Skill Rewards
(1 EP) Upgrade Existing Skill One Level
(2 EP) Skill Download: New Secondary Skill
(4 EP) Skill Download: New Scholastic Related Skill
(5 EP) Upgrade Existing Combat Skill One Level (W.P., HTH, Robot Combat, etc.)
(6 EP) Skill Download: Normally Unavailable Skill
Intrinsic Rewards
(1 EP) Perception Boost (+5%)
(3 EP) Perception Boost (+15%)
(5 EP) Perception Boost (+25%)
(5 EP) Master New Minor Psychic Ability of choice
(10 EP) Master One New Super Psychic Ability of choice
(5 EP) Manifest One New, Semi-Random Minor Super Power
(10 EP) Manifest One New Minor Super Power of choice
(15 EP) Manifest One New, Semi-Random Major Super Power
(30 EP) Manifest One New Major Super Power of choice
(15 EP) Manifest One New, Random Mega Super Power AND a Random Achilles' Heel
(20 EP) Manifest One New, Random Mega Super Power
(20 EP) Manifest One New Mega Super Power of choice AND a Random Achilles' Heel
(30 EP) Manifest One New Mega Super Power of choice
(2 EP) Mutate an existing minor power (semi-random outcome)
(4 EP) Mutate an existing minor power (chosen outcome)
(7 EP) Mutate an existing major power (semi-random outcome)
(15 EP) Mutate an existing major power (chosen outcome)
Magic Rewards
(2 EP) Access Reward (Low): New Spell (from Incantation Levels 1-4)
(4 EP) Access Reward (Mid): New Spell (from Incantation Levels 5-8)
(10 EP) Access Reward (High): New Spell (from Incantation Levels 9-12)
(15 EP) Access Reward (Very High): New Spell (from Incantation Levels 13-15)
(20 EP) Access Reward (Legend): New Spell of Legend
Meta Rewards
(# EP) Start a New Character at a higher than standard experience level.
(1 EP) Attribute Boost (applicable to attributes under 16, +1D6)
(1 EP) Automatic Critical Success (includes skill rolls, combat actions, scroll study, tinkering attempt, etc.)
(5 EP) Deus ex machina (Ex post facto EP expenditure for one Automatic Critical Success as above.)
(1 EP) Automatic save vs. Insanity during character creation
(3 EP) Choice of power category under Greater choice of individual powers
(3 EP) 1 Roll on the Fortune and Glory Table (see link for restrictions)
(5 EP) 1 Roll on a Fortune and Glory Sub-Table of your choosing (see link for restrictions)
(5 EP) I.S.P. Boost (+1D4x10)
(5 EP) P.P.E. Boost (+1D4x10)
(5 EP) S.D.C. Boost (+1D4x10)
(5 EP) Attribute Boost (applicable to attributes 16+, +1D6)
(5 EP) Access Reward: Favorable Contact within C.H.I.M.E.R.A. or some other organization
(8 EP) Access Reward: Influential Contact within C.H.I.M.E.R.A. or some other organization
(15 EP) Access Reward: Powerful Contact within C.H.I.M.E.R.A. or some other organization
Account Unlocks
(3 EP) Inactive Character Slot
(5 EP) Second Character Account
(10 EP) Third Character Account
(20 EP) Fourth Character Account
(10 EP) Per Each Additional Character Account
(15 EP) Unlock an inactive slot retroactively for a flaked or retired character.
ROLL 20 Rewards
(1 EP) Purchase one Benny for use in a specified ROLL 20 game. (Player must specify to which game the purchase is applicable in his transaction.)
Character Unlock Rewards
(3 EP) Access Unlock: HU2 Class: Gestalt, Symbiotic
(5 EP) Access Unlock: HU2 Class: Mystically Bestowed Corrupted Good
(10 EP) Access Unlock: HU2 Class: Immortal (PU2, non-Mega)
(15 EP) Access Unlock: HU2 Class: Mega-Hero (including Mega-Hero Immortals)
Usage Notes





