It MAY be possible to take some Patreon Items as Nightbane Talents, with an appropriate PPE cost per use (but no PPE charge to get).
Nightbane Dimension Patron Item List - Talent Conversions75 Patron Milestone RewardCAF Elite Corps Load-Bearing Chest Rig - Not a Talent
Janissary Brigandine Load-Bearing Armor - Not a Talent
Bronze Tier Patron Item ChoicesNG Equalizer - This creates a 5d6 physical blast that does knockback. Each blast costs 11 PPE.
GAW Throwback Essentially a rapid fire shotgun that can be used either on a single target or as a spray to target a group. Functionally it does 3d6 damage for a single blast costing 3 PPE that affects one person, a 6d6 blast for 5 PPE, or a 1d10+10 blast for 10 PPE, or does an area spray for 7 that does a 3d6 blast to an area doing 1d4 attacks (all characters attacked with the same strike roll), or against 1d8 characters for 15.
Dragonbane Blade - This talent allows the manifestation of a short blade, similar to a Shadow Blade, but unlike a Shadow Blade it is physically solid (and thus can parry and can add PS bonuses). The features of this weapon are as described, the cost is a mere 5 PPE per melee
T4-2044 Flexible Armored Suit - This generates a defense similar to a Shadow Shield, but one that has a lot of useful features, for a mere 20 PPE a round it grants an extra 45 SDC + 5 SDC per level, gives a Natural AR 14, and renders the user immune to energy attacks. This does not work vs cold, and magical energy attacks do half damage.
Silver Tier Additional ChoicesTalisman of Marduk - Not a Talent
Nano-Hive Brain Implant - This is similar to the Eavesdrop talent or the Piece Work talent. It creates a physical manifestation that can separate from the body, but one that flies around and that can actually be seen through, remote controlled, and can be used to lift and carry small items. For the duration (20 minutes) the Nightbane sacrifices 10 SDC and 4 HP, at a cost of 6 PPE they can send out a drone, which functions otherwise like described. The Nightbane can not recover the damage while the drone exists, but will automatically do so when the drone returns and will heal normally if the drone is destroyed.
Empress Heavy Ion Pistol - This shuts down any electronic device struck for 1d6+1 minutes added to a fairly potent energy blast. 7 PPE per blast.
ATEA-50 Supai Stealth Armor - This functions like the Flexible Armored Suit above, but with 100 starting SDC +10 per level, Natural AR 16, and instead of the immunity to energy, it grants immunity to detection by all machines and the ability of not needing to breathe for the duration, plus a stealth bonus. Cost 25 PPE per round.
Gold Tier Additional ChoicesGravity Wave Maul - OK, so this has 2 effects, first a melee ability similar to Inferno Fist, second and explosive impact similar to a Blast Wave power. So, the melee effect is 5 per melee and the blast is 18 (and does the additional knockback effect from Blast Wave)
KLS Triarius Heavy Armor - yet another armor manifestation, this one having 300 +30 per level SCD, Natural AR 18, Sensory enhancers, does not breathe and a Shield that functions like a Mirror Shield. This costs 70 PPE to manifest, but lasts for 10 minutes per use.
Shockwave TW Grenade Launcher - What this is is an explosion with an additional special effect, the grenade itself costs 4 ppe to create (created in groups of 4 for 16 PPE), then the 20 ppe for the extra special effect is added when the grenade is fired. The "grenade" can be held for up to 10 minutes without being used.
Universal Energy to Matter Converter - This talent allows the Nightbane to repair damaged items or heal people, it costs 5 PPE per 10 SDC or 5 HP restored and the character must sacrifice the same amount (but heals normally after).
Ruby Tier Additional ChoicesTesla Bow - A lightning blast with an additional stun effect, cost 9 PPE per attack
DS-2 TW Exploratory Armor - Not a Talent
KLS-RG-15X Manpack Electromagnetic Rail Gun This functions similar to the Necrosis Talent, except it can effect inorganic Nightbane (and objects) also and has a MUCH longer range...and it does not allow a saving throw (though it does require a strike roll). PPE cost 24 per attack.
Diamond Tier Additional ChoicesAltess Eviscerator - Not a Talent.
Psynetic Crystal Amplifier - Not a Talent
NEMA Liberator Multi-Rifle Bought as a talent, it is essentially a basic blast effect with an extra special effect. 2 ppe per 1d6 SDC inflicted.