Augur's Roll 20 Campaign Policies
- If you're not a supporter, you can't play in a campaign.
- Make sure you have a mic! Webcams are entirely optional, but it's always fun to see one another's faces when the unexpected occurs.
- Attending a full session will earn you either 2 Bennies, 2 XP, or 1 Benny and 1 XP in Palladium games. Other systems will vary.
- 2.1) If you don't play a full session, you can choose either 1 Benny or 1 XP, but won't receive both. Other systems will vary.
- When a player reaches a new experience level, he can either:
- Roll-up a new character or
- Tweak the pre-gen he's already playing, level it up, and claim it as his own (permanently).
- Once "leveled up" a player can create his own character--instead of playing the pre-gen with which new players (sometimes) start.
- Character creation will be per standard EU rules (forum die-rolled attributes, etc.).
- Character class restrictions will vary according to the game setting, but will be posted.
- Bennies are tracked by player in the Master Benny Ledger.
- See the Benny Menu for Benny use between sessions.
- Use the Benny Marketplace for between session Benny transactions.
- Benny use during session, is limited to:
- (1 Benny) Automatic Critical Success (includes skill rolls, combat actions, scroll study, tinkering attempt, etc.)
- (3 Bennies) Deus ex machina (Ex post facto Bennies expenditure for one Automatic Critical Success as above.)
- Unspent Bennies are tied to the player, not the character.
- All players on EU (regardless of Patron status) are welcome to play, but patrons have priority access according to their tier.
A player might ask himself Hey, how is it decided which games continue and which get voted on?
I'm glad you asked, hypothetical player! When, in the course of game nights, I do not have sufficient players present on a given game night to continue the campaign, I call off that game session and put that game slot up for a vote. This is why the Robotech campaign went on the backburner and PFRPG got its chance to shine.
Definitions of Terms re: Character Restrictions:
- 1st Level Players: Players new to a given Roll 20 game.
- Leveled Players: Players who have earned sufficient XP in a given game and who have character options from which to choose--see policy 3 in the above post.
- Players who have earned 3/3 XP will be known as 2nd Level Players; those who have earned 6/6 XP will be known as 3rd Level Players, and so on.
Roll 20 Veteran Medal
If you've played in at least 10 Roll 20 gaming sessions, in keeping with the finest traditions of the EU community, you are hereby awarded this campaign medal for your meritorious valor. (Just copy this code for insertion into your signature block on this or any other forum.)
Movement in Palladium
Here's the formula:
Code: Select all
SPD x 20 = yards per minute
x 3 = feet per minute
divided by 4 (melees per minute) = feet per melee
divided by APM = max. possible feet run per action
SPD x 15 = feet run per melee divided by APM = max. possible feet run per action
Calculate your movement and include this on your character sheets for easy reference, it will assist you in knowing how far/fast you can move on Roll 20 maps.
A word on practical movement
Mind you, the calculation above denotes a character's maximum running speed
. Walking speed is nowhere near that fast.
Anytime you attempt to prowl, you gotta move slowly and cautiously as per the skill description.
R:UE wrote:Prowl: This skill helps the character to move with stealth; quietly, slowly, and carefully. Techniques include balance and footing, short steps and pacing, weapon positioning, prone positions for low visibility, and crawling. A failed Prowl roll means that the character has been seen or heard. If the Prowl roll is successful, then the character is not seen or heard and may make a sneak attack.
In play, that usually means walking = 1/2 top speed, and prowl is half of that...I apply penalties to skill (prowl) checks if the character isn't moving slowly and cautiously, so moving slowly while prowling is advisable.