Susan Lee (Human Cyber-Doc)

General Investigation, Resolution & Liberation Services of Merctown
GM: Underguard
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Susan Lee
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Susan Lee (Human Cyber-Doc)

Post by Susan Lee »

Player Name: Justin
G-Mail: justinbow01@gmail.com

Character Name: Susan Lee
Alias: N/A
Race: Human
O.C.C.: Cyber-Doc
Alignment: Scrupulous
XP Level: 8
XP Points: 58,848 (AoNR 01OCT22)
Next Level @ XP: 69,801
Sentiments/Non-Humans: Fascinating! There is so much we can steal from their genetics! I mean, learn from them!
Sentiments/Coalition: Short-sighted fools blinded by their own hate and lust for power. I'll show them all!
Disposition: Pretty intense. It's clear that she means well, but doesn't understand how her ideas are sometimes frightening to others.
Insanity: Addicted to Boing-go (see equipment post)

Numbers in parentheses are from increases due to Naruni Armor bonuses.

ATTRIBUTES
I.Q.: 17
M.E.: 20
M.A.: 14
P.S.: 13 (25 Robotic)
P.P.: 19 (23)
P.E.: 13
P.B.: 12
Speed: 19 (39)

PHYSICAL DATA
P.P.E.: 10
H.P.: 31
S.D.C.: 43
Age: 27
Sex: Female
Height: 5'4"
Weight: That's a rude question. 150 lbs.
Description: Susan has dark hair and tan skin, as is common in the large population centers of the Post-Apocalypse Midwest. Although of average height and weight, her training for what she imagines the life of an explorer and adventurer must be like have left her more muscular than the average doctor and scientist.

Natural Abilities
Perception Bonus: 41%
Charm/Impress: 10%
Invoke Trust/Intimidate: 30%
Max. Encumbrance: 50 lbs. (120 lbs.)
Max. Carrying Weight: 130 lbs. (625 lbs.)
Max. Lifting Weight: 260 lbs. (1,250 lbs.)
Max. Jumping Ability: 6' (35') Long, 3' (22') High

Special Abilities
Find Bionics and Cybernetic Contraband -- +20%, 35% discount, 50% from Black Market in exchange for 12 hours service, max of 100,000 credits every 12 hours.
Recognize Quality of Bionics and Cybernetics 80%
Repair and Soup Up Bionics

Bionics & Cybernetics
Head
Advanced Bionic Headjack
• Language Translator
Left Arm
Monitor Jack/Connector Plug
Computer (built into forearm)
Wrist Needle & Drug Dispenser (concealed in artificial wrist)
• 4 doses of 5 different chemicals; 20 doses total
--Paralysis 4 doses, 1d4 melee onset, 2d6 minute duration
--Tranquilizer 12 doses, 1d4 melee onset, 4d6 minute duration
--Truth Serum 4 doses, 2d6 minute onset, 3d6 minute duration


O.C.C. Skills
Language: American -- 106% (+1%)
Literacy: Techno-Can -- 96% (+3%)
Literacy: American -- 128% (+5%)
Mathematics: Advanced -- 93% (+5%)
Mathematics: Basic -- 133% (+5%)
Basic Mechanics -- 88% (+5%)
Basic Electronics -- 83% (+5%)
Biology -- 93% (+5%)
Chemistry -- 83% (+5%)
Computer Operation -- 78% (+5%)
Find Contraband -- 67% (+4%)
Medical Doctor -- 98%/88% (+5%)
Cybernetic Medicine -- 78%/88% (+5%)
Pathology -- 88% (+5%)

O.C.C. Related Skills
Boxing
Chemistry: Analytical -- 68% (+5%)
Xenology -- 73% (+5%)
Lore: D-Bees -- 73% (+5%)
Lore: Psionics & Psychics -- 73% (+5%)
Field Surgery -- 71% (+4%)
Clinical Genetics -- 82% (+5%)
Genetics -- 65% (+5%)
Gymnastics
--Sense of Balance--78%
--Work Parallel Bars & Rings—84%
--Back Flip—89%
--Climb Rope/Rappel—77%
--Prowl--35%
--Climb--33% (43%)

Forensics--78% (+5%)
Prowl (lvl. 4): 50% (+5%)
Artificial Intelligence (lvl. 6)--44% (+3%)
W.P. Heavy MD Weapons (lvl. 8)


Secondary Skills
Swimming -- 88% (+5%)
Running
HtH Basic
W.P. Energy Rifle
Radio: Basic (lvl. 3)--73% (+5%)
Computer Programming (lvl. 6)--58% (+5%)

Combat Data
HTH Type: Basic
Number of Attacks: 6
Initiative Bonus: +0 (+3)
Strike Bonus: +3 (+5, +1 with handheld ranged weapons)
Parry Bonus: +6 (+10)
Dodge Bonus: +6 (+10)
HTH Damage Bonus: +0
Bonus to Roll w/Punch: +5 (+10)
Bonus to Pull a Punch: +2
Bonus to Disarm: +1
Critical Strike on 19 or 20
+2 damage
Body Flip

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

W.P. Knife-- +3 to Strike, +3 to Parry, +4 to Strike When Thrown
W.P. Energy Rifle--+3 to Strike (+1 with custom Wilk's 457, +1 when in NE-BA-26)
W.P. Heavy MD Weapons (level 8)--+1 to Strike (+1 with handheld heavy when in NE-BA-26)

Saving Throw Bonuses
Coma/Death: +0
Magic (varies): +0
Lethal Poison (14+): +1
Non-Lethal Poison (16+): +1
Insanity (12+): +3
Psionics (15+): +3 (+5)
vs. Horror: +4
vs. Pain: +2
vs. Disease: +1
vs. Possession: (+2)
vs. Mind Control: (+1)
vs. Magic Illusion: (+1)
Last edited by Susan Lee on Mon Aug 01, 2022 12:28 pm, edited 37 times in total.
It's DNA, all the way down./Ledger
Conditions
H.P.: 14/14
S.D.C.: 43/43
Armor M.D.C.: 90/90
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Susan Lee
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Re: Susan Lee Character Creation

Post by Susan Lee »

Equipment

Favorable Contact within Merctown - Sgt. Harrison, a member of the Defenders.

Carried/In Hand
Wilk's 457 Laser Pulse Rifle loaded with 1 long e-clip
Non-secure Universal Card: 43,840 credits (The Bos 10/5/2020)
Secured Universal Card: 1,000,000 (Underguard 02/10/22)

Worn on Person
NE-BA-26 Special Body Armor
Secure Lazlo Card: 300 credits [UG 3/17/2020
Steel Cross
Heavy-duty Jeans
Heavy-duty Work Shirt
Boots/Sneakers
See the Invisible Amulet
Turn the Undead Amulet
Drone Command and Control Gauntlet (when out of armor - a second DCCG is integrated into NE-BA-26 armor)
N-F20A Medium Force Field (when out of armor - remote activation capabilities)
Wilk's Optics Band (when out of armor)
- Wilk's SPU Sonic Pulsar Unit Electronic Insect Repellant – GMG pg. 188

Utility Belt
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment: Wilk's Laser Knife
• Attachment: Wilk's PRC-5 Secure Walkie-Talkie
• Attachment: Canteen
• Attachment: NE-RV01 Ripper Vibro-Knife
• Attachment: Scientific Scanner
• Attachment: Pouch with 2 e-clips/3 long e-clips
• Attachment: Hypodermic Gun

Backpack
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space: Field Medic Kit
• Space: Field Medic Kit
• Space: Field Medic Kit
• Space: Field Medic Kit
• Space: Boing-go (14 doses)
• Space: 1 gallon canteen
• Space: Water Purifier
• Space: 2 weeks rations
• Space: Six unbreakable vials
• Space: IRMSS/robot micro-surgeon kit
• Space: Portable compu-drug dispenser
• Space: Portable laboratory
• Space: Six scalpels
• Space: 3 Genetics Books
• Space: Two surgical gowns
• Space: A dozen pair of disposable gloves, one pair reusable surgical gloves
• Space: Surgical kit
• Space: Multi-tool

In Vehicle
EB-20 Hunter Environmental Specimen Backpack

Dumped in Corner of Lab
Padlock, Burglar Proof - Securing Lab Door
- MDC: 5
- Note: -40% to be picked
Wilk's Portable Laser Scalpel
  • Range: 6"
  • Damage: 1 to 1D6 (variable)
  • Weight: 1 oz.
  • Payload: 50 uses per Mini-E-Clip (high-powered use costs 2 charges)
  • Modifiers: +5% to applicable skill checks (required for precision surgical work)
  • Book Reference: p.269, R:UE

1 spare Juicer drug pack
3 First Aid Kits
1 Juicer Bio-Comp
1 Hypodermic gun
8 tubes of Protein Healing Salve
1 Palm Bio-Unit
1 Stethoscope
1 box of 100 surgical gloves

Gear Stats

NE-BA-26 Special Body Armor
Image
M.D.C. by Location
• Helmet: 50
• Main Body: 90
• Arms: 40 each
• Legs: 50 each
Modifiers: -10% to Prowl, Climb, Swim, or perform Acrobatics and similar physical skills
Modular Packages:
• HUD Visor
• Robotic Exoskeleton: Robotic P.S. 25, +4 to P.P., +20 to Spd., +10' to leaps, +10% to Climb, reduce the rate of fatigue by 75%.
• Laser Distancer & Targeting +1 to strike with hand-held ranged weapons
• Optics Enhancements:
• • Passive nightvision (3000' range)
• • Telescopic (up to 20x magnification, one mile range)
• • Macro-lens (6x magnification)
• • Thermo-imager (2000' range)
• • Light polarization
• Mini-Radar/Sonar System: track up to 12 targets; two mile range
• Integrated Sensor Pod: motion detector w/360° scanning capability. HUD displays threats as flashing red icons. +3 to initiative, +2 to parry and dodge, + 5 to roll with impact; allows wearer attempt to dodge all attacks, even those from behind and/or surprise.
• Advanced Communications Package: HF transceiver, cryptographic encoding, burst transmission capability, capable of broadcasting and receiving visual data via HUD; range: 30 miles
• Psionic Electromagnetic Dampers: +2 to save vs all psionic attacks and possession attempts and +1 to save vs magic illusion and mind control
• Integrated DCCG - see below


Drone Control and Command Gauntlet (2 - One integrated in NE-BA-26 above)
The robot can also be sent wireless commands via a control pad or Drone Control and Command Gauntlet (DCCG) worn by the owner of the drone. The DCCG is, in effect, a command suite with one large, two medium and two small screens to monitor as many as five drones at a time, keypad for sending numerical and typed commands, a radio to transmit voice commands, and other elements related to controlling and monitoring drones. Everything the cameras of the drones see, the wearer of the DCCG can see, via live feed. Moreover, the control gauntlet can be used to record, edit and transmit video and frame images, making the gauntlet a mini-video editing system. (The TV/Video skill is necessary to do elaborate editing, splicing and filmmaking.) Video, audio and other data collected by a drone is transmitted from each drone to the gauntlet, which can, in turn, transmit the information to a portable computer, a vehicle, giant robot or any receiver capable of receiving such signals (5 mile/8 km range). While images from only five drones can be displayed at a single time, as many as 10 drones can be linked to the control gauntlet with the user having the ability to flip from one to another. This is especially handy if a drone transmits a help signal.
- Weight: 2 lbs
- MDC: 10

Wilk's PRC-5 Secure Walkie-Talkie
Image
☞ Weight: 1 lb.
☞ M.D.C.: 2
☞ Range: 10 miles
☞ Battery Life: A rechargeable battery provides 96 hours of continuous operation before needing to be recharged.
☞ Note: attempts to crack the encryption suffer a -25% modifier.


Wilk's Laser Knife
Image
• Damage: 3D6 M.D. per strike of the weapon.
• Range: Hand-held like any knife; cannot be thrown (automatic shut off feature).
• Payload: 30+1D4x10 minutes per standard E-Clip; unpredictable duration.
• Weight: 1 lb.
• Note: The laser knife cannot be used to parry any type of attack; it cuts everything it touches.


NE-RV01 Ripper Vibro-Knife
Image
  • Damage: 2D4 M.D.
  • Payload: 1 hour constant use
  • Weight: 1 lb.
  • Features: silver coated
  • Modifiers: None
  • Book Reference: p.24, DB8


Wilk's 457 Laser Pulse Rifle
Image
  • Range: 2000'
  • Damage: 3D6+2 M.D. per shot or 1D6x10 M.D. burst
  • Rate of Fire: Single shots or 3-shot bursts only
  • Payload: 30 shots per LE-Clip
  • Weight: 6 lbs.
  • Features: W.P. Energy Rifle
  • Modifiers: +1 to strike on aimed shots; +1 to strike for Susan only (all others who use the gun are -1 to strike)
  • Book Reference: p.206, WB14

- Custom grip +1 to Strike – pg. 127 GMG
- 4 additional long e-clips for Wilk's 457 Laser Pulse Rifle

TW Snare Gun (Stormspire)
Image
  • Range: 200'
  • Damage: None; creates & fires a magic net
  • Rate of Fire: semi-automatic
  • Payload: 2 shots
  • Weight: 4 lbs.
  • Activation Cost: 10 P.P.E./20 I.S.P. per 2 magic nets
  • Book Reference: page 217 of World Book 14


Field Medic Kit
A compact yet extensive medical kit with all of the necessary supplies for routine as well as emergency medical treatment. It contains all of the items typically found in a first-aid kit: sterile bandages, gauze, medical tape, etc.) plus a miniature diagnostic computer with a holographic display that is capable of monitoring all of a patient's vital signs, a complete set of medical and dental implements/tools, basic medicines and painkillers, a quick hardening chemical cast (2-part epoxy which forms a hard resin), a fast acting burn salve (heals 1D6 S.D.C. or 2 H.P. per application), protein salve, plus a mini-oxygen supply.
Weight: 30 lbs


Boing-go
A powerful stimulant that is roughly equal to drinking five pots of coffee and taking a hit of speed.
Duration: 24+2D6 hours per dose.
Bonuses: The user will not feel fatigued or the least bit sleepy and is +1 to initiative. The character is alert, energetic and will not (cannot) sleep for 24+2D6 hours. This means his level of productivity could be increased by three to four times when the character works for a full 24 hours.
Penalties: Hyper, fidgety and easily bored. Even if the character gets done with his work early and/or feels a need to sleep, he will be unable to do so until boing-go wears off. When the user finally comes off the high he will feel exhausted and need 10 hours of sleep. If forced to function without sleep, the character will be in a daze: all combat bonuses, melee attacks,
speed and skill proficiencies are reduced by half!
Level of Addictiveness: High.
Prolonged use of boing-go (one or more times a week for over a month) or frequent use (three or more times in a single week) will lead to addiction, with the following penalties: inability to sleep, annoying hyper-activity and fidgeting, difficulty concentrating (reduce skills by 5%), and dramatic weight loss despite the fact the user has a voracious appetite (loses 5 pounds per week). After a few months, the boing-go junkie will have a thin, frail appearance with dark bags around his eyes, and a sickly pale complexion. After the fourth month, the character will collapse from physical exhaustion and will require detox treatment. A reformed addict will become instantly hooked if the character ever takes the drug again.
Cost Per Dose: 30 to 60 credits.


See the Invisible Amulet
Image
Uncommon Amulet
Magic Effect:
  • Enables the wearer of the medallion to see the invisible (200')

Curse: Did you know spirits are mostly naked? You can see all that. There's a lot of invisible wing-wang floating through the world!
History: World War I had a pretty complicated start, but it all boils down to...


Turn the Undead Amulet
Image
Uncommon Amulet
Magic Effect:
  • Prevents any undead from physically touching the wearer while they wear or hold the amulet.

Curse: Dracula is undead and, according to most historical records, he's pretty hot. So he's not going to be touching you.
History: Vlad III Tepes was a ruler of Wallachia in the mid-to-late 1400s. He was clearly a sociopath, but in terms of what else was happening around him at that the time? Probably didn't deserve to be reincarnated as an undead monster. On the other hand, that's pretty rad!


NG-101-ARG Automated Rail Gun (2, electric)
Image
M.D.C. by Location:
  • *Control Pad (1): 6
  • **Legs (6): 15 each
  • Rail Gun: 100
  • N-F20A Medium Force Field: 75 - worn and remote-activated

* Requires a called shot at -9 to strike
** Requires a called shot at -4 to strike
  • Range: 1 mile
  • Damage: 6D6 M.D.
  • Rate of Fire: 30 round bursts only
  • Payload: 200 round ammo-drum
    • Optional: ammo-block with 4,800 rounds but auto-gun is fixed to within 6' of that position
  • Weight: 285 lbs.
  • Features:
    • Computer Targeting System: Read Sensory Equipment: 74%
    • 180° rotation on legs, 30° vertical arc of fire, can position to extend arc to 45°
    • Speed: 20 mph; can navigate rugged terrain, and manage inclines up to 50°
  • Modifiers: 3 APM, +3 to strike
  • Book Reference: p.212, WB33


NG-101-ARG Ammo Drum (4)
- Payload: 1,200 rounds

N-F20A Medium Force Field (3 with remote activation - 2 on Rail Gun Drones above, 1 worn by Susan when out of armor)
Image
M.D.C. by Location:
  • Force Field: 75

Weight: 10 lbs.
Modifiers: none
Features:
  • 10 hour duration per E-clip

Book Reference: p.122, DB2


N-F40A Heavy Force Field (integrated into NE-BA-26 armor)
Image
M.D.C. by Location:
  • Force Field: 110

Weight: 15 lbs.
Modifiers: none
Features:
  • 8 hour duration per E-clip

Book Reference: p.122, DB2


Wilk's Optics Band
  • Infrared & Ultraviolet Optic System: Range 200' (61m) maximum
  • Magnification Lens (400x): Range 7' (2.1m) maximum
  • Night Sight: Range 200' (61m) maximum
  • Adjustable Color Filters


- Computer database libraries for: Anthropology, Archaeology, Artificial Intelligence, Astronomy & Navigation, Astrophysics, Biology, Chemistry, Chemistry: Analytical, Chemistry: Pharmaceutical, Genetics, Xenology, Zoology, Appraise Goods, Computer Operation, Computer Programming, Cybernetics: Basic, History: Pre-Rifts, History: Post-Apocalypse, Law, Lore: American Indians, Lore: Cattle & Animals, Lore: D-Bees, Lore: Demons & Monsters, Lore: Faeries & Creatures of Magic, Lore: Juicers, Lore: Magic, Lore: Psychics & Psionics, Mythology, Research - +5% skill bonus to known skills, minimum of half base skill rating for unknown skill, but takes 50% longer, GMG pg. 186-187
Last edited by Susan Lee on Tue Mar 08, 2022 12:57 pm, edited 15 times in total.
It's DNA, all the way down./Ledger
Conditions
H.P.: 14/14
S.D.C.: 43/43
Armor M.D.C.: 90/90
Image
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Susan Lee
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Posts: 284
Joined: Thu Oct 19, 2017 7:24 am

Re: Susan Lee Character Creation

Post by Susan Lee »

Background Story

Susan was born to two pharmacists in Lazlo. Their relative wealth allowed them to put her through good schooling and she decided to follow in their footsteps, going into the Pre-Med Program at Lazlo University, then into the medical school, where she focused on Cyber-Doccery. The study of human enhancement fascinated her and the intricacies of how machines could improve the endurance, strength, speed, and survivability of the fragile human body. Because Susan had also learned from living in Lazlo that while D-Bees were friends, not foes, there were, indeed, beings in the world who could make a human explode with a casual slap. But they couldn't do that to a 'borg. The unfortunate side effect for mechanically enhanced individuals was a shortened lifespan for Juicers, insanity for Crazies, and a creeping loss of 'humanity' for 'borgs (also no gonads).

And then, one day, Susan was perusing an antique bookstore for old medical texts, when she found a small cache of introductory material on higher-level genetic medicine. She had learned the basics of genetics and how DNA worked from medical school, but, as for most of the world outside of Lone Star and Japan, the city-state of Lazlo only understood the basics of clinical genetic treatment. These books, while not much more advanced, showed Susan that the way to improve humanity was through genetics, not machines. Psychics were one possible next step, but they were still fragile mortal creatures. She knew that if she wanted to achieve the goal of making humans able to stand up among the more powerful denizens of the world, she'd need to do more than just unlock the secrets of psionics - she would need to find a way to make the basic human genetic template hyper-tensile. And that meant finding samples.

MercTown seemed a natural place to begin looking for genetic anomalies. So far, limited luck.
Last edited by Susan Lee on Sun Nov 01, 2020 11:28 pm, edited 3 times in total.
It's DNA, all the way down./Ledger
Conditions
H.P.: 14/14
S.D.C.: 43/43
Armor M.D.C.: 90/90
Image
User avatar
Susan Lee
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Diamond Level Patron
Posts: 284
Joined: Thu Oct 19, 2017 7:24 am

Re: Susan Lee (Human Cyber-Doc) (LEVEL UP)

Post by Susan Lee »

Level 2 HP
1d6 = 3: 3

Level 3 HP
1d6 = 1: 1

Levels 4/5 HP
2d6 = 9: 4, 5

Levels 6/7 HP
2d6 = 3: 2, 1
Dice rolls
1d6: [1] = 1
It's DNA, all the way down./Ledger
Conditions
H.P.: 14/14
S.D.C.: 43/43
Armor M.D.C.: 90/90
Image
User avatar
The Bos
Assistant Game Master
Posts: 150
Joined: Fri May 26, 2017 12:07 pm
Location: Rifts: G.I.R.L.S. of Merctown

Re: Susan Lee (Human Cyber-Doc)

Post by The Bos »

Recent purchases:

Carried out of store:

Drone Control and Command Gauntlet (2)
The robot can also be sent wireless commands via a control pad or Drone Control and Command Gauntlet (DCCG) worn by the owner of the drone. The DCCG is an additional purchase (costs 5,200 credits) and is, in effect, a command suite with one large, two medium and two small screens to monitor as many as five drones at a time, keypad for sending numerical and typed commands, a radio to transmit voice commands, and other elements related to controlling and monitoring drones. Everything the cameras of the drones see, the wearer of the DCCG can see, via live feed. Moreover, the control gauntlet can be used to record, edit and transmit video and frame images, making the gauntlet a mini-video editing system. (The TV/Video skill is necessary to do elaborate editing, splicing and filmmaking.) Video, audio and other data collected by a drone is transmitted from each drone to the gauntlet, which can, in turn, transmit the information to a portable computer, a vehicle, giant robot or any receiver capable of receiving such signals (5 mile/8 km range). While images from only five drones can be displayed at a single time, as many as 10 drones can be linked to the control gauntlet with the user having the ability to flip from one to another. This is especially handy if a drone transmits a help signal.
- Weight: 2 lbs
- MDC: 10

NG-101-ARG Ammo Drum (4)
- Payload: 1,200 rounds

Padlock, Burglar Proof
- MDC: 5
- Note: -40% to be picked

Delivered to GIRLS HQ:

NG-101-ARG Automated Rail Gun (2, electric)
Image
M.D.C. by Location:
  • *Control Pad (1): 6
  • **Legs (6): 15 each
  • Rail Gun: 100

* Requires a called shot at -9 to strike
** Requires a called shot at -4 to strike
  • Range: 1 mile
  • Damage: 6D6 M.D.
  • Rate of Fire: 30 round bursts only
  • Payload: 200 round ammo-drum
    • Optional: ammo-block with 4,800 rounds but auto-gun is fixed to within 6' of that position
  • Weight: 285 lbs.
  • Features:
    • Computer Targeting System: Read Sensory Equipment: 74%
    • 180° rotation on legs, 30° vertical arc of fire, can position to extend arc to 45°
    • Speed: 20 mph; can navigate rugged terrain, and manage inclines up to 50°
  • Modifiers: 3 APM, +3 to strike
  • Book Reference: p.212, WB33


N-F40A Heavy Force Field (integrated into armor; delivered in 5 days)
Image
M.D.C. by Location:
  • Force Field: 110

Weight: 15 lbs.
Modifiers: none
Features:
  • 8 hour duration per E-clip

Book Reference: p.122, DB2


N-F20A Medium Force Field (3 with remote activation; delivered in 5 days)
Image
M.D.C. by Location:
  • Force Field: 75

Weight: 10 lbs.
Modifiers: none
Features:
  • 10 hour duration per E-clip

Book Reference: p.122, DB2


Wilk's Optics Band
  • Infrared & Ultraviolet Optic System: Range 200' (61m) maximum
  • Magnification Lens (400x): Range 7' (2.1m) maximum
  • Night Sight: Range 200' (61m) maximum
  • Adjustable Color Filters


- Wilk's SPU Sonic Pulsar Unit Electronic Insect Repellant – GMG pg. 188
- Custom grip for Wilk's 457 – pg. 127 GMG (added bonus to rifle; rifle to be delivered with rest of purchases)
- Computer database libraries for: Anthropology, Archaeology, Artificial Intelligence, Astronomy & Navigation, Astrophysics, Biology, Chemistry, Chemistry: Analytical, Chemistry: Pharmaceutical, Genetics, Xenology, Zoology, Appraise Goods, Computer Operation, Computer Programming, Cybernetics: Basic, History: Pre-Rifts, History: Post-Apocalypse, Law, Lore: American Indians, Lore: Cattle & Animals, Lore: D-Bees, Lore: Demons & Monsters, Lore: Faeries & Creatures of Magic, Lore: Juicers, Lore: Magic, Lore: Psychics & Psionics, Mythology, Research



-363,060 credits deducted from Non-secure Universal Card
-308,700 credits deducted from Non-secure Universal Card
-9,400 credits deducted from Non-secure Universal Card
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