Conner Andrews (Work In Progress)

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Conner Andrews (Work In Progress)

Postby Ndreare - Rob Towell » Thu Apr 19, 2018 4:53 pm

Nightbane CHARACTER SHEET TEMPLATE

Player Name: Rob
G-Mail: ndreare

Character Name: Conner Andrews
Alias: Conner
Race: Nightbane
O.C.C.: Sorcerer
Alignment: Scroupulous
XP Level: 3
XP Points: 5,001
Next Level @ XP: 10,001
Faction: Seeker
Sentiments/Nightlords: A dangerous threat that must be countered
Sentiments/Nightbane: Very curious about them. I have only known those encountered in game.
Sentiments/Guardians: Heard the rumors and think they sound awesome, like the Watchers, but willing to intervene.
Sentiments/Vampires: Do not like them or trust them and consider it a good thing every time one dies.
Sentiments/Athanatos: Do not know of the deathless
Sentiments/Humans: Humans are totally cool man, my family is human. Well except my sister?
Disposition: Conner is a nerd, some big things have happened that changed his world and experiences, but he still holds out hope for the future. Willing to study and work hard he has a huge respect for authority because his parents where loving. However both of them always emphasized thinking for yourself.
Insanity: TO BE DETERMINED VIA YIM CHAT WITH THE GAME MASTER ONCE PC SHEET IS COMPLETED

ATTRIBUTES
I.Q.:
M.E.:
M.A.:
P.S.:
P.P.:
P.E.:
P.B.:
Speed:

PHYSICAL DATA
P.P.E.: Delete if not applicable
I.S.P.: Delete if not applicable
H.P.: Delete if not applicable
S.D.C.: Delete if not applicable
Age: 21
Sex: Male
Height: 5' 8"
Weight: 160 lbs.
Description: Conner looks like the average freshman. H is slightly athletic from all the opportunities he had growing up. But he still leans toward the academic side. Conner words hard to stay clean cut. (See Avatar)

Racial Abilities
Delete if not applicable

Natural Abilities
Perception Bonus: see rules here
Charm/Impress: (P.B. 15=25%, 14=20%, etc.)
Invoke Trust/Intimidate: (M.A. 15=35%, 14=30%, etc.)
Max. Encumbrance: see rules here
Max. Carrying Weight:
Max. Lifting Weight:
Max. Jumping Ability: see rules here

Special Abilities
Delete if not applicable

Morpheus/Gregorian Traits
Delete if not applicable

Spell Knowledge
Spell Strength: (starts at 12 in most cases)
Delete if not applicable

Nightbane Talents
Delete if not applicable

O.C.C. Skills
Skill name--Totaled %

O.C.C. Related Skills
Skill name--Totaled %

Secondary Skills
Skill name--Totaled %

Combat Data
HTH Type:
Number of Attacks:
Initiative Bonus:
Strike Bonus:
Parry Bonus:
Dodge Bonus:
Auto-Dodge Bonus: Delete if not applicable
HTH Damage Bonus:
Bonus to Roll w/Punch:
Bonus to Pull a Punch:
Bonus to Disarm:
Other:

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

W.P. name--List totaled bonuses from W.P. only

Saving Throw Bonuses
Coma/Death:
Magic (varies):
Lethal Poison (14+):
Non-Lethal Poison (16+):
Insanity (12+):
Psionics (varies):
Horror Factor (varies):
Add others as needed

NOTE: Do not include leveling information on your character sheet. Gaining a new level is fairly infrequent in Palladium's games, so the inclusion of such is deemed to be CLUTTER, and you will be notified to remove such.

Code: Select all
Player Name: [color=#FF0000]Your first name only--for real! What yo' momma gave ya![/color]
G-Mail: [color=#FF0000]Make sure this is in your profile too, or I'll send you a computer virus![/color]

[b]Character Name:[/b]
[b]Alias:[/b]
[b]Race:[/b]
[b]O.C.C.:[/b]
[b]Alignment:[/b]
[b]XP Level:[/b]
[b]XP Points:[/b]
[b]Next Level @ XP:[/b]
[b]Faction:[/b]
[b]Sentiments/Nightlords:[/b]
[b]Sentiments/Nightbane:[/b]
[b]Sentiments/Guardians:[/b]
[b]Sentiments/Vampires:[/b]
[b]Sentiments/Athanatos:[/b]
[b]Sentiments/Humans:[/b]
[b]Disposition:[/b]
[b]Insanity:[/b] [color=red]TO BE DETERMINED VIA YIM CHAT WITH THE GAME MASTER ONCE PC SHEET IS COMPLETED[/color]

[u][b]ATTRIBUTES[/b][/u]
I.Q.:
M.E.:
M.A.:
P.S.:
P.P.:
P.E.:
P.B.:
Speed:

[b][u]PHYSICAL DATA[/u][/b]
P.P.E.: [color=red]Delete if not applicable[/color]
I.S.P.: [color=red]Delete if not applicable[/color]
H.P.: [color=red]Delete if not applicable[/color]
S.D.C.: [color=red]Delete if not applicable[/color]
Age:
Sex:
Height:
Weight:
Description: [color=red]Be brief here folks, just a few lines at most[/color]

[b][u]Racial Abilities[/u][/b]
[color=red]Delete if not applicable[/color]

[b][u]Natural Abilities[/u][/b]
Perception Bonus: [size=85][url=http://www.explorersunlimited.com/eu/viewtopic.php?f=14&t=4177]see rules here[/url][/size]
Charm/Impress: [color=#008000][size=85](P.B. 15=25%, 14=20%, etc.)[/size][/color]
Invoke Trust/Intimidate: [color=#008000][size=85](M.A. 15=35%, 14=30%, etc.)[/size][/color]
Max. Encumbrance: [size=85][url=http://www.explorersunlimited.com/eu/viewtopic.php?f=14&t=4619]see rules here[/url][/size]
Max. Carrying Weight:
Max. Lifting Weight:
Max. Jumping Ability: [size=85][url=http://www.explorersunlimited.com/eu/viewtopic.php?f=14&t=4619]see rules here[/url][/size]

[b][u]Special Abilities[/u][/b]
[color=red]Delete if not applicable[/color]

[b][u]Morpheus/Gregorian Traits[/u][/b]
[color=red]Delete if not applicable[/color]

[b][u]Psionics[/u][/b]
[color=#0040FF][i]Minor, Major, Master Psionic?[/i][/color]
[color=red]Delete if not applicable[/color]

[b][u]Spell Knowledge[/u][/b]
[i][color=#0040FF]Spell Strength: (starts at 12 in most cases)[/color][/i]
[color=red]Delete if not applicable[/color]

[b][u]Nightbane Talents[/u][/b]
[color=red]Delete if not applicable[/color]

[b][u]O.C.C. Skills[/u][/b]
[color=red]Skill name--Totaled %[/color]

[b][u]O.C.C. Related Skills [/u][/b]
[color=red]Skill name--Totaled %[/color]

[b][u]Secondary Skills[/u][/b]
[color=red]Skill name--Totaled %[/color]

[u][b]Combat Data[/b][/u]
HTH Type:
Number of Attacks:
Initiative Bonus:
Strike Bonus:
Parry Bonus:
Dodge Bonus:
Auto-Dodge Bonus: [color=red]Delete if not applicable[/color]
HTH Damage Bonus:
Bonus to Roll w/Punch:
Bonus to Pull a Punch:
Bonus to Disarm:
Other:

[b][u]Weapon Proficiencies[/u][/b]
[size=85][color=#0000FF][i]Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost[/i][/color][/size]
[color=red]W.P. name--List totaled bonuses from W.P. only[/color]

[b][u]Saving Throw Bonuses[/u][/b]
Coma/Death:
Magic (varies):
Lethal Poison (14+):
Non-Lethal Poison (16+):
Insanity (12+):
Psionics (varies):
Horror Factor (varies):
[color=red]Add others as needed[/color]
Last edited by Ndreare - Rob Towell on Mon Apr 23, 2018 3:55 pm, edited 2 times in total.
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A Place for Backgrounds

Postby Ndreare - Rob Towell » Thu Apr 19, 2018 5:17 pm

Attribute Rolls
4d6:
2, 6, 3, 2

4d6:
2, 6, 2, 1

4d6:
5, 6, 4, 6

4d6:
2, 3, 4, 5
+ 1d6:
4

4d6:
3, 3, 4, 1

4d6:
4, 2, 3, 6

4d6:
5, 1, 2, 5

4d6:
4, 5, 3, 6


H.P.: 3d6:
3, 3, 6
Last edited by Ndreare - Rob Towell on Thu Apr 19, 2018 7:30 pm, edited 1 time in total.
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Re: A Place for Backgrounds

Postby Ndreare - Rob Towell » Thu Apr 19, 2018 5:23 pm

Ndreare wrote:Attribute Rolls
Original post: 4d6:
2, 6, 3, 2
= 11 P.B.

Original post: 4d6:
2, 6, 2, 1
= 10 Spd.

Original post: 4d6:
5, 6, 4, 6
= 17 + 4 = 21 P.E.

Original post: 4d6:
2, 3, 4, 5
= 12 P.P.

Original post: 4d6:
3, 3, 4, 1
= 10 P.S.

Original post: 4d6:
4, 2, 3, 6
= 13 M.E.

Original post: 4d6:
5, 1, 2, 5
= 12 M.A.

Original post: 4d6:
4, 5, 3, 6
= 15 I.Q.

H.P.: Original post: 3d6:
3, 3, 6

meh
Last edited by Ndreare - Rob Towell on Sun Apr 22, 2018 6:42 pm, edited 2 times in total.
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Re: Trying again (Work In Progress

Postby Ndreare - Rob Towell » Fri Apr 20, 2018 6:25 pm

Rolling for Morphus using Dark Designs Page 17 "Appearance Comprehensive" 1d100:
63

Results - Patchwork Horror: roll on each:
    Unusual Facial Features NB page 102 - 1d100:
    41
    = Sharp Teeth 3d6 bite, +2 HF only when teeth are shown

    Disproportionate SG page 87 - 1d100:
    90
    = Legs & Feet page 88 - 1d100:
    86
    = Small feet: +1 Initiative, +1 Physical Prowess, -10% Climbing, and -10% Sense of Balance.

    Unnatural Limbs NB page 104 - 1d100:
    62
    = Four Arms adds 1d4:
    3
    horror factor

    Stigmata NB page 101 - 1d100:
    98
    Roll twice 2d100:
    5, 93
    = Bloody Ooze: +2 to parry/dodge pins or grappling attacks | Bio-mechanical Stigmata +1 HF to roll on bio-mechanical table page 105 - 1d100:
    26
    = Metal teeth and Talons +2 HF. (Need to talk to GM about how double teeth combine based on setting rules in character creation)

    Adds +2 HF
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Re: Trying again (Work In Progress

Postby Zilant » Sat Apr 21, 2018 7:05 pm

In specific, sharp teeth is a form and metal teeth is a substance, they can be combined.
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Re: Conner Andrews

Postby Ndreare - Rob Towell » Sat Apr 21, 2018 7:59 pm

Conner Andrews

“No man, my life is pretty good. Like I started off kind of sucking it I guess. You know as an orphan and all. But that turned around fast. Mom and dad picked up Angela and I and they took real good care of us.

“We got to live a pretty good life and once we were old enough to keep secrets, they even brought us in on the big stuff. See mom and dad were special and they could tell we had the potential to be special also.

‘So they brought us in on what was going on and some secret war stuff. Well we both wanted in, you know kids hate being kept in the dark, but being brought into the club really helped out.

“Lucky for us we were both powerful at The Art, but Angela was amazing. She could study stuff and learn it so fast, while I had to keep working for weeks to catch up.

“But on the other side of things I had so much raw power it impressed even mom and dad. So we met a couple other people, and soon we were initiated.

“But then my becoming happened and holy shit did things change fast. We went from this theoretical war against an unknown enemy to a honest to goodness all out freaking crazy crap.

What really freaked me out was the change. We were just sitting in IHop relaxing and having hashbrowns when some giant metal looking golem thing broke through the window. It went to attack my dad, and sliced him nearly in half with a glave to big to have possibly fit in the car they came out of. I was so scared I Started screaming, standing there screaming when my skin tore, it just started tearing off in strips as if every lie in the life we lived was being torn away one strip at a time util nothing was left but all of my pain exposed to the world.

“The creatures went from fighting my mom, to turning on me. You would have thought they saw their favorite desert sitting on a try as they came at me.

“From there I do not remember all the details, but I remember mom saying we had to get out of there and the four of us escaping through the astral plane.

‘When we got home mom was a lot less freaked out than I thought she should have been. She said she never met one, but she knew what happened and I was a nightbane.

“She said maybe some other nightbane could teach me what I needed to know and started putting the word out in her circle that she needed to make contact with a special kind of associate.”
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Re: Conner Andrews (Work In Progress)

Postby Rob Towell » Sun Apr 22, 2018 7:43 pm

PPE: 3d6:
4, 5, 3
x10 +20 + P.E.
+ 3d6+6 = 14:
5, 2, 1
at level 2
+ 3d6+6 = 12:
1, 1, 4
at level 3


Messed up my copy and paste. So we will drop the 5 from the first roll and 4 from the second on the level up for 8 and 9 respectivly.


So I should be at 158 plus physical endurance.
I plan on taking what I can to raise PE, and ME in order to improve my resistance to magic and insanity.
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Re: Conner Andrews (Work In Progress)

Postby Ndreare - Rob Towell » Mon Apr 23, 2018 2:41 pm

@Zilant,
For Conner can you please build me a form on the following key words:
Huge, Shifting, Bloody, Spider, Tenticles
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Re: Conner Andrews (Work In Progress)

Postby Zilant » Mon Apr 23, 2018 4:08 pm

Conner wrote:@Zilant,
For Conner can you please build me a form on the following key words:
Huge, Shifting, Bloody, Spider, Tenticles


Well, clearly the most difficult key work is "Shifting". Fortunately, or unfortunately, depending on perspective, the term "Shifting Body" is used on stigmata table 2. Given the specification of "Shifting", it is the clear choice. I can also throw the term "Bloody" in theres, and specify that every time your stigmata shifts it bleeds heavily as the new stigmata emerges (Treat this as the Eternal Wounds Stigmata from Stigmata Table 1).

Now your terms specify "Spider", not were-spider or Archnoid...that suggests your base form is that of a Spider, not a humanoid form. We give you the Full Arachnid form from the Arachnid table, and specify the Spider shape.

Moving on...Huge. Well Huge is a relative term, even if you are normal human size...for a spider you are huge indeed! However, I should do something for the effort. The term "Huge" is used in the disproportionate table in several places. Given we are talking a Spider, the Huge Legs trait works pretty well, though a spider with thick jumping legs like a grasshopper will be just a bit odd :D

That leaves Tentacles. I think I will use the "Vines" listing from plant live Table 2 to cover it...as they act a great deal like tentacles.

Given you have the books, You should be able to figure out the bonuses and penalties.
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