Tim Lime (Human Vagabond)

Moderator: Augur

Tim Lime (Human Vagabond)

Postby Halko » Sat Dec 16, 2017 4:56 pm

Player Name: James
G-Mail: jmarlow3737

Character Name: Tim Lime
Alias: who?
Race: Human
O.C.C.: Vagabond
Alignment: Unprincipled
XP Level: 1
XP Points: 0
Next Level @ XP: 6
Sentiments/Non-Humans: They can be assholes just like us humans.
Sentiments/Coalition: Never seen any but they sound like a bunch of jerks.
Sentiments/The Booster Boys: Not too bad as far as the gangs go. Its possible I could have fallen in with them.
Sentiments/Cyber Street Gang: Chopping on people isn't right. Best to stay away and watch this gang implode.
Sentiments/The Greenskin Gang: Sure its hard at the bottom but letting other people die in your stupidity ain't right. Can't wait for the Red Terror to finish off this group.
Sentiments/Mephisto's Horsemen: Scary motherf#%kers. They almost seem to organized to be called a gang. Keep outta their way.
Sentiments/The Mega-Monkeys: Doesn't understand these guys. Why do you wanna stand out in a world that will slap you down if you do. They pretty much get what they deserve.
Relationship to the other player characters:
  • Alex: If you've got something to sell, she's the person to see.
  • Angel: She's not a bad person, but she's scared and doesn't open up easily. They've done a couple of mundane jobs together before.
  • Axolotl: I've seen him around, seems like a fun guy at a party.
  • Chuck: Tim has seen him around, always trying to wok an angle, but he actually laughed when he saw they'd be sharing the flat.
  • Fredd:
  • Josiah: This guys is crazy. Why the hell would anyone want to be famous.
  • Jym: This guy is a scary wall of muscle, not because he's an ogre but because he's always angry. Doc's willing to give him a chance, so he must have a good side too.
  • Mike: He knows and has worked with him before. Calling them friends may be a stretch though. Seems kind of short sighted in his drive to get juiced.
  • Pascale: The yes man. Got a few jobs through him before and seems to know who can do what.
Disposition: Live and let live, unless you wanna kill me, then things might go another way.
Insanity: Obsession: Fame - he shuns it and does all he can to stay the average nobody - will defer any praise to his teammates

ATTRIBUTES
I.Q.: 11
M.E.: 11
M.A.: 16
P.S.: 12
P.P.: 11
P.E.: 18
P.B.: 8
Speed: 15 (56ft per action)

PHYSICAL DATA
P.P.E.: 3
H.P.: 23
S.D.C.: 53
Age: 20
Sex: Male
Height: 5' 9"
Weight: 130 lbs.
Description: He has average among average looks, brown hair, brown eyes, tanned skin that could be white or mixed race human. Average height, Average weight. The only way this guy is going to stand out is in a room full of D-bees.

Natural Abilities
Perception: 35%
Invoke Trust/Intimidate: 40%
Max. Encumbrance: 40 lbs.
Max. Carrying Weight: 120 lbs.
Max. Lifting Weight: 240 lbs.
Max. Jumping Ability: 6' long, 3' high

Special Abilities
Eyeball a Fella: 56% +3%
The character knows people so well that he can usually size up a person just by observing him or her for a few minutes. Can discern the following about the person: Education or not, rich or poor, works hard or works at a desk for a living, from what part of the country the person originates, artist or skilled laborer or management, currently flush with money or on a budget, if the person is being honest and genuine or lying or putting on airs, happy or discontented, being genuinely friendly or looking to get something outta the exchange (e.g. looking for information, a good deal, a particular person, food, etc.)


O.C.C. Skills
Language: American 88% +1%
Language: Spanish 65% +3%
Language: Gobbley 65% +3%
Barter: 56% +4%
Begging: 40% +3%
Cook: 50% +5%
Play Musical Instrument: Flute (Professional): 50% +5%
Fishing (Professional): 55% +5%
I.D. Undercover Agent: 50% +4%
Pilot: Motorcycle: 72% +4%
General Repair & Maintenance: 45% +5%
Radio: Basic: 50% +5%
Streetwise: 30% +4%
W.P. Blunt
W.P. Energy Pistol

O.C.C. Related Skills
First Aid: 50% +5%
Mathematics: Basic: 50% +5%
Prowl: 29% +5%
Physical Labor
HtH: Expert

Secondary Skills
Swimming: 50% +5%
Bicycling: 44% +4%
Climbing: 40% +5%
- Rappelling: 30% +5%
Running
Literacy: American: 30% +5%
Rope Works: 30% +5%
Land Navigation: 36% +4%
Gambling: Standard: 30% +5%

Combat Data
HTH Type: Expert
Number of Attacks: 4
Initiative Bonus:
Strike Bonus:
Parry Bonus:
Dodge Bonus:
HTH Damage Bonus:
Bonus to Roll w/Punch: +2
Bonus to Pull a Punch: +2
Bonus to Disarm:
Kick: 1d8

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

W.P. Blunt: strike/parry +1, strike when thrown +1
W.P. Energy Pistol: strike +1

Saving Throw Bonuses
Coma/Death: +6%
Magic (varies): +2
Lethal Poison (14+): +2
Non-Lethal Poison (16+): +2
Insanity (12+):
Psionics (15+): +1
Horror Factor (varies): +2
Possession: +1
Last edited by Halko on Sat Jan 27, 2018 5:45 pm, edited 23 times in total.
User avatar
Halko
 
Posts: 558
Joined: Thu Sep 03, 2009 7:07 pm
Location: HU2: Galactic (PC)

Re: Tim Lime (Human Vagabond) WIP

Postby Halko » Sun Dec 17, 2017 4:38 pm

Equipment

Vehicles/Mounts are listed first.
Bicycle

Carried/In Hand

Worn on Person
Street Wolf Armored M.D.C. Aviator’s Bomber Jacket
Clothes (Denim Jeans, Shirt: Flannel, T-Shirt, Boots Steel Toed, Undergarments)
Goggles
SPU-5 Necklace (Sonic Pulsar Unit; Electronic Flea & Insect Repellent)
Lighter: disposable
Pocket Night Viewer (Range: 800', monocular)
Secure Universal Card: 708 credits
Non-Secure Black Card: 400 credits

Utility Belt
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment: 9mm magazine (15/15 SDC 9mm)
• Attachment: Knife: Large (1d6)
• Attachment: Communicator, old style radio (S.D.C.: 30, Range: 3 miles)
• Holster: 9mm Automatic Pistol

Backpack
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space: Flashlight: large
• Space: Gas Mask
• Space: Soft cover Sketch Book & 2 pencils
• Space: Rope: 100'
• Space: Rain Poncho
• Space: Canteen: Plastic
• Space: Flute
• Space: 85 - WI-10 Ramjet Rounds 9mm
• Space: 85 - 9mm rounds
• Space:

Stored in Vehicle

Stored in Residence
2 - Lighter: disposable
22 - Pencils
1 - Mirror: Pocket
1 - Sleeping Bag
1 - First Aid Kit
1 - Fishing Rod & Reel
1 – Fishing Line:100'
1 – Tackle Box
1 – Duck Tape roll: 24'
1 – Hammock
1 – Leather Jacket
2 - Denim Jeans
2 - Shirt: Flannel
2 - T-Shirt
2 - Underwear
2 - Socks



Gear Stats
Bicycle
- A.R.: 7
S.D.C. by Location:
-- Tires (2): 6 each
-- Main Body: 40
Spd: 2xSpd
Duration: 5xPE


First Aid Kit
(gauze bandages: 24, band-aids (various sizes): 48, tongue depressors: 12, pen flashlight, medical tape: 12', disposable medicated wipes: 12, butterfly clamps: 6, disinfectant, plastic gloves: 1, scissors, forceps, razor blades: 6, lighter, tweezers, thermometer, aspirin tablets: 100, decongestant tables (allergy/cold): 24)

9mm Automatic Pistol
Image
• • Range: 120'
• • Damage: 3D6
• • RoF: Single shot only
• • Payload: 15 shot box magazine (current loadout: 15/15 WI-10 Ramjet Rounds 9mm)
• Note on WI-10 Ramjet rounds: Against Mega-Damage targets, ramjets inflict 1 M.D. "Soft" S.D.C. targets take 3D6x10 S.D.C.


Street Wolf Armored M.D.C. Aviator’s Bomber Jacket
Image
M.D.C.: 12
• Weight: 4.5 lbs
• Penalties: None
Last edited by Halko on Sat Jan 27, 2018 7:54 pm, edited 5 times in total.
User avatar
Halko
 
Posts: 558
Joined: Thu Sep 03, 2009 7:07 pm
Location: HU2: Galactic (PC)

Re: Tim Lime (Human Vagabond) WIP

Postby Halko » Tue Dec 26, 2017 1:00 pm

Background

Tim Lime has never really stood out. Middle child in a much too large and much too poor family in the warrens. Never was the best at anything, never was the worst. Didn't even stand out by getting sick and dying, like a couple of his other siblings. He's not even sure his family ever noticed when he stopped going home when he was 12, but by then he was already a good scrounger and was only going home to sleep. Leaving just made sense. They'd have one less person to have to have split the food with and he could stop pretending they cared about him. Since then he's squatted here and there. Fought with those that wanted what little he had, usually because they had less, and basically just survived. Playing music on the streets for coins, doing day labor and even selling the fish he caught in the river, all got him by for years but something changed in him when he taught himself to read. Now there's a yearning for something more than just survival. He's not sure what it is but he's doing his best to find out.
User avatar
Halko
 
Posts: 558
Joined: Thu Sep 03, 2009 7:07 pm
Location: HU2: Galactic (PC)

Re: Tim Lime (Human Vagabond)

Postby Augur » Sat Jan 06, 2018 10:31 am

calculate Speed attribute into feet per action
"The older I get the closer Lloyd comes to making sense." ~Uncle Servo
"Well, you have been Lloyd-pilled for years." ~ Bahb Silunt
ImageImageImageImageImageImageImageImageImage
To help support this site, use paypal.me/LloydRitchey
User avatar
Augur
Admin
 
Posts: 5335
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey


Return to Rifts

Who is online

Users browsing this forum: No registered users and 1 guest