Inky (Approved)

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Inky (Approved)

Postby Inky » Sun May 23, 2010 10:58 pm

Player Name: Neil
YIM Handle: daukterjones@rocketmail.com

Character Name: Unknown to all but her
Alias: Katve Syva, Inky
Race: Silhouette
O.C.C.: Silhouette RCC
Occupation: Transgalactic Empire exile, former Deputy Chief of Intelligence, Security Division.
Alignment: Unprincipled, though formerly (very recently) Anarchist
XP Level: 4
XP Points: 14,751 - Sasq - 01/10/2011
Next Level @ XP:19,001
Sentiments/Humans: "As a race, inferior. However, many individuals show promise. And my they breed fast!"
Sentiments/Kreeghor: "Rightful leaders of the Empire, and soon, the Three Galaxies"
Sentiments/CCW: "Foolish to be so trusting of it's own citizens. If the Transgalatic Empire does not overtake them, their weak government will collapse on itself in time"
Disposition: Condescending, though she is not without a sense of humor. Appreciates martial and magical prowess, and will befriend those she respects (or needs).
Note: Inky is used to 'acting' when under cover, and may hide her true feelings and personality to help her fit in or survive in a given situation.

ATTRIBUTES
I.Q.: 20
M.E.: 10
M.A.: 21
P.S.: 16 (supernatural)
P.P.: 24
P.E.: 16 (supernatural)
P.B.: 21
Speed: 29

PHYSICAL DATA
P.P.E.: 336. PPE Channeling 5/lv
I.S.P.: 37
M.D.C.: 76 (126)
Age: 268
Sex: Female
Height: 5' 6"
Weight: 112
Description: Average height, though her very slender build makes her look tall. Keeps her hair in a single 4' long braid, which she is very proud of.
Often wears a long hooded black cape over her armor or clothes.

Racial Abilities
Shadow-meld at will
Nightvision 300'
Absorb light, 50' radius, to near complete darkness
When in dark/shadows, +6 PS, +50MDC, prowl at 85%
+2 Initiative, Strike, Parry and Dodge and +4 Roll with Impact when in low light/shadows
Sense Ley Lines - 50% (5%)
Sense Nexus - 60% (5%)
Sense Rift up to 80 miles (+10/lv)
Sense Magic up to 100'/lv
See Magic energy, LOS up to 1000'
Read Ley Lines including orientation, length
Ley Line Transmission
Ley Line Phasing, 1d4 melees to teleport anywhere on ley line
Ley Line Drifting/Walking
Ley Line Rejuvenation, double rate of natural healing on ley lines and once per 24 hours can restore 4d6 MDC/level
Ley Line Observation Ball, 1 MDC/level, up to 500/lv, 30mph and +3 dodge
Ley Line Force Field, 20 + 2 MDC/level, regenerates each melee, 10 PPE
PPE Recovery: 7/hr of rest, 15/hr of meditation
Vulnerability: In bright sunlight or intense spotlights, -2 to strike, parry and dodge, loose half melee actions, -10 MDC

Natural Abilities
Perception +1 (double on ley lines)
Charm/Impress: 55%
Invoke Trust/Intimidate: 65%
Max. Carrying Weight: 320 (1050) lbs.
Max. Lifting Weight: 640 (2100) lbs.

Psionics
Major Psionic
Intuitive Combat (10)
Sixth Sense (2)
Empathy (4)
Object Read (6)
Ectoplasmic Disguise (12)
Alter Aura (2)

Spell Knowledge
Spell Strength: +1
Armor of Ithan (10)
Impervious to Fire (5)
Invisibility: Simple (6)
Befuddle (6)
Thunderclap (4)
Concealment (6)
Breath Without Air (5)
Float in Air (5)
See Aura (6)
Heavy Breathing (5)
Seal (7)
Magic Net (7)

R.C.C. Skills
Language: Silhouette 98%
Language: Trade Five 83% (3%)
Language:Trade Four 83% (3%)
Cryptography 56% (5%)
Interrogation 56% (5%)
Intelligence 56% (4%)
Under Cover Ops 56% (5%)
Demolitions 78% (3%)
Tailing 66% (5%)
Seduction 52% (3%)
Math: Basic 76% (5%)
Computer Programming 61% (5%)
Computer Hacking 56% (5%)
Computer Operation 76% (5%)
Electronic Counter Measures 66% (5%)
Boxing
Acrobatics
-Balance 86% (5%)
-Walk Tightrope 78% (3%)
-Climb Rope 82% (2%)
-Back Flip 86% (5%)
-Climb 46%
-Prowl 36%
WP Energy Rifle
Hand to Hand: Assassin (Yud'ha Chana - See below)

Secondary Skills
Literacy: Trade Five 56% (5%)
Literacy: Trade Four 56% (5%)
Radio: Basic 72% (5%)
Lore: Galactic/Alien 50% (5%)
General Athletics
Running
WP Sword
WP Energy Pistol

Combat Data
HTH Type: Assassin
Number of Attacks: 6
Initiative Bonus: +2, plus those from being in dark or psionics
Strike Bonus: +7, plus those from being in dark or psionics
Parry Bonus: +4, plus those from being in dark or psionics
Dodge Bonus: +4, plus those from being in dark or psionics
HTH Damage Bonus: +5, plus those from being in dark
Bonus to Roll w/Impact: +4, plus those from being in dark or psionics
Bonus to Pull a Punch: +3, plus those from being in dark or psionics
Kick 2d6 MD, Punch 2d4 MD, Power Punch 2d6 MD

Weapon Proficiencies
WP Sword: +2 Strike, +1 Parry
WP Energy Pistol: +2
WP Energy Rifle: +2
WP Paired (from HtH Assassin)

Saving Throw Bonuses
Save vs. Horror Factor: +4
Psionics +1
Magic +1

Equipment

Worn on Person
Skin tight light gray body suit
Thigh-high supple boots (no heels-lets be practical people)
Long hooded black cape (Corrupt Mantle of Power)
Shoulder satchel with runic decoration
    Potion - Unknown Bluish White
    Scroll - Doppleganger
    Scroll - Life ward
    Scroll - Dimensional Portal
    Scroll - Super Healing
    Scroll - Ley Line Restoration
    Scroll - Water to wine
    Scroll - Iron Wood
    Protien gel tubes. Enough to survive for 1 week, though they taste terrible.

N-F50A Superheavy Forcefield harness
Slung across back: TW Fireburst Rifle
Wrist computer with built-in radio and receiver for audio/video bugs, wireless connection to headset.
Micro-headset
Utility Belt

Utility Belt/N-F50A Harness
Shoulder holster on harness: GR-45HP Jackhammer Heavy Pistol
Spare clip for GR-45HP
Surveillance equipment (audio/video bugs and transmitters, all uses nano technology - very small) in belt pouch
False papers - Resident of Level 5 in Center, in belt pouch.
Language Translator on belt clip
Energy Katana, left hip
Whip of Pain, right hip

Cred Stick: 3000 In belt pouch.

Weapons
GR45HP.JPG

GR-45HP Damage: 3d6 for single round, 5d6 for 3 round burst. Range: 800'. Payload: 27
twfireburstrifle.jpg

TW Fireburst Rifle Damage: 3d6+6 single round, 3d6+6x2 for 3 round burst,
3d6+6x3 for 5 round burst, spray does 3d6+6 to 1d6 targets. Range: 1200. Payload: 20 fireballs, 36 PPE or 72 ISP to fully recharge

Image
Energy Katana Damage: 5d6+3, can parry energy and projectile attacks at -6 (no bonuses).

Image
Whip of Pain: Damage: 3d4 SDC.
Agony spell:
• Range: 12 ft
• weapon stays charged for 4 min
• Cost: 20 PPE
• Effect: First minute the victim has no attacks, cant move, perform skills or even speak, second min is ½ attacks, spd is ½, and -1 s/p/d

Armor
N-F50A Superheavy Forcefield
Weight: 15 lbs. No movement penalites
MDC: 160
Duration 6/6 hours per e-clip

Robes.jpg

Corrupt Mantle of Power
Weight: 7 lbs. No movement penalties
MDC: 100, regenerates 2d6/hr
Magic Powers - Can cast the following 3 times a day at 4th level proficiency. No PPE required.
Aura of Power: Wearer appears 3 levels higher, 50% stronger and gain 1d4+2 bonus to MA. Four minutes.
Aura of Death: When active the wearer appears to be one of the undead. Two minutes.
Charismatic Aura: Wearer gains +8 to PB, HF of 13, and others will believe anything she says (01-80%).
Mask of Deceit: When hood is raised the wearer's face changes to look like someone else, or a different race entirely.
Lasts as long as hood is up and for 2 minutes after it is removed. Can be cancelled any time.

Holding
Staff of Power
NE-78 GL
Last edited by Inky on Thu Apr 07, 2011 10:45 am, edited 44 times in total.
Inky
 

Re: Inky (Needs Approval)

Postby Inky » Mon May 24, 2010 9:23 am

She wakes up, cold and numb. The air tight stasis pod hisses as it opens and releases pressure, and she falls to her hands and knees on the hard grated floor in front of her. She had never experienced stasis sleep before, but she knows it will be hours before the feeling comes back to her extremities. She shakes her head to wake up, and stands up in the cramped quarters of the shuttle. Except for the fact that there is breathable air, there is no indication that power systems are functioning. Where is she? Whose ship is this? A crackle of electrical noise grabs her attention, and the personal computer strapped to her wrist flashes to life. A fuzzy face comes up on the screen. One she recognizes. “Sorry to have had to knock you out like that Katve. I needed the Kreeghor security squad to think I had disposed of you more…permanently. I’ve put you aboard a derelict shuttle with a crash course set for Center. You should arrive and wake up in…about one Phase World year. That should be plenty of time for your memory to fade from the Empire, though you really pissed off a lot of big-wigs here. I’ve stashed some basic gear for you in the shuttle. Sorry, it’s the best I could do with the time I had. I know you are used to a slightly more privileged life, but things are going to be different from now on. I hope we see each other again, but I don’t expect to. I’ve programmed this message to delete itself after it has played, I don’t need anyone finding out I helped an enemy of the Empire. Goodbye.” The vid fades out, and is replaced by the word “DELETED” in simple amber letters across the screen. She scrambles to try to recover, or reconstruct the file, but it is too late. Selvak, her former superior, her apparent savior, and her lover, is gone forever.

The memory rushes back to her. She had been working a long term case for several years, undercover with the Freedom Fighters. Some ingenious Freedom Fighter agents had developed a complex terrorist virus, that she had helped to install on Transgalactic Empire systems. The virus was simple. It transferred funds, billions of credits, from state trade resources to encrypted Freedom Fighter accounts on Center. After installing the software, Katve did her job. She mercilessly slayed several Freedom Fighter agents in the secretive cell, while planting seeds of distrust amongst the others. Before long, each of them was sure the next was a double agent, and they slaughtered each other in an all out brawl on their stealth communications spacecraft. All the while, Katve hid in the shadows, watching the mayhem. When the last man standing looked around himself and began to weep, she stepped out from the shadows and sunk a phase blade into his spine. She then used the ship’s stealth communications equipment to re-route the transferred funds to her own account.

It was easy living then. News of her success at bringing down the terrorist cell spread fast, and she was quickly promoted to Deputy Chief of Intelligence of the Security Division. There she met her boss Selvak, and they quickly developed an intimate relationship. They lived a fast and worry-free life. Of course, she was not foolish enough to tell anyone, including Selvak, what had happened to the credits. Everyone just assumed they were lost, a shame, but at least the Freedom Fighters had lost their elite hi-tech agent cell. Almost everyone, that is. A rival agent, a Machine Man who went by the name Pascal, questioned Katve’s motives. She was careful not to openly spend the credits, but he was certain she had diverted them. He accessed her personal computer, and using his innate abilities was able to bypass her complex encryptions. He immediately went to the Kreeghor Security Division Command, going around Selvak. Who knows how Selvak found out about Pascal? Did he know about Katve’s secret all along? Was he really protecting her, or was his message a lie – and exile was her true punishment. She will likely never know.
Inky
 

Re: Inky (Approved)

Postby Inky » Fri Dec 31, 2010 7:40 am

Work in Progress

Yud'ha Chana

Yud'ha Chana is a martial art from the Silhouette home world. It's translation to Trade 4 is roughly 'Stealth Combat', though some meaning is lost from the native elemental language. It includes much more than combat, being a way of life in its most traditional form. Yud'ha Chana was obscure even to most Silhouette and considered a secret of assassin guilds on the Silhouette home world. After the Silhouette were conquered and integrated into the TGE, it was found they made natural spies and assassins, and the once secret form of combat became yet another reason to fear the mysterious Silhouette government assassins. The Silhouette do not teach Yud'ha Chana to other races, though the TGE is fully aware of it. Outside of the TGE, few know of it.

Yud'ha Chana uses the Silhouette's natural ability to meld with shadows at will to make rapid strikes and quick retreats, lashing out at their foes from all sides. The combat forms include constant movement, meant to confuse the opponent, rather than a heavy, strong stance. As a result, the main weakness of Yud'ha Chana is that the attacks often lack power. It often incorporates their natural arcane abilities as well to confuse and distract while striking from the shadows. Paired weapons are commonly utilized, with an unusual reverse grip defensive stance and a standard grip offensive stance. The traditional weapons used in Yud'ha Chana were a pair of shortswords, similar to the Chinese Butterfly Sword from Earth, enchanted to inflict mega-damage. These are often replaced with modern weapons such as vibro blades or phase swords.

Modern Yud'ha Chana includes ten forms, as defined in the scrolls of Khate, an ancient master of Yud'ha Chana. These forms have been modified by TGE Silhouette for use as government spies and assassins. Other scrolls were known to exist, but have been either lost or are hidden in secrecy on the Silhouette home world by traditionalists.

1. Dyh'yana - Meditation
2. Nihat'thā - Unarmed combat
3. Hathiyāra - Paired weapon techniques
4. Ākrāmaka - Aggressive offensive form
5. Rakṣā - Reverse gripped defensive form
6. Jādū - Use of magic for disorientation and confusion
7. Bhēsa - Disguise and impersonation
8. Chala - Stealth and entering methods
9. Jāsūsī - Espionage
10. Palāyana - Escape
Inky
 


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