Gekko (Eugenics, Inactive)

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Gekko (Eugenics, Inactive)

Postby Gekko » Tue Jul 28, 2009 6:22 am

Player Name: Kyle
YIM Handle: gekko99975

Character Name: Noah Grecco
Power Category: Eugenic Hero
Alias: Gekko
Occupation: Government Sponsored Ass Kicker
Alignment: Unprincipled
XP Level (Bionics Table): 5
XP Points: 24,466 (Updated 10/10/2012 - Blackhaunt)
Next Level @ XP: 27,001
Birth Order/Family Ties: Only Child
Land of Origin: Canada
Childhood Environment: Large City (Vancouver)
Social/Economic Background: Lower Middle Class
Age of Eugenic Augmentation: 22
Disposition: Rarely without his trademark grin Gekko is friendly, funny and a bit of an ass. Sometimes prone to get angry when he feels slighted or dismissed, he is none the less quick to forgive and forget.
Insanity: Noah is basically on the straight and level.

ATTRIBUTES
I.Q.: 9
M.E.: 18
M.A.: 12
P.S.: 27
P.P.: 31
P.E.: 23
P.B.: 16
Speed: 320mph (+20mph/level)

PHYSICAL DATA
P.P.E.: 21
H.P.: 55
S.D.C.: 227
Horror Factor: 11
Age: 24
Sex: Male
Height: 5’11”
Weight: 240 lbs.
Description: Not quite 6’ tall, green scaled skinned and a 9’ lizards tail winding along behind him, Gekko is a striking addition to any college kegger.

Natural Abilities
Perception: +1, +3 in darkness
Carry Limit: 540 lbs.
Lift Limit: 1080 lbs.
Charm\Impress: 30%

Eugenic Abilities – 6M Budget
Physical Augmentation
Adhesion - 1,500,000
-Attempting to carry a heavy load greater than his P.S.x10 in pounds, will cause him to immediately fall off. Speed climbing/crawling along walls and ceilings is equal to half the running speed.
Ambidextrous - 300,000
-Can use both the right and left hands with equal skill (does not include tail).
Armor Rating (Natural; AR 10) - 250,000
Bio Regeneration – Healing Factor - 1,200,000
-Recover 3 SDC / 10 minutes (18/hour)
-Recover 1 HP / 15 minutes (4/hour)
-Can instantly recover 4d6 HP two times a day (24 hours)
-Does not fatigue
-Half fire / cold damage
-Drugs / toxins / poisons (1/3 duration, penalties and symptoms)
-No scarring when healed

Enhanced Agility & Dexterity - 1,500,000
-Lightning Reflexes
-Possesses a heightened reaction time. Tends to be fidgety, has trouble sleeping, and is often cocky.
Enhanced Musculature – Powerful Legs
-Extraordinary Speed - 500,000
Additional/Special Appendages
Prehensile Tail (9’ long) - 500,000
-The tail is quite strong, able to support the character's full body weight when suspended above the ground, but it can only carry the equivalent of one third of his normal P.S. amount or drag half that amount.
Tail has +13 to dodge, +9 to strike, +9 to parry on it's own.

Enhanced Senses
Polarized Eye Filters - 20,000
-Effective built-in sunglasses that automatically tint as a response to strong light.
Supervison: Night Vision - 50,000
-The ability to see clearly in darkness. This includes total darkness. Range is equal to normal vision.
Genetic Weapons
Large Retractable Claws (Both Hands; 2D6 each) - 180,000

EDUCATION LEVEL: Three Years College

Basic Skills
Pilot: Automobile - 70% (+2%)
Language: American - 98% (+5%)
Literacy: American - 98%
Basic Math - 70% (+5%)

Scholastic Skills
Boxing
Gymnastics
-Work Par. Bars/Rings - 98%
Acrobatics
-Sense of Balance - 98%
-Walk Tight Rope - 98%
-Climb Rope - 98%
-Back Flip - 98%
-Prowl - 75% (85% when climbing)
-Climb - 98%

Wrestling
Art (Basket Weaving) - 75% (+5%)
General Repair/Maintenance - 80% (+5%)
Photography - 75% (+5%)
Language: French - 80% (+5%)
Mechanical Engineer - 70% (+5%)
Basic Electronics - 70% (+5%)
Locksmith - 70% (+5%)

Secondary Skills
HTH: Martial Arts
Athletics
Body Building
First Aid - 70% (+5%)
Basic Mechanics - 55% (+5%)
Auto Mechanics - 40% (+5%)
Cook - 60% (+5%)
Fishing - 75% (+5%)

Special Police Skills

Police/Law Enforcement Program

W.P. Pistol (3rd)
Radio: Basic (3rd) - 60% (+5%)
Criminal Science (doesn’t include Forensic Medicine) (3rd) - 45% (+5%)
Law (general) (3rd) - 45% (+5)
Intelligence (3rd) - 50% (+4%)

Combat Data
HTH Type: Martial Arts
Number of Attacks: 9
Initiative Bonus: +7
Strike Bonus: +12
Parry Bonus: +18
Dodge Bonus: +14 (+20 when moving)
Automatic Dodge: +13
Disarm Bonus: +3
HTH Damage Bonus: +12
Bonus to Roll w/Punch: +16
Bonus to Pull a Punch: +8
Karate Style Kick – 2D4
Jump Kicks (all)
Automatic Knockout on natural 20!
Body Block/Tackle - 1D4 (Dodge/Parry to avoid being knocked down)
Pin/Incapacitate on a roll of 18-20
Crush/Squeeze - 1D4

Weapon Proficiencies
W.P. Blunt (+2 to Strike, +2 to Parry)
W.P. Paired Weapons (Clubs)
W.P. Pistol

Saving Throw Bonuses
Coma/Death: +36%
Toxins (15+): +4
Magic (varies): +8
Possession: +1
Lethal Poison (14+): +7
Non-Lethal Poison (16+): +7
Insanity (12+): +2
Psionics (15+): +5
Horror Factor: +2
Last edited by Gekko on Tue Aug 14, 2012 9:54 pm, edited 10 times in total.
Gekko
 

Re: Gekko (Eugenics)

Postby Gekko » Tue Jul 28, 2009 6:34 am

Equipment List

Grappling Gun
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Range: 100'
Damage: 2D8 if used as a weapon
Weight: 5 lbs.
Capacity: 500 lbs.
Retraction Rate: full retraction in 1 melee


$0 on hand
$11033.33 in savings
2 Spring-loaded, Collapsible Billy Clubs - 1D6 each; +2 to damage if it is 'extended' into an opponent. +1 to parry.
Cell phone (paid for by CHIMERA)
Modified GPS device. - Designed to be mounted onto a motorcycle's handlebar, it has been modified to strap onto Geeko's upper arm instead.
*Battery has been modified to be kinetically self-charging.
*Preloaded maps of North America, with specialized maps created by CHIMERA.
*2000 waypoints/locations; 200 routes.
*Waterproof, Shockproof & Vibration-tested.
*Glove-friendly touch screen.
*Voice prompting & voice activation.
*Auto-traffic reroute.
*Built-in MP3 player.

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Last edited by Gekko on Thu Jun 28, 2012 1:22 pm, edited 2 times in total.
Gekko
 

Re: Gekko (Eugenics)

Postby Gekko » Tue Jul 28, 2009 7:28 am

Background

Noah Grecco was born the only child Marta and Peter Grecco. While growing up, he was an extremely active child who excelled in every sport his parents ever put him in. After High school, he received a full scholarship to UCLA to play with the Bruins Football and Baseball teams. For three years, he excelled in this until disaster struck.

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Even with the advances in modern medicine, Noah's leg was damaged enough that it seemed unlikely he would ever walk straight again, let again play sports. Desperate to regain his life, he looked for anyway to repair the damage, eventually bringing him to GeneCo. With eugenics, he also saw opportunity. here was his chance of not only regaining his leg, but of giving him a little "boost" in his performance.

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Unfortunately, shortly after Noah was interred in his "splicing chamber", the directer of GeneCo received word that Project Daedalus was coming down the pipe. The pods were switched to automatic and the staff fled, full in the intention of returning when and if they could. Unfortunately, during the Bloody Monday Riots, a stray blast destroyed the front of the building burying the lab in rubble.

What was supposed to be a 2 month patch job soon turned into an 18 month coma for Noah. This went on until:

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A lucky break until the pod was cracked open. For the entire time that the pod was buried, the automatic system had continued to alter Noah's DNA. Instead of healing his leg and giving him a little something extra, Noah awoke to green skin and a nine foot tail, a shock to say the least. Even worse, soon after rejoining the living, he received this in the mail:

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It seems his parents had taken a sizable life insurance policy out on him when he had gone to college. Unfortunately, it also seemed that there was no way that his folks could come up with enough money to cover the new tab. Things looked very bad for the Greccos until the government came to him with a compromise...
Gekko
 

Power Grid

Postby Blackhaunt » Wed Jun 23, 2010 2:21 pm

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Let the GAMES begin.
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Blackhaunt
Dimension Master
 
Posts: 757
Joined: Sun Dec 14, 2008 1:39 am
Location: DIMENSION MASTER: CENTURY STATION

Re: Gekko (Eugenics, APPROVED)

Postby Gekko » Fri Mar 18, 2011 12:28 pm

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Gekko
 


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