G-Mail: jwmohan78@gmail.com
Ledger
Character Name: Jack McDermott
Alias: Handsome Jack
Race: Human
O.C.C.: Wilderness Scout - Mercenary
Alignment: Unprincipled
XP Level: 6
XP Points: 27,897 (Zoe 01OCT2020)
Next Level @ XP: 30,001
Sentiments/Non-Humans: Distrusts all non-humans! Jack has found very few "creatures" he can trust..
Sentiments/Coalition: Distrusts the coalition and all strangers. It never fails, they always want something you have and they always have an agenda.
Disposition: Mean, suspicious and vengeful[ especially toward people he doesn't know. Jack is the type to sit back and watch before he leaps into action. It is better to know the situation than to be the situation.
Insanity: None.
XP Chart
ATTRIBUTESI.Q.: 15
M.E.: 17
M.A.: 11
P.S.: 16
P.P.: 21
P.E.: 16
P.B.: 3
Speed: 21
PHYSICAL DATA
P.P.E.: 3
H.P.: 30
S.D.C.: 59
Age: 39
Sex: Male
Height: 5' 11"
Weight: 200 lbs
Description: Not everybody can be as pretty as Handsome Jack. An average man, average height with a horribly disfigured face... because of them.
Natural Abilities
Perception: 45% (+3%)
Charm/Impress: --
Invoke Trust/Intimidate: 15% / 25%
Max. Encumbrance: 60 lbs.
Max. Carrying Weight: 150 lbs.
Max. Lifting Weight: 300 lbs.
Max. Jumping Ability: 7' across, 8' high
Special Abilities
Trail Blazing - 45% (+5%)
Cross- Country Pacing - 60% (+5%)
Cartography - 65% (+5)
O.C.C. Skills
Cook 75% (+5%)
Fishing 80% (+5%)
Language: American English 99% (+1%)
Language: Dragonese/Elven 80% (+3%)
Horsemanship: General 80%/60% (+4%)
Literacy: Techno-can 80% (+3%)
Wilderness Survival 75% (+5%)
Climbing/Rappelling 85/75% (+5%)
Prowl 65% (+5%)
Identify Plants & Fruit 70% (+5%)
Land Navigation 76% (+4%)
Track & Trap Animals 60%/70% (+5%)
Athletics (General)
Pilot: Hovercycles, Skycycles & Rocket Bikes 95% (+3%)
Radio: Basic 80% (+5%)
W.P. Knife
W.P. Sword
W.P. Energy Rifle
W.P. Heavy M.D. Weapons
Hunting
O.C.C. Related Skills +1 at 8, 11, and 14
Detect Ambush 60% (+5%)
Detect Concealment 55% (+5%)
Automotive Mechanics 45% (+5%)
First Aid 75% (+5%)
Carpentry 65% (+5%)
Lore: Magic level 5
--General Knowledge: 60% (+5%)
--Recog. Magic Circles, Runes, etc: 50% (+5%)
--Recognize Enchantment 41% (+4%)
Blend 38% (+4%), level 2
HTH Expert
Body Building & Weight Lifting
Boxing
Running
W.P. Targeting
W.P. Archery
Secondary Skills +1 at 9 and 12
Pilot: Motorcycles & Snowmobiles 80% (+4%)
Computer Operation 64% (+5%)
Surveillance 55% (+5%)
Tracking: People 50% (+5%)
Mathematics: Basic 50% fixed
Barter 48% (+4%),level 4
History: Pre-Rifts 36%/30% (+4%),level 1
Combat Data
HTH Type: Expert
Number of Attacks: 6
Initiative Bonus: +1
Strike Bonus: +5
Parry Bonus: +8
Dodge Bonus: +8
HTH Damage Bonus:
Kick Attack: 1D8 damage
Karate Kick: 2D6 damage
Bonus to Roll w/Punch: +6
Bonus to Pull a Punch: +1
Bonus to Disarm: +2
Automatic Knockout on natural roll of 20
Critical Strike on 18, 19 or 20
Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost
W.P. Knife - +2 to strike, +3 to parry, +3 to strike when thrown
W.P. Sword - +3 to strike, +2 to parry
W.P. Energy Rifle – +3 to strike
W.P. Heavy M.D. Weapons +2 to strike
W.P. Targeting - +2 to strike
W.P. Archery - +4 to strike, +1 to parry with the bow itself, +2 to disarm
Rate of Fire: As per the character's hand-to-hand attacks per melee.
Range: can try a shot at 50% greater distance but does so without the benefit of any bonuses.
Saving Throw Bonuses
Coma/Death: +10%
Magic (varies):
Lethal Poison (14+): +2
Non-Lethal Poison (16+): +2
Insanity (12+): +1
Psionics (varies): +1
Horror Factor (varies): +3