Shockwave TW Grenade Launcher (Gold)

Moderator: Augur

Shockwave TW Grenade Launcher (Gold)

Postby Augur » Sat Apr 21, 2018 2:12 pm

Shockwave TW Grenade Launcher (W.P. Heavy Military Weapons)
Designed by the Armstrong Bennett Technowizardry Armaments shop in MercTown, Debbie Armstrong-Bennet has managed to put stylistic panache and magic mastery into these exclusive weapons. It can function as a normal rifle grenade launcher, firing NG Rifle Grenades, but the main draw are the magical shockwave enchantments it can imbue upon the munitions--a feature no other TW manufacturer has been able to replicate.

Shockwave TW Grenade Launcher (Patron Item)
Image
  • Range: 500'
  • Damage: varies by active munition
    • Normal Rifle Grenades: 2D6 M.D. to 24' AoE per grenade +shockwave effect
    • Firestorm Shockwave Grenade: 8D6 M.D. to 50' AoE, half of damage is force damage & half is fire +shockwave effect
    • Blizzard Shockwave Grenade: 6D6 M.D. to 80' AoE, half of damage is force damage & half is cold +shockwave effect
    • Thunderstorm Shockwave Grenade: 1D4x10 M.D. to 50' AoE, half of damage is force damage & half is lightning +shockwave effect
  • Rate of Fire: single shots only
  • Payload: 4 grenades; 1 APM to reload each grenade; 3 APM each grenade without W.P. Heavy Military Weapons
  • P.P.E. Cost: 20 P.P.E. to charge a grenade; entire payload can be charged ahead of time (1 hour charge duration)
  • Modifiers: two-handed weapon
  • Weight: 15 lbs.
  • Shockwave Effect:
    • 14+ required to roll w/impact if in AoE
    • 88% chance of knockdown (3D4 yards) for things up to 500 lbs.
    • 50% chance of knockdown (1D4 yards) for things 500-1000 lbs.
    • 20% chance of knockdown for things 1000+ lbs.
    • Penalties: 40% chance of losing handheld items, lose initiative, -2 APM


Code: Select all
[color=#4000FF][b]Shockwave TW Grenade Launcher[/b] (Patron Item)[/color]
[img]http://explorersunlimited.com/images/upload/2017/10/27/20171027204721-b50c3aaf.png[/img]
[size=85][list][*]Range: 500'
[*]Damage: varies by active munition
[list][*]Normal Rifle Grenades: 2D6 M.D. to 24' AoE per grenade +shockwave effect
[*]Firestorm Shockwave Grenade: 8D6 M.D. to 50' AoE, half of damage is force damage & half is fire +shockwave effect
[*]Blizzard Shockwave Grenade: 6D6 M.D. to 80' AoE, half of damage is force damage & half is cold +shockwave effect
[*]Thunderstorm Shockwave Grenade: 1D4x10 M.D. to 50' AoE, half of damage is force damage & half is lightning +shockwave effect[/list]
[*]Rate of Fire: single shots only
[*]Payload: 4 grenades; 1 APM to reload each grenade; 3 APM each grenade without W.P. Heavy Military Weapons
[*]P.P.E. Cost: 20 P.P.E. to charge a grenade; entire payload can be charged ahead of time (1 hour charge duration)
[*]Modifiers: two-handed weapon
[*]Weight: 15 lbs.
[*]Shockwave Effect:
[list][*]14+ required to roll w/impact if in AoE
[*]88% chance of knockdown (3D4 yards) for things up to 500 lbs. 
[*]50% chance of knockdown (1D4 yards) for things 500-1000 lbs.
[*]20% chance of knockdown for things 1000+ lbs.
[*]Penalties: 40% chance of losing handheld items, lose initiative, -2 APM[/list][/list][/size]
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