G-mail: nsdq160soar@gmail.com
Character Name: Wolf Whitaker
Alias: The Wolf
Race: Human
O.C.C.: Gunslinger
Alignment: Anarchist
XP Level: 6
XP Points: 39,563 (Armstrong 13/10/20)
Next Level @ XP: 38,501
Sentiments/Non-Humans: Does their money spend the same? Yes. Yes, it does. Sometimes takes a little extra to kill them, but extra effort means more recognition and money.
Sentiments/Coalition: They don't bother me, I don't bother them. Don't care much for the politics, but they can offer good jobs.
Disposition: Cold and calculated. Death of others, even party members, does not bother Wolf, unless they were in a critical role. Then their deaths cause irritation. Otherwise Wolf will do everything he can to get the mission done. Its about the job nothing more. Does not like long winded speeches.
Insanity: Paranoid (Having constantly been challenged to the death, he believes everyone will try to kill him at some point for the fame or fortune.)
ATTRIBUTES
I.Q.: 10
M.E.: 21
M.A.: 8
P.S.: 20 (25 Robotic)
P.P.: 25 (29)
P.E.: 16
P.B.: 9
Speed: 13 (33)
Stat increase with EP
Stat Changes When In NE-BA-26
PHYSICAL DATA
P.P.E.: 4
H.P.: 36
S.D.C.: 79
Age: 25
Sex: Male
Height: 5' 11"
Weight: 180 lbs.
Description: His disheveled brown hair, and scruffy facial hair do not help his looks. His brown eyes are hard and unforgiving.
Natural Abilities
Perception Bonus: 30% (+3%)
Charm/Impress: 0%
Invoke Trust/Intimidate: 0%
Max. Encumbrance: 72 lbs.
Max. Carrying Weight: 72 lbs.
Max. Lifting Weight: 144 lbs.
Max. Jumping Ability: 9' length/ 4' 5" height (19' length/ 14' 5" height)
Ambidextrous: Can use both the right and left hand with equal skill and dexterity; Paired Weapons skill is automatic. +1 APM, +10% to Climbing skills, +5% to Pick Locks, Pick Pockets, Palming, and Concealment skills.
O.C.C. Special Abilities
Reputation-Based Horror Factor: 12
Expertise with all handguns: The Gunslinger has a W.P. in the use of all types of revolvers and pistols, whether they fire bullets or energy bolts.
Quick-Draw Initiative: Revolvers and Pistols
Paired Weapons: Revolvers & Pistols (special): The Gunslinger can draw and shoot two handguns (or throw two knives) simultaneously at the same target, inflicting full damage from both weapons, counts as one melee attack. The two-gun attack can be divided between two different targets visible to the shooter. The divided attack counts as one simultaneous melee action directed at two different foes. The quick-draw initiative bonus still applies, but the shooter must roll two separate times to hit each target (roll to strike for each), and the bonus to strike each is reduced by half because the attack is divided.
W.P. Sharpshooting Specialty: Sharpshooting Revolver and Sharpshooting Energy Pistol
- Can fire a traditional two-handed weapon, like a rifle, one handed without penalty (normally the shooter loses all strike bonuses).
- Can shoot over his shoulder by holding up a mirror and using the reflection to aim; no penalties, keep full bonuses to strike.
- Accurately shoot while riding a horse or a moving vehicle, but strike bonuses are half and a "called" shot is impossible.
- Shoot accurately while standing on head or hanging upside down; all bonuses applicable at full.
- Dodge, roll or somersault and come up shooting, no bonuses or penalties to strike; straight roll of the dice.
- Ricochet shot! The shooter can bounce bullets, arrows, slings, and other fired projectiles off of one surface and angle the shot in such a way that the projectile ricochets bounces off and hits a different/second target! Inflicts only one point of damage to the first surface and full damage to the second. Reduce bonuses to strike by half.
O.C.C. Skills
Language: American-- 101% (+1%)
Language: Spanish-- 101% (+1%)
Find Contraband-- 58% (+4%)
Basic Electronics-- 65% (+5%)
Horsemanship: Cowboy-- 91%/75% (+3%)
Interrogation-- 70% (+5%)
Streetwise-- 52% (+4%)
Palming-- 60% (+5%)
Prowl-- 65% (+5%)
Recognize Weapon Quality-- 80% (+5%)
W.P. Revolvers
W.P. Auto Pistols
W.P. Energy Pistols
W.P. Knife
W.P. Rope
O.C.C. Related Skills
Wilderness Survival-- 60% (+5%)
Outdoorsmanship
General Repair and Maintenance-- 70% (+5%)
Radio Basic-- 70% (+5%, 4th)
Lore: Demons & Monsters-- 65% (+5%)
Lore: Faeries & Creatures of Magic-- 45% (+5%, 3rd)
Boxing (1st)
Secondary Skills
Physical Labor
Gymnastics
*Sense of Balance-- 65% (+3%)
*Work Parallel bars-- 75% (+3%)
*Back Flip-- 80% (+2%)
*Basic Climb-- 60% (+5%)
*Climb Rope/Rappel-- 80% (+2%)
Lore: American Indians-- 40% (+5%, 4th)
Cook-- 50% (+5%, 4th)
Literacy: Native Language: American 40% (+5%, 1st)
W.P. Sword (1st)
Combat Data
HTH Type: Commando (Lv 8 )
Number of Attacks: +8
Number of Attacks with Pistols: +10
Initiative Bonus: +7 (+10)
Initiative Bonus With Pistols: +15 (+22)
Strike Bonus: +7 (+9)
Ranged Strike Bonus: 0 (+1)
Parry Bonus: +10 (+14)
Dodge Bonus: +10 (+14)
Auto Dodge Bonus: +8 (+10)
HTH Damage Bonus: +7
Bonus to Roll w/Punch: +11
Bonus to Pull a Punch: +9
Bonus to Disarm: +6
Bonus to Body/Flip Throw: +3
Horseback Combat Data: Cowboy
Number of Attacks: +8
Number of Attacks with Pistols: +10
Initiative Bonus: +8 (+11)
Initiative Bonus with Pistols: +16 (+23)
Melee Strike Bonus: +7 (+9)
Ranged Strike Bonus: +1 (+2)
Parry Bonus: +10 (+14)
Dodge Bonus:+10 (+14)
Auto Dodge Bonus: +8 (+10)
Bonus to Roll w/Fall/Impact: +13
Bonus to Disarm: +6
Bonus To Roll w/fall: thrown from horse: +15
Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost
W.P. Sharpshooting (OCC Ability)
W.P Pair Weapon (From HTH and Ambidextrous Trait)
W.P. Paired Weapons Pistols (OCC Ability)
W.P. Revolvers: +3 to strike
W.P. Auto Pistols: +3 to strike
W.P. Energy Pistols: + 3 to strike
W.P. Knife: + 2 to strike, +3 to parry, +3 to strike when thrown.
W.P. Rope: + 2 to strike and + 2 to entangle and + 2 to disarm. Note: the Roping skill gives an additional bonus of +2 to strike and +2 to disarm when using against humanoid targets.
W.P. Sword: +1 Strike
Saving Throw Bonuses
Coma/Death: +4%
Magic (varies): +1
Lethal Poison (14+): +1
Non-Lethal Poison (16+): +1
Insanity (12+): +4
Psionics (15+): +3
Horror Factor (varies): +5
Possession and Mind control: +2
Charmed Life; All Saves: +1
APM Break Down
- 6 From HTH
- 1 From WP. Sharpshooting (Pistol Only)
- 1 From Ambidexterity
- 1 From Boxing
- 1 From OCC (Pistol Only)
- +8/+12 (OCC Bonus PP Based, Pistols only)
- +4 (HtH)
- +1 (When mounted Horsemanship Cowboy)
- +3 (F&G Roll)
- +3 (Armor Mods)