G-Mail: gravedigger.agm@gmail.com
Link to ledger
Character Name: MOD (pronounced: em-OH-dee)
Alias:
Race: Phantom
Alignment: Anarchist
XP Level: 5
XP Points: 22,526xp D&G June 10,2022
Next Level @ XP: 30,001
Sentiments/Corporeals: They're all assholes
Sentiments/Phantoms: They're all assholes
Disposition: Ey's an asshole
Insanities:
- Obsession - Music: MOD has been fascinated by music since ey heard a song for the first time. Ey will be drawn to the sound of music, curious to hear anything new. However, Ey also has very strong opinions, preferring acid house, ambient, drone metal, shoegazer, trip-hop, and v a p o r w a v e in general, but also fond very well put together pop music. Innocuous as it is, M's love of music has stunted eir ability to socialize
- Obsession - Solitude: By and large, MOD is a loner, preferring to spend eir time listening for radio signals in the void of space rather than around others.
- Compulsive Liar: MOD is not actually eir name, it is really three letters ey uses to come up with a series of aliases for the different physical shells ey use around corporeals (see Alias List below). When need be, ey will imbue these physical shells with distinct personalities. Beyond that M lies all the time.
I.Q.: 16
M.E.: 14
M.A.: 18
P.S.: 0/16
P.P.: 0/17
P.E.: 18
P.B.: 16 (Special)
Speed: 500/15
BLACK TEXT APPLIES TO ALL FORMS RED TEXT APPLIES ONLY TO PHYSICAL FORM BLUE TEXT APPLIES ONLY TO ENERGY FORM
PHYSICAL DATA
P.P.E.: 458
M.D.C.: 50/70 (physical shell)
Age: Unknown, but at least 50 years
Sex: Gender is a corporeal concept (preferred pronouns are ey/em/eir)
Height: N/A/Varies but generally around 6'3" if humanoid male and 5'5" if humanoid female
Weight: N/A/225 lbs.
Description: MOD generally stays in eir energy form, appearing as a large orb consisting of a red, white, and blue concentric circle (think the RAF roundel). Ey do not have one preferred physical form, but usually opts for a man or woman dressed in 1960's Savile Row fashion.
Horror Factor: 9
BLACK TEXT APPLIES TO ALL FORMS RED TEXT APPLIES ONLY TO PHYSICAL FORM BLUE TEXT APPLIES ONLY TO ENERGY FORM
Racial Abilities
All Forms
Vision: Can see in every possible wavelength from radio to infrared to visible light, to UV; can "read" radio signals as if having a receiver, and detect radiation and most forms of energy, including magic; range 2,000 feet
Energy Beams: 7D6 M.D.; range 500 feet
Limited Mind Reading: 62%; phantoms can read the electrical impulses in organic brains and can scan surface thoughts (whatever the person is thinking at the moment); range 40 feet
Energy Form
Invulnerabilities: All physical attacks (including explosions, bullets, melee attacks, etc.)
Resistances: Energy weapons, magic, magical weapons, and attacks from supernatural creatures do 50% damage
Intangible: Has no physical attributes except for P.E., cannot affect physical objects
Become invisible
Light Generation: equivalent flash light, 1 P.P.E./minute; blinding flash, 30 P.P.E./flash; aura of true sunlight 40 P.P.E/combat round (15 seconds)
Illusions: 10 P.P.E. per foot of height
Shape-shifting
Total Energy Conversion:
- Turn into a light beam and travel at the speed of light; while in this state, the phantom can attack a target as if ey have been shot out of a laser cannon
- Duration: 18 minutes
- P.P.E.: -30
- Damage: target - 1D6x10 M.D.; self - 3d6 M.D.
Physical Form
The phantom can take on any shape desired, but eir attributes and bonuses remain fixed. All attributes are supernatural, allowing the creature to inflict mega-damage with punches and kicks
Creation time: 1d4 hours of intense concentration
Re-assuming energy form: one melee round
Natural Abilities
Perception: 27%
Charm/Impress: 30%
Invoke Trust/Intimidate: 50%
Max. Encumbrance: 0/225 lbs.
Max. Carrying Weight: 0/320 lbs.
Max. Lifting Weight: 0/640 lbs.
Max. Jumping Ability: N/A/height, 12 feet; distance 24 feet
BLACK TEXT APPLIES TO ALL FORMS RED TEXT APPLIES ONLY TO PHYSICAL FORM BLUE TEXT APPLIES ONLY TO ENERGY FORM
Minor Super Abilities
Vocalization
- Amplify speaking voice: up to a half mile away
- Speak in a wider range of sound
- Modulate voice -- 91%
- Mimic sounds and whistles -- 85%
- Power of command
- Range: 600 feet
- Duration: Instantaneous; costs two actions
- Damage: 3D6 plus there is 74% likelihood the victim is knocked off their feet and backward 2D6 feet
- Special attack: Blasting an opponent in the head within 10 feet has a 83% chance temporarily deafening opponent; -4 strike, parry, dodge for 2D6 minutes
Mathematics: Basic -- 87%
Radio: Basic -- 82%
Basic Electronics -- 62%
Navigation: Space -- 87%
Astronomy -- 67%
Astrophysics -- 67%
R.C.C. Related Skills
Appraise Goods -- 62%
Computer Operation -- 72%
Language: Trade Four -- 82%
Literacy: Trade Four -- 82%
Lore: Galactic/Alien -- 57%
Mathematics: Advanced -- 72%
Pilot: Robots & Power Armor -- 70%
Pilot: Small Spacecraft: 70%
Robot Combat: Basic
Sensory Equipment -- 57%
Weapons Systems -- 67%
W.P. Heavy M.D. Weapons
Secondary Skills
Electronic Countermeasures -- 52%
Computer Programming -- 40%
Hand to Hand: Basic
Language: Trade One - 72%
Literacy: Trade One - 72%
Navigation: Land -- 54%
Sing -- 45%
W.P. Energy
W.P. Energy Rifles
Combat Data
HTH Type: Basic
Number of Attacks: 5
Initiative Bonus: +4/+1
Strike Bonus: +5/+2
Parry Bonus: +3
Dodge Bonus: +7/+3
Bonus to Roll w/Punch: +1
Bonus to Pull Punch: +1
Bonus to Disarm: +1
Moves
BLACK TEXT APPLIES TO ALL FORMS RED TEXT APPLIES ONLY TO PHYSICAL FORM BLUE TEXT APPLIES ONLY TO ENERGY FORMWeapon Proficiencies
W.P. Energy Rifles
W.P. Heavy M.D. Weapons
Saving Throw Bonuses
Coma/Death: 0
Magic (varies): +1
Lethal Poison (14+): +1
Non-Lethal Poison (16+): +1
Insanity (12+):
Psionics (varies): +1
Horror Factor (varies): +4