Bryke (Promethean Time Master)

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Bryke (Promethean Time Master)

Postby Bryke » Wed Jul 13, 2016 4:53 am

Player Name: Mykhael
YIM Handle:,

Character Name: Jaesyn Mykhael Bryke
Alias: Bryke
Race: Promethean
O.C.C.: Time Master
Alignment: Aberrant
XP Level: 4th
XP Points: 14,176 Updated 2/01/18 RT
Next Level @ XP: 21,001
Sentiments/Non-Humans: Noticeably agitated by anything to do with the Dominator race.
Disposition: Headstrong, Determined, Disciplined
Insanity: Homicidal Rage

I.Q.: 19
M.E.: 17
M.A.: 19
P.S.: 33 [Supernatural]
P.P.: 17
P.E.: 26 [Supernatural]
P.B.: 5
Speed: 21

P.P.E.: 236 +10/lvl
I.S.P.: 125 +10/lvl
S.D.C.: 634
H.P.: 155 +2d6/lvl
Age: 77
Sex: n/a
Height: 13’11”
Weight: 808 lbs.
Max. Encumbrance: 808 lbs.
Max. Carrying Weight: 1650
Max. Lifting Weight: 3300

Horror Factor: 10
Charm/Impress: -20%
Invoke Trust/Intimidate: 55%
Perception Bonus:

Tall even for a Promethean. Fit. Scar cut perfectly straight across eyes from temple to temple and another from right eyebrow down to left side of the jaw. Tattoos on approximately 87% of body.

Natural Abilities
Phased bodies: Prometheans are in a permanent state of “phase.” Damage from any M.D. source becomes S.D.C. and any damage from an S.D.C. source is halved.
Phased Teleportation: Prometheans can “step out of phase” and travel at incredible speeds in an intangible state. Concentration takes one melee round and is the only action that can be performed during that round. Range: One mile per level of experience. Chance of Success: 50% +4%/lvl| 71%
Sense Dimensional Anomalies: Can automatically detect rifts, dimensional envelopes and pockets, fourth-dimensional and Two-dimensional beings, astral travelers and the invisible energy essence of alien intelligences and entities. Range: One mile (1.6) or line of sight, whichever is less.
Ley Line Phasing: Equal to the ley line walker ability.
Doesn’t breathe air and are immune to radiation and normal heat, fire, cold, gases and disease. Can see in total darkness and have eagle-like normal vision.

Master Psionic
MindBlock Auto-Defense
Telepathy [4]
Empathy [4]
Total Recall [2]
Meditation [0]
Bio-Regeneration [6]
Telekinesis [varies]
Sixth-Sense [2]
Suppress Fear [8]
Astral Projection [8]
Enhance Reflexes [10] added @ lvl 4
D-Shift Ghost [50]
Fast Draw [4-80]
Spatial Distortion: Self [15]
Phase Warp: Displacement [25]

Spell Knowledge
Channels Temporal: [7ppe/action/lvl]|: 21
Channels Non-Temporal: [5ppe/action/lvl]|: 15
Armor of Ithan [10] - picked @ lvl 1
Chameleon [6] - picked @ lvl 2
Cleanse [6] - picked @ lvl 3
Mystic Fulcrum [5] - picked @ lvl 1
Dimensional Pocket [20 temporary, 140 permanent] - picked @ lvl 2
Dimensional Envelope [60 temporary, 380 permanent] - picked @ lvl 3
D-Phase [20] - picked @ lvl 1
Time Warp: Slow Motion [45+] - picked @ lvl 1
Double Paradox [95] 2 melee rounds per level - picked @ lvl 4
Stellar Navigation [8] 10 min per level - picked @ lvl 4

O.C.C. Skills
Language & Literacy: Promethean| 98%
Language & Literacy: Trade - 2| 98%
Language: Trade - 1| 98% +5%/lvl
Language: Trade - 4| 98% +5%/lvl
Lore: Demons & Monsters| 65% +5%/lvl
Math: Basic| 90% +5%/lvl
Math: Advanced| 90% +5%/lvl
Piloting: Space Fighter| 77% +3%/lvl
WP E-Pistol
HTH Martial Arts

O.C.C. Related Skills
Astrophysics:| 60% +5%/lvl
--Sense of Balance (67% +3%/lvl)
--Work parallel bars & rings (77% +3%/lvl)
--Back Flip (84% +3%/lvl)
--Basic Prowl ability (55% +5%/lvl)
--Basic Climb ability (50% +5%/lvl)
--Climb Rope/Rappel (73% +2%/lvl)

WP Heavy Mega Damage Weapons -- picked @ lvl 3

Secondary Skills
Astronomy & Navigation:| 55% +5%/lvl
Body Building & Weight Lifting

Combat Data
HTH Type: Martial Arts
Number of Attacks: 6
Initiative Bonus: +2
Strike Bonus: +3
Parry Bonus: +6
Dodge Bonus: +6
HTH Damage Bonus: +18, 5D6 SDC restrained, 4D6 MD full strength, or 1D4x10 power punch (counts as two melee attacks).
Bonus to Roll w/punch/fall/impact: +7
Bonus to Pull a Punch: +3
Bonus to Disarm: none
Body Flip/Throw: +3 (1D6 damage, victim loses initiative and one attack)

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

WP: Heavy Mega Damage Weapons
WP: E-Pistol

Saving Throw Bonuses
Coma/Death: 22%
Magic (varies): +12
Lethal Poison (14+): +6
Non-Lethal Poison (16+): +6
Insanity (12+): +1
Psionics (varies): +4
Horror Factor: +6
Last edited by Bryke on Wed Oct 18, 2017 10:10 pm, edited 50 times in total.
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Postby Bryke » Wed Jul 13, 2016 5:01 am

Bryke was captured as a juvenile, along with other budding Time Masters in his guild, by a female of the Dominator race, who sought them strictly because they were Promethean. She had her enthralled scientists torture the Prometheans to better understand the physical limitations of their race, and to reverse engineer the Promethean technology. During captivity, Bryke healed more quickly than the others after being tortured. When his regenerative abilities were discovered, they began to use his body to test the damage done by prototype weapons.

A harness was fitted to him that could systematically dampen his magic as well as any combination of his natural phase and psionic abilities. For centuries Bryke was often forced to engage in to-the-death combat. His defiant nature, and will to survive proved bothersome to the scientists in the long run, but stirred a secret admiration in his captress.

By the time a band of Cosmo Knights liberated Bryke, a millennium or so later, he was the only surviving member of his Time Master group, and was an accomplished gladiatorial combatant.

He wanted to stay with the Cosmo Knights, and even become one of them, but The Forge wouldn’t accept him, of course. Although the Knights admired his righteous indignation toward injustice, his obsessive anger and unbridled fury made him unfit to honor the code. The centuries of torture had etched a deep hatred and vehement anger toward many things. With no way to assist Bryke in changing his paradigm, they eventually escorted him home to Center. There he learned his guild had been scattered, and much of what he once knew had changed.

Now his greatest desire is to be accepted by The Forge and to become the first Promethean Cosmo Knight, something known to be impossible. Determined to prove he is worthy, he is looking to either join or create a team of champions to fight injustice.

...Like the floodwater of a broken damn, however, what can contain the fury of an unbridled temper...
Last edited by Bryke on Sat Jul 23, 2016 10:39 pm, edited 4 times in total.
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Equipment List

Postby Bryke » Sat Jul 30, 2016 2:48 pm

Utility Belt(s)
Draygon Hide Variable Laser Cannon
Draygon Hide VLC
VLC2.png (38.33 KiB) Viewed 1354 times

• Range: 4000 feet (1219 m)
• Damage: 1d6x10+6 MD
• Rate of Fire: Standard
• Payload: 10 Shots per clip, 100 with backpack, 30 per hip pack:
• Modifiers:

PH-21 Phase Beamer
Phase Beamer2.png
PH-21 Phase Beamer
Phase Beamer2.png (17.63 KiB) Viewed 1353 times

• Range: 400 feet (122 m)
• Damage: 3d6 sdc to sdc creatures, 4d6 MD to mdc creatures and force fields
• Rate of Fire: Equal to total number of hand to hand attacks
• Payload: 10 Shots
• Modifiers:

E-Cells: 3

Worn on Person
NE-BA-26 Special Body Armor
M.D.C. by Location
• Helmet: 50
• Main Body: 90
• Arms: 40 each
• Legs: 50 each
Modifiers: -10% to Prowl, Climb, Swim, or perform Acrobatics and similar physical skills

Armor's name
Draygon Hide 2.png
Draygon Hide Armor
Draygon Hide 2.png (9.99 KiB) Viewed 1353 times

M.D.C. by Location:
• Helmet: 50
• Arms: 30 each
• Legs: 45 each
• Main Body: 60/0
Modifiers: -5% to physical skills, -10% to prowl
Features: Standard, Fully Environmental, Invisible to Infrared

1 Mottled-Gray Hooded Cloak

Right Inner Pocket on Cloak
1 Hand Computer
1 Knapsack
1 Non-Secure Black Card: 9000

Acquisitions from Kruxxis
10 E-Clips specifically for the PH-400 Heavy Beamer (Edited 6/11/17 ~DSM)
N-F40A Heavy Force Field
• M.D.C.: 110
• Weight: 10 lbs.
• No movement penalties
• 8 hour duration per E-clip

PH-400 Heavy Phase Beamer
Weight: 80 lbs
Damage: 4D6 to a 10 ft radius, 6D6 to creatures of 10ft or taller, 6D6 to Force fields.
Range: 1,600 feet.
Payload: 60 shots.

2 Punch Knives
Damage: 2D4 S.D.C. or M.D.C. if capable of causing M.D. with punches.
Note: Made of M.D.C. Materials. (M.D.C.: 100)
Last edited by Bryke on Sun Jul 31, 2016 9:31 am, edited 2 times in total.
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