Meg Walker (On Hiatus)

Characters deactivated using EP are stored in the site's central repository. Everyone else who leaves the game goes here- 'On Hiatus' if they communicated before they left, 'Inactive' (and on my **** list) if they didn't.

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Meg Walker (On Hiatus)

Postby Mierin » Fri May 25, 2007 9:56 pm

Megara (Meg) Walker had the life that everyone she knew envied – a great husband, Jesse, a beautiful daughter, Meredith, and her career was just getting off the ground. Then one day it all came crashing down around her. Jesse and Meredith were at the bank when it was robbed by space pirates. One of the hostages, who was a cop, attempted to stop the robbers who retaliated by executing some of the hostages. Trying to protect Meredith, Jesse was hit by one of the stray shots and was killed instantly. Meredith was hit, and died in the hospital a few days later.

Blaming herself, Meg felt that if she had been there she could have protected her family and they’d be alive today – though in reality, if she had been there, she probably would have been killed herself. In response to her grief, she threw herself into her training as a Space Warlock, vowing to not let anyone else lose their family the way that she did and doing her best to forget the life she’d had and tries to focus on making a new life for herself.

Postby Meg Walker » Thu Jun 26, 2008 1:48 pm

Player Name: Sara
YIM Handle:

Character Name: Megara Walker
Alias: Meg
Race: Human
O.C.C.: Space Warlock
Occupation: Soldier
Alignment: Unprincipled
XP Level: 5
XP Points: 18,551 (Updated 09-01-09 DL)
Next Level @ XP: 26,501
Disposition: Calm, compassionate. Meg will stick up for others, and look out for her team mates. Sometimes she verges on being matronly, but doesn’t over-do it.

I.Q.: 14
M.E.: 15
M.A.: 22 (70% to impress/intimidate)
P.S.: 20 (+6 damage)
P.P.: 21 (+3 to strike/dodge/parry)
P.E.: 20 (+10% save vs coma/death, +3 save vs magic/poison)
P.B.: 12
Speed: 26

PPE: 153 (3D6 per lvl)
PPE Channeling: Magic specialist- when casting Space Warlock Spells, Meg can channel 5 PPE per level into spell casting each melee action. When casting any other type of spell, 3 PPE per level.
HP: 26
SDC: 48
Age: 25
Sex: Female
Height: 135 lbs
Weight: 5’8

Special Abilities/Spell Knowledge
Sense Ley Line 55%, +5%
Sense Ley Line Nexus 65%, +5%
Sense a Rift
Sense magic in use
Sense Magic Energy
Read Ley Lines
Ley Line Transmission
Ley Line Phasing
Ley Line Walking
Ley Line Rejuvenation
Ley Line Observation Ball

See Aura (level 1, PPE 6)
See the Invisible (level 1, PPE: 4)
Sense Magic (level 1, PPE: 4)
Thunderclap (level 1, PPE: 4)
Globe of Daylight (level 1, PPE: 2)
Cloud of Smoke (level 1, PPE: 2)
Climb (level 2, PPE: 3)
Befuddle (level 2, PPE: 6)
Armour of Ithan (level 3, PPE: 10)
Energy Bolt (level 3, PPE: 5)
Radar Sense (level 3, PPE: 8 )
Telekinesis (level 3, PPE 8 )
Protection from Radiation (level 3, PPE: 5)
Breathable Air (level 3, PPE: 5)
Personal Gravity Field (level 3, PPE: 6)
Resist Heat or Fire (Level 3, PPE: 3)
Invisibility: Simple (level 3, PPE: 6)
Fists of Fury (Level 4, PPE: 10 on herself, 50 on someone else)
Deflect (level 4, PPE: 10)
Carpet of Adhesion (level 4, PPE: 10)
Refresh Air (Level 4, PPE: 10)
new spell tbd
new spell tbd

O.C.C. Skills
Language and Literacy: Trade 1 98%
Language: Trade 4 65%, +3%
Literacy: Trade 4 65%, +5%
Lore: Demon and Monster 65%, +5%
Lore: Galactic 65%, +5%
Lore: Magic 60%, +5%
Astronomy and Navigation 60%, +5%
Basic Math 90%, +5%
Wilderness Survival 65%, +5%
WP Staff
WP Energy Pistol
Hand to Hand: Basic

O.C.C. Related Skills (8 skills)
Prowl 35%, +5%
Military Etiquette 50%, +5%
Basic Radio 60%, +5%
Sensory Equipment 45%, +5%
Pilot: Spacecraft small 66%, +3%
Navigation 50%, +5%
Computer Operation 50%, +5%

Secondary Skills
Singing 45%, +5%
Computer Programming 40%, +5%
Pilot Automobile 64%, +2%
Law: CCW 65%, +5%
WP: Knife

Combat Data
HTH Type: Basic
Number of Attacks: 5
Initiative: +1 (+2 when spell casting)
Strike Bonus: +4
Parry Bonus: +3
Dodge Bonus: +3
HTH Damage Bonus: +6
Bonus to Roll w/Punch: +2
Bonus to Pull a Punch: +2
Disarm: +1
Roundhouse kick 3D6 damage
Axe Kick 2D8
Knee Strike 1D8
Leap Kick 3D8; counts as 2 attacks

Weapon Proficiencies
WP Staff (+2 to strike, +2 to parry, +1 to strike when thrown)
WP Energy Pistol (+3 to strike)
WP Knife (+2 to strike, +2 to parry, +2 to strike when thrown)

Saving Throws
Poison: +1
Horror Factor: +4
Magic: +5
Mind Controlling Drugs: +3

Standard Salary: 4,000 credits
188,000 credits in savings
- Water and food ration packs (enough for 1 week)
- toiletries
- 3 pairs of black cargo pants
- 5 long sleeved shirts
- 2 short sleeved shirts

Mystic Power Armour – a suit of plate like body armour made out of crystals. The suit is incredibly powerful and incredibly rare.
Eyes of the Wolf
See the Invisible

Offensive Weaponry
Call Lightning
Fire Bolt (PPE: 7)
Magic Net (PPE: 7)

Environmental Features
150 MDC
Breathe without air (same as spell, perpetually in effect)
Chameleon (same as spell, can be used at will)
Impervious to Fire (same as spell, constantly in effect)

Special Features

TW Firebolt
Damage: 4D6 MD
Rate of Fire: Single Shot
Payload: 10 shots
Number of Clips: 3 clips
Strike; Aimed: +3

Vibro Knife
Damage: 1D6 MD

Paralysis Staff
PPE: 5
Damage: 1D6 MD as a blunt weapon, plus paralysis
Magic Powers: When touched by the silver, the opponent feels whatever part of their body that was touched turn numb and the nearest limb becomes paralysed; same as Paralysis: Lesser. Supernatural beings and creatures of magic are +2 to save; standard save vs magic (12) a successful save means MD damage, but no paralysis

Fire staff
PPE: 15
2D6+2 when used as a blunt MD weapon. Touching the gold portions burns, 1D4 MD from a slight touch, 1D6 MD if grabbed.
Magic Powers: Can cast the following Fire Elemental spells at 5the Level strength, but requires PPE for each spell
Ignite Flame (5)
Fire Ball (10)
Fuel Flame (5)
Fire Blossom (20)
Fire blast (8 )
Ballistic Fire (25)
Ten Foot Wheel of Fire (40 PPE, 5D8 MD)
Extinguish Fire (8 )

Flaming Dagger
PPE: 5
Damage: 2D6 MD
Duration: 2 minutes per level of XP

NE-H10 Plasma Derringer
(This gun is very small, designed to be concealed in a sleeve and the like)
Weight: Less than one pound
Damage: 5d6 MD
Rate of Fire: Up to two shots per melee round
Range: 200 ft.
Payload: Two one-shot cartridges. Takes one melee action to reload both (assuming Pitch gave you the speed-loader as well, which I believe he did)

Meg has dark blond hair with lighter blond highlights and light golden eyes. She is typically friendly to everyone she meets, unless someone gives her a reason not to be. From time to time, she gets a faraway look in her eye, as if remembering some past event. Meg has no tattoos and no piercings, and when working, wears her armour, and wears casual street clothes when off duty.
Last edited by Meg Walker on Fri Sep 04, 2009 8:14 am, edited 2 times in total.
Meg Walker

Re: Meg Walker (Approved)

Postby Meg Walker » Sun Feb 01, 2009 7:04 pm

Purchased Spells

Anti Magic Cloud (level 11, PPE: 140)

Sub Particle Acceleration (Level 7, PPE: 20)
Damage: 1D6x10+4 MD

Invulnerability (Level 7, PPE: 25)
Makes the PC invulnerable to cold, fire and all energy attacks, impervious to disease, poisons, toxins, gases, and drugs and provides a form fitting energy field that appears as a glowing aura around the body. (50 MDC) Once the 50 MDC is depleted, the PC will suffer normal damage but remains invulnerable to the other things listed. Additionally, the PC is also +10 to save vs magic, psionic attacks and HF.
Meg Walker

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