How To: Die Roller (NEW)

Fan art, fiction, OOC commentary and whatever else you want to chime in with.
Post Reply
User avatar
Tiree
Admin
Posts: 575
Joined: Fri Nov 21, 2008 9:44 am
Location: IT SUPPORT
Contact:

How To: Die Roller (NEW)

Post by Tiree »

Dice Tutorial

Dice Tester & Syntax
The system has live test function that outlines all the different variables and gives you the opportunity to play around with the options. This can let you get familiar with the roller and play with formatting options that work for you. Although your GM may have a preference for how your rolls should appear as well.

Tester: app.php/dice

Making Rolls in a Post
Dice rolls are made by selecting the "Dice rolls" tab just below the post editor. Enter your roll notation where indicated and press "Roll the Dice". Each post can have up to 100 die rolls as needed. You may place the roll inline, put it on an OOC tag, or leave it appended to the post like an attachment (see blow).

Inline:
Paul throws a punch at the bawdy sailor Punch: 1d20+8: [16]+8 = 24 | Punch Damage: 1d6: [6] = 6 and hits home!

Paul throws a
Punch: 1d20+8: [19]+8 = 27
|
Punch Damage: 1d6: [3] = 3
at the bawdy sailor and hits home!

Paul throws a
Punch: 1d20+8: [19]+8 = 27
Punch Damage: 1d6: [3] = 3
at the bawdy sailor and hits home!

OOC Tag:
Attack_1
Attack 1: Punch Strike :: 1d20+8: [2]+8 = 10 | Attack 1: Damage :: 1d6: [4] = 4

Code: Select all

Inline:
Paul throws a punch at the bawdy sailor [roll=151]Punch:  1d20+8[/roll] | [roll=152]Punch Damage:  1d6[/roll] and hits home!

Paul throws a [inline=punch][roll=153]Punch:  1d20+8[/roll][/inline] | [inline=damage][roll=154]Punch Damage: 1d6[/roll][/inline] at the bawdy sailor and hits home!

Paul throws a [inline=punch][roll=153]Punch:  1d20+8[/roll]
[roll=154]Punch Damage: 1d6[/roll][/inline] at the bawdy sailor and hits home!

OOC Tag: [ooc=Attack_1] [roll=157]Attack 1:  Punch Strike ::  1d20+8[/roll] | [roll=158]Attack 1:  Damage :: 1d6[/roll]
[/ooc]
Example

Step 1
A) Start a new topic or reply to a post
B) Select the "Dice rolls" tab
C) Enter roll notation
D) Hit "Roll the dice"
E) Repeat for any additional dice rolls (such as a Wild Die)
Image

Step 2
A) Press the "Place Inline" button to put the dice roll in your post
B) Repeat for any additional rolls
C) Press "Submit" to view the result
Image

Step 3
A) View the result and contemplate spending EP
Image
Dice rolls
Attack 1: Punch Strike :: 1d20+8: [10]+8 = 18
Attack 1: Damage :: 1d6: [2] = 2
User avatar
Tiree
Admin
Posts: 575
Joined: Fri Nov 21, 2008 9:44 am
Location: IT SUPPORT
Contact:

Example of an Excellent Crafted Post

Post by Tiree »

Perception: 71% / 1d100: [35] = 35
JIC: 1d20: [15] = 15 (+10 to result vs. Magic Illusion, +8 to result vs. psionics) / JIC: 1d100: [48] = 48
Sensory Equipment 90% (merged) / 1d100 (Perception & Sensory info from EBA sensors vs. alleged dragon): [26] = 26

Jez looks up to perceive this giant, flying, reptile that everyone is looking up at. She checks her HUD for results regarding the aerial curiosity. What the frak is that thing? (Jez has no experience with such beasts, nor any useful lore.) She notices Analoy seems to be confident and standing her ground, so Jez steps closer to Analoy. I don't know what this is or what to do, but Annie seems to, so let's hold off on barking orders and just remain calm. She says audibly to Analoy, "You sure about this, Annie? By the way, what is that?" She again checks her HUD for info from the suit's IFF & targeting computer and advanced sensors. Just in case, she exposes her left fist as she merges her right with her NE-95.
Contingent Combat Stuff
Initiative: 1d20+8: [14]+8 = 22
Non-Combat Action: Merge w/gun & unzip one glove

Contingency: If the dragon attacks, Jez will spring into action and dash towards her TR at a full sprint.
Action 1: Strike w/NE-95: 1d20+5: [7]+5 = 12 | Damage 1: 1d4*10: [1]*10 = 10
Action 2: Strike w/NE-95: 1d20+5: [14]+5 = 19 | Damage 2: 1d4*10: [3]*10 = 30
Action 3: Strike w/NE-95: 1d20+5: [5]+5 = 10 | Damage 3: 1d4*10: [3]*10 = 30
Action 4: Strike w/NE-95: 1d20+5: [10]+5 = 15 | Damage 4: 1d4*10: [1]*10 = 10
Action 5: Strike w/NE-95: 1d20+5: [16]+5 = 21 | Damage 5: 1d4*10: [2]*10 = 20
Action 6: Strike w/NE-95: 1d20+5: [7]+5 = 12 | Damage 6: 1d4*10: [3]*10 = 30
Action 7: Strike w/NE-95: 1d20+5: [18]+5 = 23 | Damage 7: 1d4*10: [1]*10 = 10
Action 8: Strike w/NE-95: 1d20+5: [14]+5 = 19 | Damage 8: 1d4*10: [2]*10 = 20
Action 9: Strike w/NE-95: 1d20+5: [1]+5 = 6 | Damage 9: 1d4*10: [2]*10 = 20

Just In-Case Parries (+15 Not included): 9d20: [8, 8, 2, 13, 11, 3, 13, 18, 12] = 88
Just In-Case Dodges (+15 not included): 9d20: [3, 6, 16, 7, 20, 11, 15, 9, 19] = 106

Intentions: If the dragon is aggressive, herill fight her way to the TR, firing or punch as needed. She will sacrifice one action to merge with the TR once she reaches it. Dodges are a higher priority than strikes.

Code: Select all

[roll=161]Perception: 71% / 1d100[/roll]
[roll=162]JIC: 1d20[/roll] (+10 to result vs. Magic Illusion, +8 to result vs. psionics) / [roll=163]JIC: 1d100[/roll]
[roll=164]Sensory Equipment 90% (merged) / 1d100 (Perception & Sensory info from EBA sensors vs. alleged dragon)[/roll]

Jez looks up to perceive this giant, flying, reptile that everyone is looking up at. She checks her HUD for results regarding the aerial curiosity. [i]What the frak is that thing?[/i] [color=#4000FF](Jez has no experience with such beasts, nor any useful lore.)[/color] She notices Analoy seems to be confident and standing her ground, so Jez steps closer to Analoy. [i]I don't know what this is or what to do, but Annie seems to, so let's hold off on barking orders and just remain calm.[/i] She says audibly to Analoy, [b]"You sure about this, Annie? By the way, what [i]is[/i] that?"[/b] She again checks her HUD for info from the suit's IFF & targeting computer and advanced sensors. Just in case, she exposes her left fist as she merges her right with her NE-95.
[hr][/hr]
[ooc=Contingent Combat Stuff][roll=192]Initiative: 1d20+8[/roll]
Non-Combat Action: Merge w/gun & unzip one glove

[color=#4000FF]Contingency: If the dragon attacks, Jez will spring into action and dash towards her TR at a full sprint.[/color]
[roll=167]Action 1: Strike w/NE-95: 1d20+5[/roll] | [roll=176]Damage 1: 1d4*10[/roll]
[roll=168]Action 2: Strike w/NE-95: 1d20+5[/roll] | [roll=177]Damage 2: 1d4*10[/roll]
[roll=169]Action 3: Strike w/NE-95: 1d20+5[/roll] | [roll=178]Damage 3: 1d4*10[/roll]
[roll=170]Action 4: Strike w/NE-95: 1d20+5[/roll] | [roll=179]Damage 4: 1d4*10[/roll]
[roll=171]Action 5: Strike w/NE-95: 1d20+5[/roll] | [roll=180]Damage 5: 1d4*10[/roll]
[roll=172]Action 6: Strike w/NE-95: 1d20+5[/roll] | [roll=181]Damage 5: 1d4*10[/roll]
[roll=173]Action 7: Strike w/NE-95: 1d20+5[/roll] | [roll=182]Damage 5: 1d4*10[/roll]
[roll=174]Action 8: Strike w/NE-95: 1d20+5[/roll] | [roll=183]Damage 5: 1d4*10[/roll]
[roll=175]Action 9: Strike w/NE-95: 1d20+5[/roll] | [roll=184]Damage 5: 1d4*10[/roll]

[roll=165]Just In-Case Parries (+15 Not included): 9d20[/roll]
[roll=166]Just In-Case Dodges (+15 not included): 9d20[/roll]

Intentions: If the dragon is aggressive, herill fight her way to the TR, firing or punch as needed. She will sacrifice one action to merge with the TR once she reaches it. Dodges are a higher priority than strikes.[/ooc]
User avatar
Tiree
Admin
Posts: 575
Joined: Fri Nov 21, 2008 9:44 am
Location: IT SUPPORT
Contact:

Re: How To: Die Roller (NEW)

Post by Tiree »

interesting things to point out with the die roller and code for those who like to write combat posts on something "Other than in their browser".

When a die roll is used, the text you place in the die roller such as: punch 1d20+5 will overwrite the language within the [roll] tag of your post.

Using the above roll, and let's call it Roll#1. I could type the following out as my post:

Paul punches Lloyd in the face [roll=1]1d100[/roll]

It would show up as the following:

Paul punches Lloyd in the face punch 1d20+5 [3]+5 = 8
User avatar
Tiree
Admin
Posts: 575
Joined: Fri Nov 21, 2008 9:44 am
Location: IT SUPPORT
Contact:

Re: How To: Die Roller (NEW)

Post by Tiree »

Advanced Die Rolling Techniques
A slight modification has been made to the die roller (Thank you Draggor/Ross), for an advanced die roller technique.

Die Roller Information: The following button will send you to a page that will go over all the die roller functions.
roller_info.png
roller_info.png (3.52 KiB) Viewed 3517 times

Die Roll Button: A new button has appeared, it's in the shape of a six sided die with six pips. This button creates the roll tag for players to put the die rolls within the roller. This is similar to how the Dice Tag was used in the old roller
roll_button.png

Roll all dice within post button: The major achievement is rolling all the dice within the post. This feature will allow you to roll any die roll that has not been rolled all at one time. Note: It is only available when the post is being edited
roller_posting.png

Give Me The Skinny! How Does This Work?

STEPS
  1. Write your post
  2. Use the die roll button (shown above), to place all the die rolls within your post.
  3. Submit your post! Note: This will not roll any dice yet!
  4. Edit your post
  5. Navigate to the Die Roller, and Click the "Roll all dice within post" button
  6. Submit your post!
It's a bit more complex, but less time consuming than rolling each die roll individually. This feature does not support adding text within the rolled dice. Text within the dice is still available on an individual die rolling as shown at the top of this thread. But it will allow folks to use their "Post Starters" again. Such as the one shown below:

Code: Select all

[b]Perception:[/b] [roll]1d100[/roll] / XX%
[b]JiC d20 | d100:[/b]  [roll]1d20[/roll] | [roll]1d100[/roll]
For those who don't know where or how to edit your post, please look for the following button in the upper right hand corner of your post.
post_edit.png
post_edit.png (2.68 KiB) Viewed 3517 times
Post Reply

Return to “Out of Character Topics”