SITE-WIDE PBP RULES

This is the parent forum for EU's site-wide rules, and the house rules for Rifts.

Moderator: Augur

SITE-WIDE PBP RULES

Postby Augur » Wed May 09, 2007 2:47 pm

SITE-WIDE PLAY BY POST RULES

EU's Default Rule for Everything:
    The EU default regarding Palladium's material is to not accept that which is potentially implicit, but to restrict interpretation to that which is explicit.

Posting Requirements
  • Site-wide minimum post rate: One in-character post per week to avoid penalties.
  • Post rate expectations which differ from the minimum will be noted in the forum subtext/group description.

    Rationale
    A big issue for PBP games both big and small is quality and regularity of character involvement. As such, it is important that a player check threads in which he's involved at least once every other day to see if he should post. If for some reason (we all have lives here) he's gonna be away for an extended period, he should notify his GM(s) and make an announcement to that effect in the Account Status Tracker. In such cases his character will be on "auto" and not unduly mistreated by the GM. If he fails to have any in-character activity for over a week, his AGM or GM is to give him a warning via his profile. If the quality of his posts is lacking, GMs are encouraged to give him notice and advice as they feel comfortable or refer the player to Augur for some help. GMs won't kill characters simply because a player's writing needs improvement. If a player fails to post with regularity, or shows a lack of commitment, it is no one's fault but the player's if something terrible should happen to his character in the hostile and dangerous world of Rifts Earth. The more frequently everyone in a game posts, the better. Having said that, everyone's real-life situation is different. We try to balance posting requirements such that games remain active and viable, without expecting everyone to spend ridiculous amounts of time on the site. With that in mind, the expected minimum for all games is one post from everyone, every week.

Players and flaked characters

    Rationale
    If a player doesn't have the common courtesy to at least notify his GM and the community (see above) when his life hits the bricks, don't expect lenience from your GM or admin. Be considerate, post as often as you can, communicate well with admin, your GM, and your fellow gamers and everybody will have a good time.

Site Maturity
  • If a player says something that strikes a GM or Admin as NOT COOL, the GM/Admin will either post or PM the player about it, tell him why it was NOT COOL, and ask him to edit his post.

    Rationale
    "If you act like an adult, you'll be treated like one." We've all heard that before, and we try to live up to it here. This is a mature site, and while we have no issues with appropriate and in-character cursing or certain types of situations that might be considered romantic or sexual, we want to stress that we truly will not put up with inappropriate content (we have a number of female players and this could easily be interpreted in a very negative manner) or blatantly disrespectful remarks that are OOC. We are not likely to be a prick about it. We have already given everyone fair warning here. "But that's censorship!" you might say. Yes, as a matter of fact, it is. I run the site, own the domains, and pay for the hosting of the server, so I have control over the content herein. As such, what I say goes or you can find your entertainment elsewhere. Property rights, mine in this case, are not subject to democratic will.

In Character Post Requirements
  • A character cannot post in more than one location at a time (he can't be in two places at once).
    • Explanation: When departing a scene/thread, you must note where your character is going at the end of the post and then post to that new location.
    • Example:
        John waves to everyone "Well, it's been fun guys, bye!"
        (Quiet Warrior Inn)
  • When a character enters a scene he cannot "overhear" more than one post prior to his arrival.
    • Explanation: A character has to roleplay ignorance of the rest of the thread.
  • All posts are to be written in the third person, present tense.
    Explanation: Here's a grammatical break-down of what "third person, present tense" means in relation to what's expected of your writing.
    • Example:
        Dave walks into the bar and says "Ouch."
  • Spoken text must be written in bold face type and wrapped in quotation marks.
    • Example:
        John the Psycho Clown John says "Hi there, young man, how are you?"
  • A character's thoughts/inner monologue must be written in italics.
    • Example:
        John the Psycho Clown sees an out-of place concession at the airport. Well, that's strange. A shaved ice stand in Alaska?

Quick Reference for EU Writing Customs
  • Plain text is descriptive narrative.
  • Italicized text is used to convey a character's thoughts/internal monologue.
  • "Bold text is verbal speech. Please note that the quotes are inside the tags used to bold the text."
  • Telepathy is italicized and light blue in color (color=#0040FF).
  • "Verbal speech conducted via electronic means like radio, is bolded and colored dark blue (color=#0000FF)."


The Difference Between Normal Posts and Combat Posts

NORMAL POST:
  • Post a Perception check. (D100)
  • Post a Just in Case (JIC) saving throw roll (D20).
  • Post what you want to do and say. Include flavor text to heart's content. Remember not to meta-game. You can only write about what your character intends to do or experiences.
    • Example:
        Perception: 71% / 1d100 = 88
        JIC: 1d20 = 14

        Jez's mind reels at the sudden remembrance of a bizarre setting, a grotesque being comprised of mostly tentacles, and a certain agreement she had accepted & blown off ever since. Sonofabitch. Small multi-verse, eh, scaly? Jez pipes up over the TR's loudspeaker, "I, too, serve Ilynncryth as well as myself. He owed me a great debt, and I in turned owed him a small one. So you see, Dragon, we might actually be allies as we serve the same master." Jez keys the mic on her radio and tells her teammates, "Be ready for anything. Never make deals with dragons."

COMBAT POST:
  • Post a Perception check for your character. (D100)
  • Post a Just in Case (JIC) saving throw roll. (D20)
  • Post your character's initiative roll. (INT)
  • Post any condition already effecting your character (Invulnerability to energy spell, stumbling drunk, etc.)
  • Describe your intended actions for that entire melee round. Include flavor text as you deem fit.
  • Post the number and nature of your character's intended actions.
  • Include all rolls associated with intended actions, include any bonuses applicable to your posted rolls.
  • If you have auto-parry (all PCs with a HTH combat skill have this) and intend to parry melee attacks, provide a number of parry rolls equal to your APM.
  • If you have auto-dodge (very few PCs have this) and intend to dodge incoming ranged/projectile attacks, provide a number of auto-dodge rolls equal to your APM.
  • Post any contingent actions you might deem necessary. (It's hard to predict the outcome of things, so this can be difficult.)

    • Example:
        Perception: 71% / 1d100 = 7
        JIC: 1d20 = 3
        Invoke Trust: 88% / EP critical success

        Jez, merged with her TR, activates the loudspeaker and calls out. "Hold your fire, everyone! Who the frak you calling a thief, Dragon? We're not thieves, we're investigating the report of a missing person!" Jez makes a hard gamble, "You know Fixer? Fixer Jones of Merctown? He reported his family over here went missing." What the frak is going on? Is this...thing for real or is he being manipulated? Jez steps the TR in a non-threatening manner toward the dragon. She points the business end of the TR's massive rail gun toward the sky in a gesture of good faith. "We're not here to steal, and we've no quarrel with you, dragon."

        Contingency if the dragon persists in its attack like an irrational beast:
        Initiative: Original post: 1d20+9 = 26
        Non-Combat Action: Weapon Systems ☞ 75%+25% (merged) 100% / Original post: 1d100 = 60
        Action 1: Strike w/Rail gun arm: 1d20+10 = 24, Damage: 2d6*10 = 50 M.D.
        Action 2: Strike w/Rail gun arm: 1d20+10 = 21, Damage: 2d6*10 = 70 M.D.
        Action 3: Strike w/Rail gun arm: 1d20+10 = 12, Damage: 2d6*10 = 40 M.D.
        Action 4: Strike w/Rail gun arm: 1d20+10 = 30, Damage: 2d6*10 = 110 M.D. (Critical!)
        Action 5: Strike w/Rail gun arm: 1d20+10 = 29, Damage: 2d6*10 = 60 M.D.
        Action 6: Jez will repeat her plea for sanity. "We're not thieves, we're investigating the report of a missing person!"

        Defensive note: should combat continue, Jez will interpose herself in the TR between the dragon and any of her teammates, and attempt to parry any melee attacks directed towards them.
        Parries (bonuses included): 1d20+17 = 29, 1d20+17 = 28, 1d20+17 = 37, 1d20+17 = 28, 1d20+17 = 31, 1d20+17 = 28
        Auto-Dodges (bonuses included): 1d20+9 = 12, 1d20+9 = 18, 1d20+9 = 23, 1d20+9 = 15, 1d20+9 = 10, 1d20+9 = 12

        Contingency if the dragon chooses to engage in dialogue:
        Jez continues to speak over the loudspeaker. "Okay, before we decide to kill each other, let's make sure there's just cause for such. What do you think is happening here, dragon, and how do you come by that idea?"
"The older I get the closer Lloyd comes to making sense." ~Uncle Servo
"Well, you have been Lloyd-pilled for years." ~ Bahb Silunt
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Re: SITE-WIDE PBP RULES

Postby Augur » Mon Jul 26, 2010 11:40 am

Clarification: Just In Case

A JIC roll is a D20 die roll result.

The Just In Case (JIC) roll is used as a one-size-fits-all saving throw roll.

Players need to include a JIC roll in every post. Failure to do so gives Moderators and GMs free reign to screw with your character in truly diabolical ways.

If your GM specifically requires a % die roll result, he needs to state as much in his GM Introduction/Expectations post--usually found in a group's Catch-All Thread. Otherwise, JIC is only a single D20 die roll result.
"The older I get the closer Lloyd comes to making sense." ~Uncle Servo
"Well, you have been Lloyd-pilled for years." ~ Bahb Silunt
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Re: SITE-WIDE PBP RULES

Postby Augur » Mon Sep 17, 2018 5:56 pm

Grammar is important!
Maximizing your XP per post, accurately conveying your thoughts & actions clearly in the game, and being able to clearly understand the same of others is of paramount importance to a PBP game, so you seriously need to proofread your writing.

Here are some helpful tools to this end:
"The older I get the closer Lloyd comes to making sense." ~Uncle Servo
"Well, you have been Lloyd-pilled for years." ~ Bahb Silunt
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