Bryke (Promethean Time Master)

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Bryke (Promethean Time Master)

Postby Bryke » Wed Jul 13, 2016 4:53 am

Player Name: Mykhael

Character Name: Jaesyn Mykhael Bryke
Alias: Bryke
Race: Promethean
O.C.C.: Time Master
Alignment: Aberrant
XP Level: 5th
XP Points: 29,501 Updated 2/01/19 DSM
Next Level @ XP: 32,001
Sentiments/Non-Humans: Noticeably agitated by anything to do with the Dominator race.
Disposition: Headstrong, Determined, Disciplined
Insanity: Homicidal Rage

I.Q.: 19
M.E.: 17
M.A.: 19
P.S.: 33 [Supernatural]
P.P.: 17
P.E.: 26 [Supernatural]
P.B.: 5
Speed: 21

P.P.E.: 246 +10/lvl
I.S.P.: 135 +10/lvl
S.D.C.: 634
H.P.: 162 +2d6/lvl
Age: Unknown
Sex: n/a
Height: 13’11”
Weight: 808 lbs.
Max. Encumbrance: 808 lbs.
Max. Carrying Weight: 1650
Max. Lifting Weight: 3300

Horror Factor: 10
Charm/Impress: -20%
Invoke Trust/Intimidate: 55%
Perception Bonus:

Tall even for a Promethean. Fit. Scar cut perfectly straight across eyes from temple to temple and another from right eyebrow down to left side of the jaw. Tattoos on approximately 87% of body.

Natural Abilities
Doesn't breathe air and are immune to radiation and normal heat, fire, cold, gases and disease. Can see in total darkness and have eagle-like normal vision.
Phased bodies: Prometheans are in a permanent state of “phase.” Damage from any M.D. source becomes S.D.C. and any damage from an S.D.C. source is halved.
Phased Teleportation: Prometheans can “step out of phase” and travel at incredible speeds in an intangible state. Concentration takes one melee round and is the only action that can be performed during that round. Range: One mile per level of experience. Chance of Success: 50% +4%/lvl| 71%
Sense Dimensional Anomalies: Can automatically detect rifts, dimensional envelopes and pockets, fourth-dimensional and Two-dimensional beings, astral travelers and the invisible energy essence of alien intelligences and entities. Range: One mile (1.6) or line of sight, whichever is less.
Ley Line Phasing: Equal to the ley line walker ability.
Doesn’t breathe air and are immune to radiation and normal heat, fire, cold, gases and disease. Can see in total darkness and have eagle-like normal vision.

Master Psionic
MindBlock Auto-Defense
Telepathy [4]
Empathy [4]
Total Recall [2]
Meditation [0]
Bio-Regeneration [6]
Telekinesis [varies]
Sixth-Sense [2]
Suppress Fear [8]
Astral Projection [8]
Enhance Reflexes [10] added @ lvl 4
Object Read [6] added @ lvl 5
D-Shift Ghost [50]
Fast Draw [4-80]
Spatial Distortion: Self [15]
Phase Warp: Displacement [25]

Spell Knowledge
Channels Temporal: [7ppe/action/lvl]|: 35
Channels Non-Temporal: [5ppe/action/lvl]|: 25
Armor of Ithan [10] - picked @ lvl 1
Chameleon [6] - picked @ lvl 2
Cleanse [6] - picked @ lvl 3
Mystic Fulcrum -- [5] - picked @ lvl 1
Dimensional Pocket -- [20 temporary, 140 permanent] - picked @ lvl 2
Dimensional Envelope -- [60 temporary, 380 permanent] - picked @ lvl 3
D-Phase -- [20] - picked @ lvl 1
Time Warp: Slow Motion -- [45+] - picked @ lvl 1
Double Paradox -- [95] 2 melee rounds per level - picked @ lvl 4
Stellar Navigation -- [8] 10 min per level - picked @ lvl 4
Carpet of Adhesion -- [10] picked @ lvl 5
Retro-Viewing -- [30] picked @ lvl 5 -- Range: Self Only. Duration: 1 min/lvl of exp. Saving Throw: Not applicable. Limitations: The spell caster can only see, not hear, events that occurred in a limited area, such as a specific room, vehicle or area. Can only see as far back into the past as 1 hr/lvl of exp. but only sees a few minutes of what actually transpired. The ability to glimpse a few minutes of past events. There is no sound, only visual images and only the spell caster can see the images. The wizard can look at any specific span of time desired. For example: It is six in the evening. A third level character can observe what happened in a specific room from only a few minutes ago to three hours ago. Thus he can can cast the spell to watch that ocurred between three o'clock and 3:03 or any selection of three minutes between 3:00 and 6:00.

O.C.C. Skills
Language & Literacy: Promethean| 98%
Language & Literacy: Trade - 2| 98%
Language: Trade - 1| 98% +5%/lvl
Language: Trade - 4| 98% +5%/lvl
Lore: Demons & Monsters| 70% +5%/lvl
Math: Basic| 95% +5%/lvl
Math: Advanced| 95% +5%/lvl
Piloting: Space Fighter| 80% +3%/lvl
WP E-Pistol
HTH Martial Arts

O.C.C. Related Skills
Astrophysics:| 65% +5%/lvl
--Sense of Balance (70% +3%/lvl)
--Work parallel bars & rings (80% +3%/lvl)
--Back Flip (87% +3%/lvl)
--Basic Prowl ability (60% +5%/lvl)
--Basic Climb ability (55% +5%/lvl)
--Climb Rope/Rappel (75% +2%/lvl)

WP Heavy Mega Damage Weapons -- picked @ lvl 3

Secondary Skills
Astronomy & Navigation:| 60% +5%/lvl
Body Building & Weight Lifting

Combat Data
HTH Type: Martial Arts
Number of Attacks: 6
Initiative Bonus: +2
Strike Bonus: +3
Parry Bonus: +6
Dodge Bonus: +6
HTH Damage Bonus: +18, 5D6 SDC restrained, 4D6 MD full strength, or 1D4x10 power punch (counts as two melee attacks).
Bonus to Roll w/punch/fall/impact: +7
Bonus to Pull a Punch: +3
Bonus to Disarm: none
Body Flip/Throw: +3 (1D6 damage, victim loses initiative and one attack)

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

WP: Heavy Mega Damage Weapons
WP: E-Pistol

Saving Throw Bonuses
Coma/Death: 22%
Magic (varies): +12
Lethal Poison (14+): +6
Non-Lethal Poison (16+): +6
Insanity (12+): +1
Psionics (varies): +4
Horror Factor: +6
Last edited by Bryke on Wed Jan 23, 2019 11:27 am, edited 65 times in total.
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Postby Bryke » Wed Jul 13, 2016 5:01 am

Captured early in life along with other budding Time Masters in his guild, by a female Dominator, Bryke was the subject of many experiments, and much torture.

A harness fitted to him that could systematically dampen his magic as well as any combination of his natural phase and psionic abilities - a little thing - held him captive for centuries and was forced to engage in to-the-death combat. His defiant nature, and will to survive proved bothersome to the scientists in the long run, but stirred a secret admiration in his captress.

By the time a band of Cosmo-Knights liberated Bryke, a millennium or so later, he was the only surviving member of his Time Master Warren, and was an accomplished gladiatorial combatant.

He wanted to stay with the Cosmo-Knights, and even become one of them, but The Forge wouldn’t accept him. Although the Knights admired his righteous indignation toward injustice, his obsessive anger and unbridled fury made him unfit to honor the code. The centuries of torture had etched a deep hatred and vehement anger toward many things. With no way to assist Bryke in changing his paradigm, they eventually escorted him home to Center. There he learned his guild had been scattered, and much of what he once knew had changed.

Now his greatest desire is to be accepted by The Forge and to become the first Promethean Cosmo Knight. Determined to prove he is worthy, he is looking to either join or create a team of champions to fight injustice.
Last edited by Bryke on Fri Nov 30, 2018 3:24 pm, edited 7 times in total.
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Equipment List

Postby Bryke » Sat Jul 30, 2016 2:48 pm

Worn on Person
NE-BA-26 Special Body Armor
N-F40A Heavy Force Field Acquisitions from Kruxxis

Qlu'Bar's Manica

1 Mottled-Gray Hooded Cloak
Right Inner Pocket on Cloak
• 1 Hand Computer
• 1 Non-Secure Black Card: 2,009,000

Utility Belt
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment: Draygon Hide Variable Laser Cannon
• Attachment: E-Cells: 3
• Attachment: 10 E-Clips specifically for the PH-400 Heavy Beamer Acquisitions from Kruxxis (Edited 6/11/17 ~DSM)
• Attachment: 2 Punch Knives Acquisitions from Kruxxis

Custom Thigh Holster (L)
PH-21 Phase Beamer

Custom Thigh Holster (R)
PH-21 Phase Beamer

Custom Harness
• Attachment:NE-700 Vulcan Mini-Gun

• Space: Out of Phase Field
• Space: 3 Batteries
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:

D-Envelope/Personal Quarters/Landing Pad/Center

Heavy Duty Weapons Rack
• Space: PH-400 Heavy Phase Beamer (Attuned: can be phased to Bryke via "Fast Draw" ability with one loaded full clip)
• Space: NE-700 Vulcan Mini-Gun
• Space:
• Space:

150 round belts x 20

Secure Universal Card: 13,333,947 Credits (RT 3/29/19) (Attuned: can be phased to Bryke via "Fast Draw" ability)

Gear Stats

NE-BA-26 Special Body Armor
M.D.C. by Location
• Helmet: 50
• Main Body: 90
• Arms: 40 each
• Legs: 50 each
Modifiers: -10% to Prowl, Climb, Swim, or perform Acrobatics and similar physical skills
  • HUD Visor
  • Laser Distancer & Targeting
  • Optics Enhancement
  • Mini Radar/Sonar
  • Integrated Sensor Pod
  • Advanced Communications Package
  • Identification Package

Qlu'Bar's Manica (Attuned: can be phased to Bryke via "Fast Draw" ability)
Unique Enchanted Manica
M.D.C. by Location:
  • Arms: 200 each
Weight: 40 lbs.
Modifiers: -5% to skills that require fine manipulation.
  • Strength Enhancement: +10 to PS.
  • Cosmic Armor (As per spell at 4th level) 3/day (DB: 13 FotTG pg 120)
  • Targeted Deflection (As per the spell at 4th level) 3/day (BoM pg 114)
  • Hardened Knuckles: +1D6 Damage to punches.
Not valid for any setting but Phase World!

Draygon Hide Variable Laser Cannon
Draygon Hide VLC
VLC2.png (38.33 KiB) Viewed 2352 times

• Range: 4000 feet (1219 m)
• Damage: 1d6x10+6 MD
• Rate of Fire: Standard
• Payload: 10 Shots per clip, 100 with backpack, 30 per hip pack:
• Modifiers:

PH-21 Phase Beamer (X2 - one on belt, one on thigh)
Phase Beamer2.png
PH-21 Phase Beamer
Phase Beamer2.png (17.63 KiB) Viewed 2351 times

• Range: 400 feet (122 m)
• Damage: 3d6 sdc to sdc creatures, 4d6 MD to mdc creatures and force fields
• Rate of Fire: Equal to total number of hand to hand attacks
• Payload: 10 Shots
• Modifiers:

N-F40A Heavy Force Field
• M.D.C.: 110
• Weight: 10 lbs.
• No movement penalties
• 8 hour duration per E-clip

PH-400 Heavy Phase Beamer
Weight: 80 lbs
Damage: 4D6 to a 10 ft radius, 6D6 to creatures of 10ft or taller, 6D6 to Force fields.
Range: 1,600 feet.
Payload: 60 shots.

2 Punch Knives
Damage: 2D4 S.D.C. or M.D.C. if capable of causing M.D. with punches.
Note: Made of M.D.C. Materials. (M.D.C.: 100)

NE-700 Vulcan Mini-Gun
  • Range: 1200'
  • Damage: 1d4x10 M.D. per shot or 4d6x10 M.D. per 6-round burst
  • Rate of Fire: Single shots or 6-round bursts only
  • Payload:
    • "Banana" magazine: 30 rounds (NE-003PC Plasma Cartridges)
    • Disintegrating ammo belt: 150 rounds
  • Weight: 140 lbs., 60 lbs. for an ammo drum
  • Features:
  • Modifiers: W.P. Heavy Military Weapons
    • P.S. of 26+, Robotic or Bionic P.S. 21+, or SN P.S. 18+: minimum P.S. required to use
    • P.S. of 20-25: -2 to strike & double reload time
    • P.S. of 20<: character unable to wield, -12 to strike even if it is braced
  • Book Reference: p.34, DB8

150 round belts x 20

Out of Phase Field
M.D.C. by Location:
  • Field Projector: 10
Weight: 5 lbs.
Modifiers: +1 to dodge (doesn't stack)
  • Can be worn over light armor only (>50 M.D.C.)
  • Turns the wearer intangible
  • Vulnerable to magic, psionics, & phase beamers
  • Battery-powered: 1 hour (or 20 use) total duration
Book Reference: p.124-125, DB2
Last edited by Bryke on Sun Jul 31, 2016 9:31 am, edited 2 times in total.
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