KLS Triarius Heavy Armor (Gold)

Moderator: Augur

KLS Triarius Heavy Armor (Gold)

Postby Augur » Sat Apr 21, 2018 2:12 pm

KLS Triarius Heavy Armor (Armor: Heavy)
Located in the CAN Republic on the moon, KLS has always been a forerunner in innovation. The KLS Triarius Heavy Armor is a proof of concept suit designed after the first Arkhon invasion as a response that menace. This armor has proven itself in all the trials thrown at it. KLS has clandestinely delivered a limited number of suits to terrestrial sources gather further information on its capabilities.

KLS Triarius Heavy Armor (Patron Item)
Image
M.D.C. by Location:
  • Helmet: 100
  • Arms: 125 each
  • Legs: 150 each
  • Arm Shield: 300
  • Main Body: 200
Weight: 25 lbs.
Modifiers: -15% to physical skills, +1 to strike with ranged weapons when targeting sight engaged
Features:
  • All features standard to environmental armor
  • Arm shield is modular; can be equipped on either upper arm
    • The shield's large size can be used to effectively create (directional) partial cover
    • Partial cover: attackers must either go around to an exposed side, or are required to make called shots (12+) to hit any exposed area of the suit
  • Multi-optics suite in helmet (only one can be active at any given moment, save for the targeting sight)
    • Digital targeting sight overlay, passive nightvision, infrared: 1,600'
    • Thermal-imaging: 800'
    • Telescopic monocular lens: 10,000'
  • CIMSS: voice-controlled Computer Integrated Management & Security System (simple AI obeys & responds to user requests & controls suit systems)
  • Kinetic energy dampening and cushioning system: half damage from kinetic attacks; low-speed kinetic impacts (melee attacks) from augmented or greater P.S. do full damage
Conversion Note: A.R. 18 in an S.D.C. environment, strike rolls below the A.R. do no damage


Code: Select all
[color=#4000FF][b]KLS Triarius Heavy Armor[/b] (Patron Item)[/color]
[img]http://explorersunlimited.com/images/upload/2017/11/25/20171125141445-593831f6.png[/img]
[size=85][u]M.D.C. by Location:[/u]
[list][*]Helmet: 100
[*]Arms: 125 each
[*]Legs: 150 each
[*]Arm Shield: 300
[*]Main Body: 200[/list]
Weight: 25 lbs.
Modifiers: -15% to physical skills, +1 to strike with ranged weapons when targeting sight engaged
[u]Features:[/u]
[list][*]All features standard to environmental armor
[*]Arm shield is modular; can be equipped on either upper arm
[list][*]The shield's large size can be used to effectively create (directional) partial cover
[*]Partial cover: attackers must either go around to an exposed side, or are required to make called shots (12+) to hit any exposed area of the suit[/list]
[*]Multi-optics suite in helmet (only one can be active at any given moment, save for the targeting sight)
[list][*]Digital targeting sight overlay, passive nightvision, infrared: 1,600'
[*]Thermal-imaging: 800'
[*]Telescopic monocular lens: 10,000'[/list]
[*]CIMSS: voice-controlled Computer Integrated Management & Security System (simple AI obeys & responds to user requests & controls suit systems)
[*]Kinetic energy dampening and cushioning system: half damage from kinetic attacks; low-speed kinetic impacts (melee attacks) from augmented or greater P.S. do full damage[/list]
[color=#008000]Conversion Note: A.R. 18 in an S.D.C. environment, strike rolls below the A.R. do no damage[/color][/size]
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