Tyreal (Alien, On Hiatus)

Moderators: Game Masters, AGMs

Tyreal (Alien, On Hiatus)

Postby Tyreal » Mon Sep 07, 2009 7:20 pm

Player Name: Ben
YIM Handle: Siridardragon@yahoo.com

Character Name: Tyreal
Power Category: Alien
Alias: Cosmic Knight
Occupation: Wandering Champion
Alignment: Scrupulous
XP Level: 4
XP Points:11,376 (Updated 7/10/2010 - Blackhaunt)
Next Level @ XP: 17,201
Birth Order/Family Ties: 2nd son/Mother and Father alive at Home and Brother in Military.
Land of Origin: Celestian
Childhood Environment: Strong Sense of Justice and peaceful
Social/Economic Background: Upper Middle
When Extraordinary Abilities First Manifested: At Birth
Disposition: Light hearted, compassionate
Insanity: None at present

I.Q.: 12
M.E.: 16
P.S.: 16
P.P.: 28
P.E.: 23
P.B.: 30
Speed: 40 (Flight: 440mph)

HP: 56
SDC: 142
Age: 21
Sex: M
Height: 5' 11"
Weight: 200lbs
Description: Average Height, attractive, Fit looking man with bronze skin, purple eyes, brown hair and crystal wings protruding from his back

Alien Characteristics
* Odd Skin Color-Bronze
* Odd Eye Color-Purple
* Ambidextrous
* Angelic Face

Normal Earth Environment
Possesses Super Abilities
Intergalactic Champion of Justice
His people has studied Earth

Natural Abilities
50% Trust/Intimidate
92% Charm/Impress
Unaffected by thin air, high altitudes or G-forces less than 5. Can hold breath for 8 minutes.

Super Abilities
Extraordinary Physical Prowess (Minor; HU2 pg. 232)
Lightning Reflexes (Minor; PU1 pg. 34)
* Grants W.P. Paired

Healing Factor (Minor; HU2 pg. 233)
* Recovers 3 S.D.C. every 10 min (18/hour), 1 HP every 15 Min (4/hour)
* 2X a day can instantly regenerate 4d6 HP
* Does not fatigue
* Half damage from fire and cold
* Resistant to drugs, toxins, and poisons when fails save. Effects and damage are one third
* No scarring when healed
* Broken bones heal completely, no sign of damage at 10 times faster than normal

Mega Wings (Major; PU1 pg. 79)
* Wings have 330 S.D.C. Each and regenerate 1d6x10 S.D.C. per hour.
* Flight is 400 mph +40 per level, Can perform a Falcon-like dive for an additional 200 mph and may break the sound barrier. Max. Altitude is 30,000 ft.
* Can go from zero to max flight speed in one melee. taking off and stopping or landing each count as one melee action.
* Wing Cocoon: Character can create an armor cocoon to shield himself from attacks. Attacks must roll 17 or higher to damage the wings, the rest bounce off harmlessly. Can only be used when grounded or hovering.
* Wing Parry: Wings can be used like a shield to parry attacks.
* Wing attack: Range - Typically about 8ft per each wing.
Damage Punch Damage+1d6+PS

* Fatigue

- Half Damage from Fire, Heat, Cold
- One Third Damage from Poison, Drugs, Toxins

Scholastic Skills
Basic Math -- 60% (+5%)
Speak Celestian -- 90% (+5%)
Read/Write Celestian -- 65% (+5%)
Pilot: Auto -- 66% (+2%)

Speak: English -- 98%
Read/Write: English -- 98%
Speak: Italian -- 98%
Read/Write: Italian -- 98%
Speak: Spanish -- 98%
Read/Write Spanish -- 98%
Speak: German -- 98%
Read/Write: German -- 98%
Speak: Japanese -- 98%
Read/Write Japanese -- 98%

Combat Specialist
Prowl -- 55% (+5%)
* Sense of Balance -- 82% (+2%)
* Walk Tightrope -- 83% (+3%)
* Climb Rope -- 92% (+2%)
* Climb -- 65%
* Back Flip -- 75% (+5%)

Pilot Motorcycle -- 74% (+4%)
First Aid -- 60% (+5%)

Secondary Skills
Radio Basic -- 50% (+5%)
Dance -- 45% (+5%)
Automotive mechanics -- 30% (+5%)
General Athletics
Seduction -- 29% (+3%)
Computer Operations -- 45% (+5%)
(1st) Streetwise -- 24% (+4%)
(1st) Pick Locks -- 50% (+5%)

Police Special Skills 3rd Level
Criminal Science (doesn't include Forensic Medicine) - 40% +(5%)
Law (general) - 30% (+5%)
Intelligence - 36% (+4%)

Combat Data
HTH Type: Martial Arts
Number of Attacks: 10
Initiative Bonus: +7
Strike Bonus: +9
Parry Bonus: +15
Dodge Bonus: +12
Auto-Dodge: +13
Disarm Bonus: +3
HTH Damage Bonus: +1
Bonus to Roll w/Punch: +8
Bonus to Pull a Punch: +6

Bonuses in Flight
+2 Dodge hovering or under 90 mph, +6 if faster
+4 damage for every 20 mph of flying speed

Kick 2d4
Roundhouse: 3d6
Snap Kick 1d6
Leg Hook, Backward Sweep: No Damage

Weapon Proficiencies
Sword: +2 parry, strike
Blunt: +2 parry, strike
Targeting: +2 strike
Throwing Knives
Knife: +1 thrown +1 strike, +2 parry
Energy pistol
Semi-Automatic Pistol
Paired Weapons

Saving Throw Bonuses
Coma/Death: +36%
Toxins (15+): +7
Magic (varies): +7
Lethal Poison (14+): +7
Non-Lethal Poison (16+): +7
Insanity (12+): +1
Psionics (varies): +4
Perception +1
Last edited by Tyreal on Mon Jul 19, 2010 10:43 am, edited 7 times in total.

Re: Tyreal (Alien; Approval pending)

Postby Tyreal » Fri Sep 11, 2009 7:35 am


Throwing Knife:
1d6 Damage

Combat Knife:
1d6 Damage

Energy Sword:
+1 Strike and Parry
5d6 Damage

Medium Motorcycle
A.R.: 5
S.D.C.: 100
Speed: 110mph (177 km)
Range: 350 miles (563 km).

Worn on Person:
Belt: Throwing Knife Set of 4
Web-belt with 4 clip pouches
Ear Mike and Receiver
Superior Lock pick set
Cellphone with 1 month of Service
Wire cutter with belt-sheath
10x Magnification Binoculars

$9,433.33 in bank account

Medical Bag (see page 348 of HU2)
Last edited by Tyreal on Mon Jul 12, 2010 11:21 pm, edited 6 times in total.

Re: Tyreal (Alien; Approval pending)

Postby Tyreal » Fri Sep 11, 2009 2:23 pm

Tyreal was aboard the Solarflare pacing the corridors. "How long does this trip take he kept thinking to himself when he felt the ship shudder and heard the warning klaxon. "Attention Attention. Everyone make your way to the escape pods." Tyreal hurried to an escape pod and as he passed a window he saw the source of evacuation another ship was attacking the Celestian vessel. The Solarflare was returning fire as fast as it could. "Great just Great my first adventure and it starts with an evacuation." Tyreal opened the pod doors and proceeded to enter when the ship shook and he was pitched into it banging his head. He saw the door close as he blacked out.

Tyreal was back home on Celestia. His father was once again giving him the lecture on not being as devoted to the cause as his older brother Guriel. It wasn't that he didn't want to do something for the galaxy far from it. He wanted to help but he wanted to find somewhere that he could do the most good and yet not be where his father could try and control his rank and position in the Celestian forces. Tyreal's father was an important man in the Celestian armed forces and Tyreal Knew if he accepted what his father wanted he would never truly get to do what he thought was good or wanted. Tyreal left his home to find his brother. He was on leave and would be home for a week or two and Tyreal hoped he could help with the situation.

Tyreal finally found his brother and explained all that had transpired. Guriel had an idea, there was a planet far away and contact was limited due to another set of aliens, but as long as no influence was placed upon the civilization through technology etc. One was free to go there. This was perfect and arrangements were made.

Tyreal awoke and searched around he was still in the pod and alive, but where was he. He checked the pod and it indicated it was safe to exit and he did so. Tyreal looked around and saw green grass and blue skies so everything must not too bad. He went back into the pod and gathered a few things he had with him and set the distress signal, and the self destruct on his pod. He then headed for the nearest inhabitants.

Power Grid

Postby Blackhaunt » Wed Jun 23, 2010 2:22 pm

Let the GAMES begin.
User avatar
Dimension Master
Posts: 763
Joined: Sun Dec 14, 2008 1:39 am

Return to Heroes

Who is online

Users browsing this forum: No registered users and 1 guest