The anti-magic cloud sweeps all magic away before it
including what is, for most of you, your first and most effective line of defense. The demons howl with glee as they see your cosmic armors fall, and it is hard not to feel an edge of panic in your thoughts as they redouble their assault- optimistic about finally bringing you all down.
Incensed by your perceived vulnerability, the Alu rush the remnants of your defensive line. Vortigern prepares to stand side-by-side with Metri, only as the diminutive Yhabbayar leaps away- his form blurring into intangibility as he goes. Vortigern swallows, and calls to his minions- somehow preserving his mystic control over both despite the cloud’s pernicious effects. Varya responds first, zipping across the battlefield to engage the Alu alongside her ‘master.’
Perhaps it is the magic, or rather the lack of it- and Vortigern had gotten too accustomed to dueling with the aid of his enchantments. Perhaps the demoralizing effects of the cloud coupled with the demons’ rush finally got to him. Or perhaps the strain of trying to hold on to his minions despite their efforts distracted him. Whatever it was, Vortigern struggles in vain to try and hold back the Alu’s advance. Four of the might demons charge him- two swinging with knives, two with nasty-looking tridents. Virtually all of them slip through his guard- where normally Vortigern would have dealt with the attacks with ease and panache, he now finds his armor weathering a brutal assault. It will not withstand another. Even so, the summoner is able to retalitate- one Alu falls to ash in front of him, and he wounds a second.
At his side, Varya fares a little better. Half of the Alu rush the Bhlaze, and while she does her best to fight them off the bum’s rush quickly overwhelms her defenses. Energy and light explode out from the Bhlaze- three of them are incinerated, and Varya even destroys the Alu that Vortigern wounded as she takes to the air- but the pitched brawl has cost her her outer skin. In her pure energy form, Varya floats back above the battle and continues the fight- no matter the cost.
Meanwhile, thanks to his telekinetic acrobatics Metri has managed to extricate himself from the rapidly diminishing horde of Alu demons. Though he is unable to telekinetically affix himself to the wall ((and take additional actions)), Metri is able to get clear and thanks to Varya’s lightshow the Alu appear to have been distracted and not realized that he is clear. Unfortunately, the same cannot be said for the demon locust. Wings buzzing angrily, the locust tracks Metri’s movement and moves to intercept the Yhabbayar- the demon’s speed more than a match for Metri’s agility. Bringing its tail to bear, a wicked stinger protrudes and stabs repeatedly at Metri’s force field- even as the Yhabbayar tries to get a clear shot on the source of the magic-nullifying cloud while keeping an eye on his psionic force field. Metri manages to get several good shots in at the far demon knight, but the locust’s wicked stinger brings down Metri’s force field- twice. The Yhabbayar barely avoids a stinger to his face in addition- taking it on his armor’s chestplate instead. However Metri’s assault has a devastating effect on the demon knight- ripping his grafted armor to shreds and sending the twisted mockery of a knight crashing to the ground.
Metri’s assault gives Starchief the opening he’d been looking for. Firing up his jetpack and drawing his phase sword, Starchief leads into the opponent threatening to turn the tide of this battle with two more micro-missiles, before landing and going on full offense. Incredibly, despite being clearly dazed by Metri’s attack, the demon knight summons his weapon and actually puts up a passable defense- Starchief scores several hits, but not enough to incapacitate his opponent. In response the demon-knight smiles, intones another guttural incantation, and creates his own (horrific) suit of cosmic armor. He growls, ”You are all going to die here, human.”
and blasts Starchief with a nice, thick jolt of anti-matter that Starchief easily manages to dodge away from. And it’s just as well, because Bryke takes that moment to pick himself up off of the ground and open fire with his heavy phase beamer, heedless of the collateral damage. The knight’s cosmic armor takes a pounding from the blasts, but fortunately Starchief’s superhuman reflexes kick in and he is able to get clear of most (but not all) of the phase blasts’ area of effect.
Bryke’s assault on his compatriot has not gone unnoticed. With Varya having fled to Vortigern, the other demon knight appears to be ground-bound as he stalks over towards the Promethean and unleashes a blistering assault with his sword. Caught off-guard thanks to his furious concentration on his other target, Bryke mounts a hasty defense as he attempts a series of awkward parries with his phase beamer. But the knight easily overcomes Bryke’s defense, smashes through the Promethean’s force field with a pair of strokes, then tears into Bryke’s EBA. Within seconds, the Promethean’s defenses are stripped, and he now has to confront a very angry-looking demon knight without the benefit of protection. The growing terror within the Promethean is abruptly replaced with puzzlement when seemingly out of nowhere Carbunckle bounds over Bryke’s head and tackles the demon knight. The two go down in a tangle of claws and snarling- though from the speed and ferocity of it all it is unclear which belong to whom.
Back in the corridor, the powered armor pilot struggles and finally manages to get the paralytic Brek-Shall off of him- just in time to spot Juan Echo charging at the two of them. With a cry the pilot leaps back, pops a mini-missile launcher out of its chest, and unloads at the Godling. Juan takes the full force of nine mini-missiles straight to his chest- his energy aura evaporates and his armor now bears a fashionable new scorch mark. To top it off, Juan goes flying back into the main room, where he lands amidst the battling Alu (and Vortigern), and clubs another one of the demons to death after he’s had a chance to get back to his feet. Behind you, the powered armor pilot hefts his laser rifle and fires wildly at Sorrenson. Sorrenson has the sense to try and dodge, and manages it for about half of the assault, but two more laser shots score the armor of his drudge. The techno-wizard does manage to retaliate with his arm blasters, however, and scores a trio of direct hits along the powered armor’s torso.
You could be forgiven for forgetting about Halthhag; with everything else going on the Star General is relatively quiescent. But former CAF Commander Lisa Solaris knows her duty is to keep the big bad out of the fight as much as possible, and so she does. The eruption of creepy-crawlies from around her make that challenging, however. Fighting to stay calm as the ‘centitaurs’ swarm her, she feels that something’s off- and then she realizes. These beasties aren’t like the ones they fought near the reactor- previously, Cormal’s parasitic minions had seemed slow and lethargic. This group is, for lack of a better term, wide awake. That can’t be good. Solaris fights valiantly attempting to defend herself, shoot as many bugs as possible, and keep Halthhag contained. She goes down under the weight of hits, rolling across the floor to try and use the momentum of the bites and punches to partially evade her attackers. She is only partially successful, and beginning to get a little worried.
Then Icky shows up. Having kicked his own momentum into overdrive courtesy of his grav-pack, he brandishes his sword and hits the massed mob of centitaurs like a wrecking ball. The massive minotaur carves two of the beasts practically in half as he lands; Solaris recovers her equilibrium and empties her clips into another one, reloading and shooting a fourth. The centitaurs recover from their surprise, however, and resume the press on both of you- Icky fends them off as well as he can (surprisingly well for some time), but these creatures are fast
and very, very good with their pointy bits. Although only four of them remain, they are pressing the attack aggressively and beginning to overwhelm you. Then the floating horror makes its appearance- you remember these things for their fearsome mass of tentacles, and powerful magic (though fortunately that’s less of an issue at the moment). It makes for Icky and Solaris directly- it’s all you can do to fight the press of centitaurs, one of these tentacled monstrosities might be the death of you.
Then, suddenly, Prothor is there.
Interposing himself between the floating horror and the rest of his team, he fires his laser cannon. The floating horror, distracted, reaches down and plucks the cyborg up despite his immense weight. Prothor, seemingly, has stopped firing, and instead is fiddling with his chest or something.
Then the chamber fills with light, and noise, and fury. A brilliant, contained fusion explosion rocks Halthhag’s platform. When it clears, both Prothor and the horror are no more.
From his confinement, Halthhag snarls. ”The cyborg was the smart one. I am going to kill you. And your families. And everyone you ever knew or loved or even cared about. These galaxies belong to the demons!”
He grins savagely again.
A shimmering, golden ball of energy appears next to Halthhag- crackling with power. That can’t be good.
Begin Round 4!
Round 3 Summary
Ammo/PPE/ISP used as intended.
Vortigern: -309 MDC.
Varya: Outer shell destroyed.
Metri: Psionic force field destroyed twice, -14 MDC to crystal armor.
Starchief: -42 MDC; bypasses armor.
Bryke: Force field destroyed, EBA destroyed.
Juan: Energy aura destroyed, -50 MDC, lose initiative next round.
Sorrenson: -60 MDC.
Solaris: -136 MDC.
Icky: -184 MDC.
Prothor: So long and thanks for all the fish.
Sorrenson and the powered armor are still duking it out in the corridor. The paralyzed Brek-shall is with them.
Carbunckle and one of the demon knights are in a tangle off to one side, along with Bryke.
Juan and Vortigern are surrounded by four Alu (and the paralyzed Gallu), with Varya in her unstable energy form flying above them.
Metri is in one of the rear corners, opposite Bryke and company, and facing off against the demon locust.
Halthhag, Solaris, Icky, and four remaining centitaurs are around the center of the room.
Starchief and the demon knight responsible for the anti-magic cloud are towards the northern end of the room, not too far from Halthhag’s platform.