Dedicated Feedback Thread

True Grit: Only the crustiest mercs can do the crustiest work.
GM: Armstrong

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Dedicated Feedback Thread

Post by Augur »

This is a permanent thread for providing feedback to the group's GM and AGM.

Please provide useful and relevant criticisms.
  • Let your A/GMs know what you liked/disliked.
    Let your A/GMs know what you want to see more/less of in the future.
    Let your A/GMs know of any ideas you have that they might use to make the game more fun.
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Bettie Houser
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Re: Dedicated Feedback Thread

Post by Bettie Houser »

I'm new to the group, so I don't have a lot to go on feed back wise at this point. But from reading the archived adventure threads I can see this group has dealt with some truly epic campaigning. This might sound ass-backwards, but I suggest we try for something smaller scale for our next adventure. Like bounty hunting, or garrison duty, maybe training a small towns militia. And of course, throw in a wrench just to shake things up. But I suggest we move away from the hordes-of-vampires etc.
Bettie Houser
M.D.C.: [190/190]
- Armored M.D.C. Biker’s Jacket & Streetwolf M.D.C. Combat Pants
M.D.C.: [15/15] & [8/8]
- Kisentite Sword
- (2) NE-6SLs
- Sunglasses
- Cred cards
- IRMSS kit
- Wilk's PRC-5
- (8) Speed loaders
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Jack Killian
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Location: Rifts: Australia

Re: Dedicated Feedback Thread

Post by Jack Killian »

Time Travel, recover an object from the past. but try not to mess up the past to bad.
"Flash Fry, put another Shrimp on the Barbie" Gmail:
OOC Comments
Jack Killian
OOC Comments
P.P.E.: 4
I.S.P.: 196/196
H.P.: 42/ 42 MD
S.D.C.: 90/ 90

NE-BA-50 “Raider” Heavy Body Armor
M.D.C. by Location:
Helmet: 80
Arms: 55 each
Legs: 80 each
Main Body: 140
Weight: 30 lbs.
Modifiers: -20% to physical skills
Naruni Thermo-Kinetic Armor (p.35-36, DB8)
Book Reference: p.40, DB8

Weapon Carried:

CP-50 "Dragonfire" Assault Pulse Laser and Grenade Launcher
Laser: 2,000'
Grenade Launcher: 1,200'
Single shot: 2d6 M.D.
Burst: 6d6 M.D.
Grenade: 2D6 M.D. to a 12' area of effect
Micro-fusion grenade: 6d6 M.D. to a 12' area of effect
Rate of Fire: Single shots or 3-shot pulse bursts only; 1 grenade or 4-grenade bursts only
E-Clip: 21 shots

Altess Eviscerator (Patron Item)
Damage: 6D6
Special Abilities
• Electrical Discharge:
• • Range: Touch or up to 200'
• • Damage: 4D6

MP-3 MageFire Bolt Pistol

Range: 500'
Damage: 3D6+3 M.D.

NeraTech Pn-50 "Splatter Gun"
Range: 60', Payload: 18/clip,
2 clips (current)Acid: 4D6 S.D.C. or 2D6 M.D. to a 3 foot radius.

CN-1 Net

Skorblade Short Sword
Damage: 1D8 M.D.
Weight: 3 lbs.
Features: excellent balance and craftsmanship
Modifiers: +1 to strike and parry
Book Reference: p.152, MercOps

TW "Dragonfire" Flamethrower
Range: 100'
Damage: single Shot: 1D6x10 M.D.
Spray: 1D6x10 M.D. to all targets in a 100' long & 10' wide arc (3 APM)
Rate of Fire: single shots & sprays only
Payload: 5 blasts per P.P.E. clip
Weight: 8 lbs.

Sense the Presence of Spirits Amulet

The amulet changes color whenever an entity is within 100'

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Re: Dedicated Feedback Thread

Post by Hannibal »

Alright, We have a month or so into the adventure. If you would, I would appreciate some honest feedback. Adventure too slow, too fast, just right? Too many details, not enough details?

Keep in mind this is my first GM gig so anything you can provide will benefit us all. Don't be shy.
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John Altfeld
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Re: Dedicated Feedback Thread

Post by John Altfeld »

Hey Jim,

This adventure is off to a great start!

The writing and color is good, but for PBP it's probably better to skip things like the Tom Sawyer encounter where he didn't have useful information and was pointing us to a place we were already going. Maybe keep it as part of a larger post saying "you pass a trader traveling the river by raft" or similar.

The current encounter, where there's also no danger and we're obviously going to use these people as guides (especially because it's a free service), could probably have been included automatically, or ask for confirmation that we're using them from, say, Wak/Mike and we might be at New Nashville right now or doing your diabolical D-Shifting encounter.

Any 'drop out of narrative' beat like these two is going to take at least a week to get posts and then move on, so unless it's narratively important, it becomes a larger delay than would happen in an in-person tabletop situation where everyone can (in seconds) be like "Okay, we say hi to Tom Sawyer and move along."
Definitely Not a God. Yet.
P.P.E.: 16/16
H.P./M.D.C.: 108/108
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290
Important Combat Stats
Number of Attacks: 10
Initiative Bonus: +13
Strike Bonus: +8 (+8/+8/+10/+10)
Parry Bonus: +12(+12/+12/+14/+14) +2 with sword/staff
Dodge Bonus: +17 (+19/+19/+15/+15)
Auto-Dodge Bonus: +5 (+5/+5/+1/+1)
Bonus to Disarm: +3
Supernatural Strength Punch Damage: 3d6(5d6)+12/5d6(6d6)+12/1d6x10+22(+32)/1d6x10+72(+82)
Juicer Football Body Block/Tackle: Knocks one's opponent to the ground (90% chance if target is smaller than attacker, 60% if the same weight, 50% if target is up to 50% larger, 20% if 100% larger, no chance if target is over 100% larger).
Immunities and Damage Reduction
Immune to:
• Cold
• Radiation
• Suffocation (can breathe without air)
• Depressurization
• Ocean depths/pressure (unlimited)
• Vampire bite/can't be turned undead
• Blindness and Darkness (except in smoke/sandstorm/fog that fouls Radar power)
• Fatigue (Never tires)
• Small bits of flying debris

Reduced Damage From:
• Magic Cold - Half Damage
• Heat/Fire - Half Damage
• Poison/Toxins/Drugs - Duration, penalties and symptoms are 1/3 normal
Enhanced Sight Effects
• Radar 900'
• See the invisible
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Posts: 523
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Location: Roughnecks PC

Re: Dedicated Feedback Thread

Post by Wakiza »

You are doing great!

The Good:
-Post rate has been excellent, The fact that you are willing and able to post more frequently than once a week is killer for any GM. Consistency in posting is the cornerstone of a good GM.
-Posts are well written and the color is great.
-First encounter with Tom was well written and we got a taste of some useful information about the 'unknown' Jameson. Good filler.
-Our next encounter is ongoing, but so far so good. I love when a GM puts together good maps, whether we use them in combat or not. So huge kudos from me on this detail.
-Another good point is the detail of your responses to some of Wak's abilities. This will be a bit challenging cause he can do a lot that requires some random intricate details and I love what you have done with it so far.

The Bad:
-Nothing, I think things have been going smoothly.

I am really interested in how you are going to deal with combat. We have a diverse group. You have an unkillable god in John, that can cause ungodly destruction, then you have Wolf, who is basically a normal human that is really really good with his pistols. In between you have the very experienced Wak & Will that can do numerous different things, a human torch, an amazingly agile juicer, and a Temporal Wizard that has some interesting spells and abilities. You have your work cut out for you.

To me the important points are good writing, attention to character details, post rate consistency, and maps! You are doing well in all those categories. :salut:

Constant Effects
Mind Block Auto Defense (0)
Advanced Combat Awareness
Sixth Sense (2)
Character is Very Difficult to See w/ Thermal (see Zen Combat, Naruni & Stalker armor)
OOC Comments
P.P.E.: 30/30
I.S.P.: 127/219
H.P.: 80/80
S.D.C.: 124/124
MDC from Psychic Body Field: 90/90 (Not Active)

NE-BA-26 Modified Special Body Armor
M.D.C. by Location
• Main Body: 90/90; Force Field: 160
• Helmet: 50; Arms: 40 each; • Legs: 50 each
• Masks Infrared & Thermal Emissions (Only 1-25% chance of showing up a thermal scan, even if deteced scan will be unclear)
• Kinetic Dampening & Cushioning System [1/2 Damage from Explosions, High Spd Impacts (rail guns, arrows, bullets)]
• 1/2 Damage from MD Fire/Heat/Plasma (Magic Included)
• Language Translator (American, Dragonese, Euro, French, Spanish, Techno-Can, Demongogian & Chinese)
• PPE Battery: 100 / 100

NG Stalker Suit (under clothes and armor) - 12/12 MDC
• Thermal detection systems suffer a penalty of -20% to the Read Sensory Equipment skill.

Cyber Armor Regenerates 1d6 mdc/hr
A.R.: 17, Main Body: 73, Upper Legs: 21 each, Forearms: 16 each, Shoulders: 14 each, Back/Shoulder Plate: 21 each
"If men make war in slavish obedience to rules, they will fail."

Some soldier name of Grant said this over 450 years ago

Blues Saraceno – Dogs of War
Man of Constant Sorrow
Nick Nolan - Life of Sin
Soul of a Man
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