Bryke (Promethean Time Master)

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Bryke (Promethean Time Master)

Postby Bryke » Wed Jul 13, 2016 4:53 am

Player Name: Mykhael
Email: zionchylde3@gmail.com

Character Name: Jaesyn Mykhael Bryke
Alias: Bryke
Race: Promethean
O.C.C.: Time Master
Alignment: Aberrant
XP Level: 6th
XP Points: 41,451 Updated 2/3/20 RT
Next Level @ XP: 42,001
Sentiments/Non-Humans: Noticeably agitated by anything to do with the Dominator race.
Disposition: Headstrong, Determined, Disciplined
Insanity: Homicidal Rage

ATTRIBUTES
I.Q.: 19
M.E.: 17
M.A.: 19
P.S.: 33 [Supernatural]
P.P.: 17
P.E.: 26 [Supernatural]
P.B.: 5
Speed: 21

PHYSICAL DATA
P.P.E.: 246 +10/lvl
I.S.P.: 135 +10/lvl
S.D.C.: 634
H.P.: 162 +2d6/lvl
Age: Unknown
Sex: n/a
Height: 13’11”
Weight: 808 lbs.
Max. Encumbrance: 808 lbs.
Max. Carrying Weight: 1650
Max. Lifting Weight: 3300

Horror Factor: 10
Charm/Impress: -20%
Invoke Trust/Intimidate: 55%
Perception Bonus: 35% (+3%)

Description
Tall even for a Promethean. Fit. Scar cut perfectly straight across eyes from temple to temple and another from right eyebrow down to left side of the jaw. Tattoos on approximately 87% of body.

Natural Abilities
Doesn't breathe air and is immune to radiation and normal heat, fire, cold, gases and disease. Can see in total darkness and has eagle-like normal vision.
Phased bodies: Prometheans are in a permanent state of “phase.” Damage from any M.D. source becomes S.D.C. and any damage from an S.D.C. source is halved.
Phased Teleportation: Prometheans can “step out of phase” and travel at incredible speeds in an intangible state. Concentration takes one melee round and is the only action that can be performed during that round. Range: One mile per level of experience. Chance of Success: 50% +4%/lvl| 79%
Sense Dimensional Anomalies: Can automatically detect rifts, dimensional envelopes and pockets, fourth-dimensional and Two-dimensional beings, astral travelers and the invisible energy essence of alien intelligences and entities. Range: One mile (1.6) or line of sight, whichever is less.
Ley Line Phasing: Equal to the ley line walker ability.


Psionics
Master Psionic
MindBlock Auto-Defense
Telepathy [4]
Empathy [4]
Total Recall [2]
Meditation [0]
Bio-Regeneration [6] added @ lvl 1st
Telekinesis [varies] added @ lvl 1st
Sixth-Sense [2] added @ lvl 1st
Suppress Fear [8] added @ lvl 2nd
Astral Projection [8] added @ lvl 3rd
Enhance Reflexes [10] added @ lvl 4th
Object Read [6] added @ lvl 5th
Psychic Diagnosis [4] added @ lvl 6th
.............................................
Fast Draw [4-80] added @ lvl 3
D-Shift Ghost [50] added @ lvl 1
Spatial Distortion: Self [15] [4-80] added @ lvl 1
Phase Warp: Displacement [25] [4-80] added @ lvl 1

Spell Knowledge
Channels Temporal: [7ppe/action/lvl]|: 42
Channels Non-Temporal: [5ppe/action/lvl]|: 30
Armor of Ithan [10] - picked @ lvl 1
Chameleon [6 ppe, 4.5 min/lvl @22.5 min, self or others by touch] - picked @ lvl 2
Cleanse [6] - picked @ lvl 3
Mystic Fulcrum -- [5] - picked @ lvl 1
Dimensional Pocket -- [20 temporary, 140 permanent] - picked @ lvl 2
Dimensional Envelope -- [60 temporary, 380 permanent] - picked @ lvl 3
D-Phase -- [20] - picked @ lvl 1
Time Warp: Slow Motion -- [45+] - picked @ lvl 1
Double Paradox -- [95] 2 melee rounds per level - picked @ lvl 4
Stellar Navigation -- [8] 10 min per level - picked @ lvl 4
Carpet of Adhesion -- [10] picked @ lvl 5
Retro-Viewing -- [30] lvl 5 -- Range: Self Only. Duration: 1 min/lvl of exp. Saving Throw: Not applicable. Limitations: The spell caster can only see, not hear, events that occurred in a limited area, such as a specific room, vehicle or area. Can only see as far back into the past as 1 hr/lvl of exp. but only sees a few minutes of what actually transpired. The ability to glimpse a few minutes of past events. There is no sound, only visual images and only the spell caster can see the images. The wizard can look at any specific span of time desired. For example: It is six in the evening. A third level character can observe what happened in a specific room from only a few minutes ago to three hours ago. Thus he can can cast the spell to watch that ocurred between three o'clock and 3:03 or any selection of three minutes between 3:00 and 6:00[/size].
Time Slip -- [20]lvl 6


O.C.C. Skills
Language & Literacy: Promethean| 98%
Language & Literacy: Trade - 2| 98%
Language: Trade - 1| 98% +5%/lvl
Language: Trade - 4| 98% +5%/lvl
Lore: Demons & Monsters| 70% +5%/lvl
Math: Basic| 95% +5%/lvl
Math: Advanced| 95% +5%/lvl
Piloting: Space Fighter| 80% +3%/lvl
WP E-Pistol
HTH Martial Arts

O.C.C. Related Skills
Astrophysics:| 65% +5%/lvl
Boxing
Gymnastics:
--Sense of Balance (70% +3%/lvl)
--Work parallel bars & rings (80% +3%/lvl)
--Back Flip (87% +3%/lvl)
--Basic Prowl ability (35%)
--Basic Climb ability (30%)
--Climb Rope/Rappel (75% +2%/lvl)

Wrestling
WP Heavy Mega Damage Weapons -- picked @ lvl 3

Secondary Skills
Astronomy & Navigation:| 60% +5%/lvl
Body Building & Weight Lifting
Running
WP: Knife

Combat Data
HTH Type: Martial Arts
Number of Attacks: 6
Initiative Bonus: +2
Entangle Bonus: +2
Strike Bonus: +3
Parry Bonus: +6
Dodge Bonus: +6
HTH Damage Bonus: +[22], 5D6 SDC restrained, 4D6 MD full strength, or 1D4x10 power punch (counts as two melee attacks).
Bonus to Roll w/punch: +4 fall: +3 impact: +4
Bonus to Pull a Punch: +3
Bonus to Disarm: none
Any Hand Strike/Punch: 2D4
Any Foot Strike: 2D6
Body Flip/Throw: 1D6 (victim loses initiative and one attack)
Body Block/Tackle: (3D6 damage, if victim is knocked down, loses initiative for rest of round and one attack)
Crush/Squeeze: 3d6
Pin/Incapacitate: roll of 18,19,20
Critical Strike: 18, 19, 20

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost


WP: Heavy Mega Damage Weapons
WP: E-Pistol
WP: Knife

Saving Throw Bonuses
Coma/Death: 22%
Magic (varies): +12
Lethal Poison (14+): +6
Non-Lethal Poison (16+): +6
Insanity (12+): +1
Psionics (varies): +4
Horror Factor: +6
Last edited by Bryke on Mon Sep 30, 2019 10:12 pm, edited 86 times in total.
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Bryke
 
Posts: 231
Joined: Sun Oct 20, 2013 6:53 am

Bio

Postby Bryke » Wed Jul 13, 2016 5:01 am

Captured along with two other- and one treacherous- guild member, Bryke was subject to many experiments, and much torture.

A harness was fitted to the promethean that could systematically dampen magic as well as any combination of its natural phase and psionic abilities – this little thing - held Bryke captive for centuries and the first stager was forced to engage in to-the-death combat.

A band of Cosmo-Knights liberated Bryke, a millennium or so later, but by then Bryke was the only surviving member of their captured warren. Having gone so long without its connection to its mystical abilities, Bryke was also an accomplished gladiatorial combatant.

Bryke enjoyed the brotherhood found in this odd group of cosmic beings, and wanted to stay with them- even become one of them, but group couldn’t accept the promethean. Although the Knights admired Bryke’s righteous fire against injustice, the newly liberated promethean's obsessive anger and rage made it unfit to honor the code. Centuries of torture had etched a deep hatred and vehement anger toward many things. With no timely way however to assist Bryke in changing its paradigm, they eventually escorted it home to Center. There the Time Master learned its guild had been scattered, and much of what it once knew had changed.

Bryke’s greatest desire now is to hunt down and destroy the Dominator’s, by any means necessary.
Last edited by Bryke on Fri May 03, 2019 9:46 am, edited 9 times in total.
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Bryke
 
Posts: 231
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Equipment List

Postby Bryke » Sat Jul 30, 2016 2:48 pm

Worn on Person

N-F40A Heavy Force Field Acquisitions from Kruxxis
Qlu'Bar's Manica
1 Mottled-Gray Hooded Cloak
Right Inner Pocket on Cloak
• 1 Hand Computer
• 1 Non-Secure Black Card: 2,009,000
• Secure Universal Card: 900,000 Credits. (12/13/19 Consumer)
Talisman of Armor of Ithan
Talisman of Breathe without Air
Talisman of Invisibility: Simple
Talisman of Lightblade


Utility Belt
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment: E-Clip specifically for the PH-400 Heavy Beamer Acquisitions from Kruxxis (Edited 6/11/17 ~DSM)
• Attachment: E-Clip specifically for the PH-400 Heavy Beamer Acquisitions from Kruxxis (Edited 6/11/17 ~DSM)
• Attachment: Punch Knife Acquisitions from Kruxxis
• Attachment: Punch Knife Acquisitions from Kruxxis

Custom Thigh Holster (L)
PH-21 Phase Beamer

Custom Thigh Holster (R)
PH-21 Phase Beamer

Custom Harness
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment: NE-700 Vulcan Mini-Gun
• Attachment:
• Attachment: Draygon Hide Variable Laser Cannon
• Attachment:
• Attachment:
• Attachment:
• Attachment:
• Attachment:

Knapsack
• Space: Out of Phase Field
• Space: 3 Batteries
• Space: 8 E-clips
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:


D-Envelope/Personal Quarters/Landing Pad/Center

Heavy Duty Weapons Rack
• Space: PH-400 Heavy Phase Beamer (Attuned: can be phased to Bryke via "Fast Draw" ability with one loaded full clip)
• Space: NE-700 Vulcan Mini-Gun
• Space:
• Space:

150 round belts x 20

Secure Universal Card: 13,377,827 Credits (RT 1/22/20) (Attuned: can be phased to Bryke via "Fast Draw" ability)



Gear Stats

Qlu'Bar's Manica (Attuned: can be phased to Bryke via "Fast Draw" ability)
Image
Unique Enchanted Manica
M.D.C. by Location:
  • Arms: 200 each
Weight: 40 lbs.
Modifiers: -5% to skills that require fine manipulation.
Features:
  • Strength Enhancement: +10 to PS.
  • Cosmic Armor (As per spell at 4th level) 3/day (DB: 13 FotTG pg 120)
      Self or one other by touch, 10min/lvl [40min]
      • The character can breathe for as long as the spell is in place.
      • Enjoys a constant comfortable internal temperature and is protected from cold, radiation and extreme blasts of heat.
      • Cosmic Armor can hover, and flies at a speed of Mach One.
      • Armor has 50 M.D.C. per level of experience!
      • Magic and M.D. cold and heat/fire/plasma attacks do half damage to the Cosmic Armor.
      • Spells may be cast and psionic powers used while wearing Cosmic Armor, and additional magic may be combined with it, such as other methods of flight, communications, etc.
      Limitations: Reduce flying speed by half in an atmosphere. The armored protection also restricts movement a bit, and inflicts a penalty of -5% to all Physical skills such as Acrobatics, Climbing, and similar, and -10% to Palming, Pick Pocket, Prowl, Safe-Cracking, Seduction and most Medical and highly technical skills that require a delicate touch.
  • Targeted Deflection (As per the spell at 4th level) 3/day (BoM pg 114)
  • Hardened Knuckles: +1D6 Damage to punches.


Not valid for any setting but Phase World!


Vengeance V.L.C.
Image
  • Range: 4,000'
  • Damage: 1d6x10+6 M.D.
  • Rate of Fire: single shots only
  • Payload: 10 Shots per E-clip, 100 with backpack, 30 per hip pack
  • Weight: 25 lbs.
  • Features:
    • Takes half a melee round to do full damage to all known laser resistant armor (1/2 damage prior to that)
    • Takes 1d4+3 melee rounds to do full damage to alien of unknown laser resistant armor (1/2 damage prior to that)
    • May never adjust for totally alien laser resistant armor
  • Modifiers: Must use 2-handed & braced if P.S. >20 otherwise shooter is -4 to strike
  • Book Reference: p.113, DB6


PH-21 Phase Beamer x2
Image
  • Range: 400'
  • Damage: 3D6 or 4d6 M.D.
  • Rate of Fire: single shots only
  • Payload: 10 shots per E-clip
  • Weight: 4 lbs.
  • Features: none
  • Modifiers: does not damage armor; does S.D.C. damage to S.D.C. creatures & M.D. to M.D.C. creatures and force fields
  • Book Reference: p.123, DB2


N-F40A Heavy Force Field
Image
M.D.C. by Location:
  • Force Field: 110
Weight: 15 lbs.
Modifiers: none
Features:
  • 8 hour duration per E-clip
Book Reference: p.122, DB2


PH-400 Heavy Phase Beamer (Attuned: can be phased to Bryke via "Fast Draw" ability)
Image
  • Range: 1,600'
  • Damage: 4D6 to a 10' AoE or 6d6 10'+ targets
  • Rate of Fire: single shots only
  • Payload: 60 shots per E-clip
  • Weight: 80 lbs.
  • Features: none
  • Modifiers: does not damage armor; does S.D.C. damage to S.D.C. creatures & M.D. to M.D.C. creatures and force fields
  • Book Reference: p.123, DB2


2 Punch Knives
Damage: 2D4 S.D.C. or M.D.C. if capable of causing M.D. with punches.
Note: Made of M.D.C. Materials. (M.D.C.: 100)


NE-700 Vulcan Mini-Gun
Image
  • Range: 1200'
  • Damage: 1d4x10 M.D. per shot or 4d6x10 M.D. per 6-round burst
  • Rate of Fire: Single shots or 6-round bursts only
  • Payload:
    • "Banana" magazine: 30 rounds (NE-003PC Plasma Cartridges)
    • Disintegrating ammo belt: 150 rounds
  • Weight: 140 lbs., 60 lbs. for an ammo drum
  • Features:
  • Modifiers: W.P. Heavy Military Weapons
    • P.S. of 26+, Robotic or Bionic P.S. 21+, or SN P.S. 18+: minimum P.S. required to use
    • P.S. of 20-25: -2 to strike & double reload time
    • P.S. of 20<: character unable to wield, -12 to strike even if it is braced
  • Book Reference: p.34, DB8

150 round belts x 20

Out of Phase Field
M.D.C. by Location:
  • Field Projector: 10
Weight: 5 lbs.
Modifiers: +1 to dodge (doesn't stack)
Features:
  • Can be worn over light armor only (>50 M.D.C.)
  • Turns the wearer intangible
  • Vulnerable to magic, psionics, & phase beamers
  • Battery-powered: 1 hour (or 20 use) total duration
Book Reference: p.124-125, DB2


Spacer Suit
Image
M.D.C. by Location:
  • Helmet: 30
  • Arms: 10 each
  • Legs: 10 each
  • Main Body: 20
Weight: 10 lbs.
Modifiers: -5% Movement penalty.
Features:
  • Integrated Oxygen Supply (1 hour duration)
  • Hook Ups for extra Oxygen tank and and Jet Pack/Grav Pack.
Book Reference: DB 2 pg120


Talisman of Armor of Ithan
Image
Talisman
Magic Features
  • As per the Armor of Ithan spell at 3rd level
  • Charges: 3
Book Reference: p.150, BoM


Talisman of Breathe without air
Image
Talisman
Magic Features
  • As per the Breathe without Air spell at 3rd level
  • Charges: 3
Book Reference: p.150, BoM


Talisman of Invisibilty: Simple
Image
Talisman
Magic Features
  • As per the Invisibility: Simple spell at 3rd level
  • Charges: 3
Book Reference: p.150, BoM


Talisman of Lightblade
Image
Talisman
Magic Features
  • As per the Lightblade spell at 3rd level
  • Charges: 3
Book Reference: p.150, BoM
Last edited by Bryke on Sun Jul 31, 2016 9:31 am, edited 2 times in total.
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