Roll 20 Game Info

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Roll 20 Game Info

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Augur's Roll20 One-Shot Games
  • System: Palladium
  • Free to play
  • All genres & settings
Augur's Roll20 Campaigns
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  • All genres & settings
Other Community Roll20 Campaigns
John's Ghosts of Saltmarsh Campaign
  • System: D&D 5e
  • Contact John#6761 on Discord for more info
Patrick's Chi-Town Rising Stars Campaign
  • System: Savage Worlds
  • Contact CSHighCommand#3459 for more info
Mike's Titan Effect Campaign
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  • Contact MikePGS#5482 for more info
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  • Contact venatus.vinco#5102 for more info
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Re: Roll 20 Game Info

Post by Augur »

Roll 20 Game Schedule

Rules of Thumb
The first hour is mostly concerned with addressing technical issues, getting all the players together, and the like
I only cancel the game if there are less than four players at 8pm
We play until 11 PM or Midnight, schedule depending


Session 0: discussion regarding setting, mechanics, player & GM expectations, etc

Generalized Schedule
John's Slot: D&D5E Ghosts of Saltmarsh: 1st Saturday of each month
Public One-Shots: 2nd Friday of each month
Campaign #1: Rifts: Humble Origins: 2nd Saturday of each month

January 2021
Saturday the 2nd: John's Slot: D&D5E Ghosts of Saltmarsh: Session 3
Saturday the 7th: One-Shot Rifts: Breaking & Entering
Thursday the 28th: Public One-Shot: Dead Reign: Deep Freeze Dread

February 2021
Saturday the 6th: John's Slot: D&D5E Ghosts of Saltmarsh: Session 4
Thursday the 11th: Public One-Shot: Rifts: Jailbreak
Saturday the 13th: Rifts: Humble Origins Session Zero 2.0
Saturday the 20th: Public One-Shot: Rifts: Jailbreak Part 2

March 2021
Saturday the 6th: John's Slot: D&D5E Ghosts of Saltmarsh: Session 5
Friday the 12th: Public One-Shot: Dead Reign: School’s Out
Saturday the 13th: Rifts: Humble Origins session 10 (Black Market Job)

April 2021
Saturday the 3rd: John's Slot: D&D5E Ghosts of Saltmarsh: Session 6
Friday the 9th: Public One-Shot: Rifts: Locus
Saturday the 10th: Rifts: Humble Origins session 11

May 2021
Saturday the 1st: John's Slot: D&D5E Ghosts of Saltmarsh: Session 7
Friday the 14th: Public One-Shot: Dead Reign: Survive the Night
Saturday the 8th: Rifts: Humble Origins session 12

June 2021
Saturday the 5th: John's Slot: D&D5E Ghosts of Saltmarsh: Session 8
Friday the 11th: Public One-Shot: Robotech: Ghost Ship, Part 1
Saturday the 12th: Rifts: Humble Origins session 13

July 2021
Saturday the 3rd: John's Slot: D&D5E Ghosts of Saltmarsh: Session 9
Friday the 9th: Public One-Shot:
Saturday the 10th: Rifts: Humble Origins session 14

August 2021
Saturday the 7th: John's Slot: D&D5E Ghosts of Saltmarsh: Session 10
Friday the 13th: Public One-Shot:
Saturday the 14th: Rifts: Humble Origins session 15

September 2021
Saturday the 4th: John's Slot: D&D5E Ghosts of Saltmarsh: Session 11
Friday the 10th: Public One-Shot:
Saturday the 11th: Rifts: Humble Origins session 16

Holiday Period 2021
October 2nd:
Thursday the 7th: Public One-Shot:
October 16th:
October 21st: Halloween Special: Arkham Horror (via Tabletop Simulator)
November 6th:
Thursday the 11th: Public One-Shot:
November 18th: Turkey Special: Exploding Kittens (via Tabletop Simulator)
November 27th:
December 4th:
Thursday the 9th: Public One-Shot:
December 16th: Christmas Special: Dead of Winter (via Tabletop Simulator)


ALL TIMES ARE POSTED IN CST:
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Re: Roll 20 Game Info

Post by Augur »

Augur's Roll 20 Campaign Policies
  1. If you're not a supporter, you can't play in a campaign.
  2. Make sure you have a mic! Webcams are entirely optional, but it's always fun to see one another's faces when the unexpected occurs.
  3. Attending a full session will earn you either 2 Bennies, 2 XP, or 1 Benny and 1 XP in Palladium games. Other systems will vary.
    • 2.1) If you don't play a full session, you can choose either 1 Benny or 1 XP, but won't receive both. Other systems will vary.
  4. When a player reaches a new experience level, he can either:
    1. Roll-up a new character or
    2. Tweak the pre-gen he's already playing, level it up, and claim it as his own (permanently).
    3. Once "leveled up" a player can create his own character--instead of playing the pre-gen with which new players (sometimes) start.
    4. Character creation will be per standard EU rules (forum die-rolled attributes, etc.).
    5. Character class restrictions will vary according to the game setting, but will be posted.
  5. Bennies!
    • Bennies are tracked by player in the Master Benny Ledger.
    • See the Benny Menu for Benny use between sessions.
    • Use the Benny Marketplace for between session Benny transactions.
    • Benny use during session, is limited to:
      • (1 Benny) Automatic Critical Success (includes skill rolls, combat actions, scroll study, tinkering attempt, etc.)
      • (3 Bennies) Deus ex machina (Ex post facto Bennies expenditure for one Automatic Critical Success as above.)
    • Unspent Bennies are tied to the player, not the character.
  6. All players on EU (regardless of Patron status) are welcome to play, but patrons have priority access according to their tier.

A player might ask himself Hey, how is it decided which games continue and which get voted on?

I'm glad you asked, hypothetical player! When, in the course of game nights, I do not have sufficient players present on a given game night to continue the campaign, I call off that game session and put that game slot up for a vote. This is why the Robotech campaign went on the backburner and PFRPG got its chance to shine.
Definitions of Terms re: Character Restrictions:
  • 1st Level Players: Players new to a given Roll 20 game.
  • Leveled Players: Players who have earned sufficient XP in a given game and who have character options from which to choose--see policy 3 in the above post.
  • Players who have earned 3/3 XP will be known as 2nd Level Players; those who have earned 6/6 XP will be known as 3rd Level Players, and so on.

Roll 20 Veteran Medal
If you've played in at least 10 Roll 20 gaming sessions, in keeping with the finest traditions of the EU community, you are hereby awarded this campaign medal for your meritorious valor. (Just copy this code for insertion into your signature block on this or any other forum.)

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Movement in Palladium

Here's the formula:
SPD x 20 = yards per minute
x 3 = feet per minute
divided by 4 (melees per minute) = feet per melee
divided by APM = max. possible feet run per action

Shortened Version
SPD x 15 = feet run per melee divided by APM = max. possible feet run per action

Calculate your movement and include this on your character sheets for easy reference, it will assist you in knowing how far/fast you can move on Roll 20 maps.

A word on practical movement
Mind you, the calculation above denotes a character's maximum running speed. Walking speed is nowhere near that fast.
Anytime you attempt to prowl, you gotta move slowly and cautiously as per the skill description.
R:UE wrote:Prowl: This skill helps the character to move with stealth; quietly, slowly, and carefully. Techniques include balance and footing, short steps and pacing, weapon positioning, prone positions for low visibility, and crawling. A failed Prowl roll means that the character has been seen or heard. If the Prowl roll is successful, then the character is not seen or heard and may make a sneak attack.
In play, that usually means walking = 1/2 top speed, and prowl is half of that...I apply penalties to skill (prowl) checks if the character isn't moving slowly and cautiously, so moving slowly while prowling is advisable.
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