act as escort). Otherwise, Ronith will climb up to the attic, and approach the haggard-looking figure cautiously, slowly and deliberately removing his helmet and looking McGrath square in the eye and addressing him with a gentle (for Ronith) tone. "Professor McGrath? I am Sir Ronith Turand. My company and I have been hired to retrieve you. You need not fear the Sunaj assassins- they have been dealt with. Your wife is in Dweomer and most eager to see you again, but we should make haste. May I offer you my assistance?"
Before leaving Ronith will perform a perfunctory medical examination on the fellow. Cognizant of the professor's condition, Ronith will be gentle and careful and examine McGrath only enough to make sure that he is stable enough to be moved. He will then address McGrath, "I can heal your condition somewhat, but not until we put some distance between you and that tower. I don't suppose there is anything you can tell us about how it works?"
Regardless of the answer, Ronith will then be ready to go. With a glance to verify that the case is in hand, he adds "Good work. Let us get out of here"
and leads them back the way they came. "Jack, take point and guide us back. Ash you are with him; Barracuda take the rear. Stay close, keep moving, and keep sharp- we do not want to face any other unpleasant surprises this place may have to offer."