JIC: 1d20 = 10, 1d100 = 53
Constant Abilities
Character Sheet
- Sense Ley Line: 68%
- Sense Ley Line Nexus 79%
- Sense a Rift: Automatic | 100mi
- Sense Magic in Use: 600'
- Immune to Possession
- Regenerate 2d6 H.P./S.D.C. per minute
- Fatigues at half normal rate, hold breath up to 3 minutes
- Spell Range doubled
- Spells, psionic attacks, drugs, and disease that cause confusion, dizziness, or dull the senses are half as effective (penalties and duration)
- Turn Invisible at will (Simple)
Stats
- H.P.: 56/56
- S.D.C.: 23/23
- I.S.P.: 69/78
- P.P.E.: 118/572
- MA-2 TW Combat Mage Armor • Main Body: 35/50 • Armor of Ithan: 50/50 [Off]
Active Magic and Psionics
Grant stares at the spot where the rift was for a few seconds. He looks around for any other targets around him, looking up to see if the birds were still there. A few more seconds pass, the cold logic of the alien teachings of the Lords of Magic retreats from his thoughts. The mage looks down at the blade of shadow in his hand as if a bit surprised to see that it's there. He begins to shake, whether it's a crash from adrenaline or fear at what he was able to accomplish only time will tell. This blade, I feel like I've used it before, but I was fighting...deevils? Why am I still plagued with these fragmented memories still! Grant thinks about the giant eye and the implications of an alien intelligence being involved in their quest. The eye! It was huge. We are involved in something much larger than ourselves.
Grant looks around the area of where he and the 'demon' appeared before the rift checking to see if dropped anything in it's surprise. He'll cast Globe of Daylight if necessary to have sufficient light. He takes what he finds and puts it one of his dimensional pockets as he goes back to the clearing. "Watcher, Barric, Yanso, the 'demon' escaped through a rift." He looks up at the UAR-1, the fire from the destroyed centaur power armor providing light so that he can see it's a non-standard blue color. Grant says over the radio, "Weiss? Are you in the UAR-1" Hearing a confirmation, Grant adds, "You and Watcher arrived just in time, thank you."
Ronith and Beltin are back at the Haven, they can handle just about everything. We should take a moment to look around here, but we should let them know we are okay, Grant thinks. He clicks on the radio, "Sir Ronith, Beltin, Barracuda, this is Grant. We are okay thanks to the intervention of Watcher and John. We will be headed back to town soon. Is everything okay?" Grant stops transmitting for a second, then press down the button, feeling a little presumptious asking, "Do you need our assistance?"
He floats down to Barric and Yanso, "If any of those thugs are still alive, we should take them back to the Haven and turn them over to the Defenders. Would you two mind collecting their weapons? We can probably store them in John's robot." He turns to look for Watcher, "Watcher, are you picking up those giant birds on your scanners. Is there anyone else out there that we need to be worried about?" He pauses, letting Watcher answer, then adds, "Please let the Defenders know of our battle." He looks at the other power armor, now mostly wreckage. He asks the more technically minded of his team, "That was quite an advanced piece of hardware, is any of it of use? Maybe we can get a wrecker out here with a hover barge to pick it up and take it back to the Haven."
If any of the thugs are alive and mortally wounded, Grant says to them, "If you cooperate, I will use my magic to try and save you." Grant will cast Heal Wounds to help stabilize any of them that need it. Afterwards he says, "Barric, your large hands will work as well as any handcuffs, do you mind carrying them back?"
Interrogation 79% vs 1d100 = 33: 33 | Interrogate prisoners
If there are prisoners, Grant attempts an impromptu interrogation as the return, attempting to find out what they know - Who hired them? Where did they meet? What were they told about his team? What was the plan? Grant casts Charm upon whoever looks to be hiding something to get him to speak freely.
After doing a search of the area, Grant goes back with the group, answering the Defender's questions about how they were snatched and flown out to an ambush in the woods. But he doesn't offer any conclusions as to why they were attacked.
Upon returning to the Haven, seeing the damage, Grant flies ahead and alights at the hole, he exclaims, "Wow," as he sees the damage, and a smile appears on his face to see everyone alive if slightly worse for wear. Stepping out of the rain, Grant casts Cleanse, instantly relieving him of his soggy state.
- Range and duration of magic increased by 50% due to proximity to a ley line
- Invisibility: Simple | BOM 97| No P.P.E. Cost | At will | Not distrupted by attacking |
- Armor Bizarre | BOM 104 | 75/90 M.D.C. | 7.50 min | Opponent is -1 Initiative, and must roll vs HF 14 every round
- Fly as an Eagle | BOM 115 | 0/3 Talisman charges | 178.50 min | 50 mph (1100'/round), +1 Parry, +2 Dodge +2 Damage diving attack.
- Fleet Feet | PF2 186 | 2/3 Talisman Charges | 2.50 min | Self | Double P.P. (28: +7 S/P/D) Spd (64), APM (16), -2 Initiative, -20% skills requiring delicate touch
- Shadesword | PF12 80 | 16.75 min | 6d6 M.D. per strike + Save vs Spell Strength 14 or be -2 Strike/Parry for 1 melee round. Each additional success applies culmulative penalties and extends the duration by 1 melee round
- Infrared Vision | MA 9 | Self | 44.75 min | 500' range. See through 4" S.D.C. .5" light M.D.C. material. 1" dirt. 1' water or heavy M.D.C.
- Invulnerability | 2/3 Talisman Uses Remaining | 1.50 min | Impervious to Cold, Fire, Energy, Disease, Poisons, Toxins, Gases, and Drugs. 50 M.D.C. force field. +10 vs Magic, Psionics, HF
- Magic Net | BOM 101 | 180' | 7.5' radius | 4..25 min | Dodge 16+ | Affects up to 6 human sized opponents Takes 2 rounds to cut with M.D. weapons, those caught are helpless.
HTH Bonus Calculations
Lore: Demons and Monsters 109% vs 1d100 = 90: 90 | Recognize the eyeStrike: +3 WP, + 7 PP, +4 HTH = +14
Parry: +2 WP +7 PP +4 HTH +1 Fly as Eagle = +14
Dodge: +7 PP +2 HTH +2 Fly as Eagle = +11
Parry: +2 WP +7 PP +4 HTH +1 Fly as Eagle = +14
Dodge: +7 PP +2 HTH +2 Fly as Eagle = +11
Grant stares at the spot where the rift was for a few seconds. He looks around for any other targets around him, looking up to see if the birds were still there. A few more seconds pass, the cold logic of the alien teachings of the Lords of Magic retreats from his thoughts. The mage looks down at the blade of shadow in his hand as if a bit surprised to see that it's there. He begins to shake, whether it's a crash from adrenaline or fear at what he was able to accomplish only time will tell. This blade, I feel like I've used it before, but I was fighting...deevils? Why am I still plagued with these fragmented memories still! Grant thinks about the giant eye and the implications of an alien intelligence being involved in their quest. The eye! It was huge. We are involved in something much larger than ourselves.
Grant looks around the area of where he and the 'demon' appeared before the rift checking to see if dropped anything in it's surprise. He'll cast Globe of Daylight if necessary to have sufficient light. He takes what he finds and puts it one of his dimensional pockets as he goes back to the clearing. "Watcher, Barric, Yanso, the 'demon' escaped through a rift." He looks up at the UAR-1, the fire from the destroyed centaur power armor providing light so that he can see it's a non-standard blue color. Grant says over the radio, "Weiss? Are you in the UAR-1" Hearing a confirmation, Grant adds, "You and Watcher arrived just in time, thank you."
Ronith and Beltin are back at the Haven, they can handle just about everything. We should take a moment to look around here, but we should let them know we are okay, Grant thinks. He clicks on the radio, "Sir Ronith, Beltin, Barracuda, this is Grant. We are okay thanks to the intervention of Watcher and John. We will be headed back to town soon. Is everything okay?" Grant stops transmitting for a second, then press down the button, feeling a little presumptious asking, "Do you need our assistance?"
He floats down to Barric and Yanso, "If any of those thugs are still alive, we should take them back to the Haven and turn them over to the Defenders. Would you two mind collecting their weapons? We can probably store them in John's robot." He turns to look for Watcher, "Watcher, are you picking up those giant birds on your scanners. Is there anyone else out there that we need to be worried about?" He pauses, letting Watcher answer, then adds, "Please let the Defenders know of our battle." He looks at the other power armor, now mostly wreckage. He asks the more technically minded of his team, "That was quite an advanced piece of hardware, is any of it of use? Maybe we can get a wrecker out here with a hover barge to pick it up and take it back to the Haven."
If any of the thugs are alive and mortally wounded, Grant says to them, "If you cooperate, I will use my magic to try and save you." Grant will cast Heal Wounds to help stabilize any of them that need it. Afterwards he says, "Barric, your large hands will work as well as any handcuffs, do you mind carrying them back?"
Interrogation 79% vs 1d100 = 33: 33 | Interrogate prisoners
If there are prisoners, Grant attempts an impromptu interrogation as the return, attempting to find out what they know - Who hired them? Where did they meet? What were they told about his team? What was the plan? Grant casts Charm upon whoever looks to be hiding something to get him to speak freely.
After doing a search of the area, Grant goes back with the group, answering the Defender's questions about how they were snatched and flown out to an ambush in the woods. But he doesn't offer any conclusions as to why they were attacked.
Upon returning to the Haven, seeing the damage, Grant flies ahead and alights at the hole, he exclaims, "Wow," as he sees the damage, and a smile appears on his face to see everyone alive if slightly worse for wear. Stepping out of the rain, Grant casts Cleanse, instantly relieving him of his soggy state.
Spells and Psionics Used
Expected P.P.E. use: At least 30 P.P.E depending on how many Heal Wound spells must be cast.[*]Range and duration of magic increased by 50% due to proximity to a ley line
[*]Globe of Daylight | BOM 91 | 2 P.P.E. | 90' | 108' radius | 27 min | Caster can move globe at Spd 12
[*]Charm | BOM 104 | 12 P.P.E. | 45' | Save vs Spell Strength 14 | 9 min | Will believe/trust caster, want to help and tell the truth.
[*]Cleanse | BOM 93 | 6 P.P.E. | Self
[*]Heal Wounds | BOM 106 | 10 P.P.E. | 9' | Save vs Spell Strength 14 | 3d6 S.D.C. and 1d6 H.P. Embedded objects should be removed first.
[*]Globe of Daylight | BOM 91 | 2 P.P.E. | 90' | 108' radius | 27 min | Caster can move globe at Spd 12
[*]Charm | BOM 104 | 12 P.P.E. | 45' | Save vs Spell Strength 14 | 9 min | Will believe/trust caster, want to help and tell the truth.
[*]Cleanse | BOM 93 | 6 P.P.E. | Self
[*]Heal Wounds | BOM 106 | 10 P.P.E. | 9' | Save vs Spell Strength 14 | 3d6 S.D.C. and 1d6 H.P. Embedded objects should be removed first.