Saffron Reynolds (Human Gunfighter) - LEVEL UP!

This is where the characters of players who have reserved inactive slots are stored.

Moderators: Game Masters, Group Leaders

Saffron Reynolds (Human Gunfighter) - LEVEL UP!

Postby Saffron Reynolds » Thu Jun 06, 2019 6:29 pm

Player Name: Brandy

Character Name: Saffron Reynolds
Alias: Yolanda, Bridgette
Race: Human
O.C.C.: Gunfighter
Alignment: Anarchist
XP Level: 3
XP Points: 8,647 (The Bos - 10.02.19)
Next Level @ XP: 8,401
Sentiments/Non-Humans: Mostly indifferent, but curious.
Sentiments/Coalition: Not a fan, avoids them whenever possible.
Disposition: Sweet, innocent, & a knack for gunsmithing.
Insanity: None

I.Q.: 12
M.E.: 11
M.A.: 21
P.S.: 15
P.P.: 18
P.E.: 13
P.B.: 13
Speed: 28

P.P.E.: 2
H.P.: 16
S.D.C.: 53
Age: 25
Sex: Female
Height: 5' 7"
Weight: 161 lbs.
Description: Shoulder length red hair, curvy figure, & blue eyes.

Natural Abilities
Perception Bonus: 24% (+3%)
Charm/Impress: 15%
Invoke Trust/Intimidate: 60%
Max. Encumbrance: 61 lbs.
Max. Carrying Weight: 150 lbs.
Max. Lifting Weight: 300 lbs.
Max. Jumping Ability: 5.5' x 2'

Special Abilities
Weapon Master; +1 attack per melee when using any type of run, from revolvers to rail guns, and +3 to disarm on a called shot.
Weapon Repairs; Can take apart, clean, and put together her favorite weapons blindfolded. She can also clear jams, make weapon repairs, reload her own rounds, or make/modify her own special ammunition, as well as jury-rig an E-clip recharger.
Quick-Draw Initiative; +1
Paired Weapons; Handguns & Energy Pistols.
Sharpshooting Specialist; with Handguns, Rifles, Energy Pistols, & Energy Rifles: +1 attack per melee, Aimed Shot: +0, Called Shot: +1, Quick-Draw: +1, and all six trick shots (p.96, WB14)
Reputation & Horror Factor; Nothing until 6th level.

O.C.C. Skills
Language: American 95% (+1%)
Language: Spanish 95% (+3%)
Land Navigation 58% (+4%)
Detect Ambush 60% (+5%)
Detect Concealment 50% (+5%)
Find Contraband 50% (+4%)
Recognize Weapon Quality 60% (+5%)
Electronics: Basic 55% (+5%)
Field Armorer & Munitions Expert 75% (+5%)
W.P. Handgun
W.P. Rifle
W.P. Energy Pistol
W.P. Energy Rifle
W.P. Energy Heavy
W.P. Knife
Pilot: Automobile 76% (+2%)
Horsemanship: General 52%/32% (+4%)
Hand to Hand: Martial Arts

O.C.C. Related Skills
Weapons Engineer 50% (+5%)
Demolitions 84% (+3%)
Pilot: Jetpack 55% (+4%) (2nd level)
Streetwise 36% (+4%) (2nd level)
Boxing (1st level)

Secondary Skills
Literacy: American 55% (+5%)
Prowl 40% (+5%)
Athletics: General (1st level)

Combat Data
HTH Type: Martial Arts
Number of Attacks: 5 (7 when using guns)
Initiative Bonus: +1
Strike Bonus: +4
Parry Bonus: +8
Dodge Bonus: +8
HTH Damage Bonus: +0
Bonus to Roll w/Punch: +5
Bonus to Pull a Punch: +3
Bonus to Disarm: +0
Karate Punch: 2d4
Karate Kick: 2d6

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

W.P. Handgun: +1 to strike
W.P. Rifle: +2 to strike
W.P. Energy Pistol: +2 to strike
W.P. Energy Rifle: +1 to strike
W.P. Energy Heavy: +1 to strike
W.P. Knife: +1 to strike, +2 to parry, +2 to strike when thrown

Saving Throw Bonuses
Coma/Death: +0
Magic (varies): +0
Lethal Poison (14+): +0
Non-Lethal Poison (16+): +0
Insanity (12+): +0
Psionics (15+): +0
Horror Factor (varies): +2
Last edited by Saffron Reynolds on Sun Jun 09, 2019 2:20 pm, edited 15 times in total.
User avatar
Saffron Reynolds
Posts: 37
Joined: Thu Jun 06, 2019 6:18 pm

Re: Saffron Reynolds (Human Gunfighter)

Postby Saffron Reynolds » Thu Jun 06, 2019 6:30 pm


NG-CW81 Ermine Scout Vehicle

Carried/In Hand
Lit cigar

Worn on Person
T-shirt & jeans
Combat boots
ATEA-50 Supai Stealth Armor
Small silver cross on a chain
3 Cigars in pocket case
Cigar cutter & torch lighter
Universal Cred Card & Black Market Cred Card in pocket

CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
• 12 attachment points
• Integrated IRMSS: 20,000 credits to recharge (R:UE, p.263)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.

• Attachment: Holster: NG-45LP Long Pistol
• Attachment: Holster: NG-45LP Long Pistol
• Attachment: E-clip, spare
• Attachment: E-clip, spare
• Attachment: E-clip, spare
• Attachment: E-clip, spare
• Attachment:
• Attachment:
• Attachment:
• Attachment:
• Attachment:
• Attachment:

The backpack is padded, seal-able, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space: flashlight
• Space: pocket magnifying glass
• Space: multi-optics band
• Space: 6 E-clips
• Space: pocket mirror
• Space: hand sized wooden cross
• Space: 4 pairs of handcuffs
• Space: 1 canteen
• Space: pocket language translator
• Space:

Stored in Vehicle
Extra pair of jeans & T-shirt, Nice looking dress & shoes, portable too kit, 6' of M.D.C. chain with heavy duty lock (5 M.D.C.), 100' of lightweight rope, survival knife, air filter & gas mask, 2 boxes of good cigars, 2 smoke grenades, 6 flares, 1 five gallon water can, (2) boxes of WI-10 .45 rounds (100 per box), (1) box of WI-20 .50 rounds (100 per box),

Secure Universal Card: 30,500 credits (includes Inheritance) (Legion - 9/18/19)
Secure Black Card: 1,900 credits

Gear Stats

NE-RV01 Ripper Vibro-Knife
  • Damage: 2D4 M.D.
  • Payload: 1 hour constant use
  • Weight: 1 lb.
  • Features: silver coated
  • Modifiers: None
  • Book Reference: p.24, DB8

NG-45LP Long Pistol (2)
  • Range: 1,200'
  • Damage: 5D6 M.D.
  • Rate of Fire: Single shots only
  • Payload: 8 shots per E-clip
  • Weight: 5 lbs.
  • Features: None
  • Modifiers: None
  • Book Reference: p.191-192, WB33

JA-11 Juicer Assassin's Energy Rifle {Modified} (Legion - 8/12/19)
  • Range:
    • Laser: 4,000'
    • Ion: BROKEN
    • .50 BMG: 4,000'
  • Damage:
    • Laser: 2D6/4D6 M.D.
    • Ion: BROKEN
    • .50 BMG: 1d6x10 S.D.C.
  • Rate of Fire: Single shots only
  • Payload: 10 shots per E-Clip, 30 shots per LE-clip, 30 additional shots w/E-canister, .50 BMG rounds are breach loaded
  • Weight: 8.0 lbs.
  • Features: NONE
  • Modifiers: +1 to strike on aimed shots, -1 to strike with .50 BMG
  • Book Reference: p.270, R:UE
Note: The ion rifle can be fixed and also needs to be modified so it does not break again when the .50 BMG is fired.

GAW 1911 Colt .45(2)
• • Range: 160'
• • Damage: 4d6
• • RoF: Single Shot Only
• • Payload: 7 round box magazine (.45 ACP)

JA-11 Attachment:
Wilk's Integrated Optics Gun-Sight
  • M.D.C.: 5
  • Weight: 2 lbs.
  • Features: Telescopic & Nightvision (3,000'), FLIR Thermal-Imaging (1,600'), Laser range-finder and aiming system (5,000')
  • Modifiers: +2 to strike on aimed shots
  • Book Reference: p.104, MercOps

NG-45LP and GAW 1911 Attachments:
Wilk's "Aimer" Gun-Sight
  • Weight: 6 oz.
  • Features: Laser Targeting (1,200'); fits on pistols & revolvers only
  • Modifiers: +1 to initiative & +1 to strike on aimed shots
  • Book Reference: p.104, MercOps

ATEA-50 Supai Stealth Armor (Patron Item)
ArmaTech's answer to the difficulties of training ninja. A medium armor that practically makes its wearer invisible, but as is typical in a competitive market, this armor proved cost inefficient and was shelved with only a small batch of prototypes being produced and subsequently sold off.
M.D.C. by Location:
• Helmet: 50
• Arms: 35 each
• Legs: 50 each
• Main Body: 100
Modifiers: +10% to prowl, palming, and concealment skills. No modifiers to physical skills.
    • Experimental Cloaking Technology
    • • Functional equivalent of the Cloaking major super power.
    • • See page 256 of Heroes Unlimited 2E for details.
    • • Cloak is the functional equivalent of 1st level; does not increase with experience.
    • Weight: 12 lbs.

NG-CW81 Ermine Scout Vehicle
M.D.C. by Location:
  • * Plexiglass Cab Windshield: 40
  • * Plexiglass Cab Windows (2): 20 each
  • * Doors (4): 50 each
  • Rear Hatch: 50
  • * Sliding Roof Hatch: 40
  • * M.D.C. Wheels (4): 8 each
  • * Reinforced Grill: 20
  • * Tie-Bar (rear): 10
  • * Winch (2, front and rear): 15 each
    Main Body: 125
* Requires a called shot at -4 to strike
Statistical Data:
Maximum Speed: 75 mph on flat surfaces; -50% on plains, deserts, & rough terrain; 10 mph (if passable) through forests
Range: 2,000 miles per charge
Underwater Capabilities: Drive submerged at 18 mph; maximum depth: 100'
Modifiers: -10% to piloting skill on on flat surfaces, -15% on plains, deserts, & rough terrain, and mud and snow as deep as 8" (impassable if deeper)
Crew: 1 driver, 2 passengers
Class: All-Terrain Reconnaissance Vehicle
Dimensions: 4.5' high, 6' wide, 13' long, 1,200 lbs.
Cargo: 4x2x3' trunk & exterior webbing (8 items)
Power System: Multi-Battery Electric
Weapon Systems:
  • None
Features of Note:
  • Water collector on roof with 20 gallon reservoir
  • Lockdown Security System
  • All standard features common to robot vehicles (p.273, R:UE)
Book Reference: p.212-213, WB34
Last edited by Saffron Reynolds on Thu Jun 13, 2019 7:43 pm, edited 12 times in total.
User avatar
Saffron Reynolds
Posts: 37
Joined: Thu Jun 06, 2019 6:18 pm

Re: Saffron Reynolds (Human Gunfighter)

Postby Saffron Reynolds » Thu Jun 06, 2019 6:30 pm

Background Story

Saffron and Elizabeth Reynolds are orphaned sisters who were raised in an orphanage in Lazlo. The girls were found, at the ages of 6 and 4 respectively, wandering the through the wilderness several miles outside the cities walls. The girls had no idea who there parents were, what happened to them, or where they came from. Over the next 12 years Saffron raised her sister, who suffered from several mental issues. Liz had a tendency to wander off whenever something caught her attention, especially cats. Which lead to trouble in the end. Saffron had gone out shopping one day and Liz was along with her. But while Saffron wasn't looking Liz wandered off! It was a particularly busy day at the market and it took no time at all for Liz to disappear in the crowd. Local law enforcement was unable to find Liz and in the end gave up the search. Saffron of course, did not.

She has spent the last 7 years following up ever lead that might lead her to finding Liz. Saffron has tracked down places her sister Liz has been to, but has always showed up several weeks too late to catch up. Saffron knows her sisters mental issues have grown worse due to multiple augmentation procedures her sister has undergone. The first year of Saffron's search took her out West and she had quickly discovered her skills as a day to day cashier were of little use out in the wilds. She learned the skills of a Gun Fighter while still out West. While the Stetsons, chaps, and cowboy boots never appealed to her, she did find the expert use and modification of firearms certainly came in handy when traveling along most of the time. She has taken up running with groups now and then, mostly to finance the next stage of the search for her sister Liz. She is now headed back to MercTown to do just that, join a merc group, make a chunk of money, and continue the search.
Last edited by Saffron Reynolds on Fri Jun 07, 2019 9:16 pm, edited 2 times in total.
User avatar
Saffron Reynolds
Posts: 37
Joined: Thu Jun 06, 2019 6:18 pm

Re: Saffron Reynolds (Human Gunfighter)

Postby Saffron Reynolds » Fri Jun 07, 2019 9:25 pm

Saffron's Goals
1. Make money to continue the search for her sister Liz.
2. Find her sister Liz.
3. Get Liz help for her mental issues.

Picture to be added.
User avatar
Saffron Reynolds
Posts: 37
Joined: Thu Jun 06, 2019 6:18 pm

Re: Saffron Reynolds (Human Gunfighter)

Postby Saffron Reynolds » Sat Jun 08, 2019 9:27 pm

Claiming & Rolling: 35-Milestone Reward: (3 EP) Roll on the Fortune and Glory Table

: Agile and Dexterous (sub-table)

: Receive a +2D4 Attribute Boost to Spd.

3, 2
to Spd.
User avatar
Saffron Reynolds
Posts: 37
Joined: Thu Jun 06, 2019 6:18 pm

Re: Saffron Reynolds (Human Gunfighter)

Postby Saffron Reynolds » Sun Jun 09, 2019 2:09 pm

EP Purchase and Milestone Claim Rolls:

Attribute boost for P.S. under 16

Attribute boost for P.P. under 16

Attribute boost for P.P. over 16

Boxing Skill S.D.C. bonus: +3d6:
5, 4, 3

Random roll on Fortune & Glory

Sub Table roll on Charming and Well-Traveled
Receive a +2D4 Attribute Boost to M.A.
3, 4

Sub Table roll on Fortune & Glory: Wealthy and Connected
Inheritance: receive 100,000 Universal Credits
User avatar
Saffron Reynolds
Posts: 37
Joined: Thu Jun 06, 2019 6:18 pm

Return to Inactive Characters (EP)

Who is online

Users browsing this forum: No registered users and 0 guests