Spells & Descriptions

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Spells & Descriptions

Postby Consumer » Sat Oct 24, 2015 3:26 pm

Here will be posted the descriptions and basic rules for spells that PC's have.

Use the following template:

Code: Select all
[b]Spell Name[/b] [size=85](Book/Pg #)
• Range:
• Damage: [color=red]Delete if not applicable[/color]
• Duration:
• Saving Throw:
• P.P.E.:
[u]Effect:[/u] [color=red]Make it a simple as possible while being complete.[/color][/size]
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Re: Spells & Descriptions

Postby Bryke » Wed May 18, 2016 1:56 pm

Anti-Gravity Flight (Dimension Book 13: Fleets Of the Three Galaxies(FOTG)/Pg 119)
• Range: Self or one other, or an object, platform or vehicle, by touch or up to 10 feet (3 m) away.
• Duration: Ten minutes per level of the spell caster.
• Saving Throw: Standard when applicable.
• P.P.E.: Thirty-Five P.P.E. when used on a living being under 20 feet (6.1 m) tall, 60 when used on a vehicle, space fighter or shuttlecraft no larger than 100 feet (30.5 m) long; larger targets are not possible.
Effect:Limited to one individual, small fighter or shuttlecraft per spell cast, but may also be cast on ordinary cars and engineless platforms to give them flight capabilities. Anti-Gravity Flight can be used to fly silently through an atmosphere (and space without an engine or jet propulsion, hug the ground or sides of buildings (often escaping detection by broad radar systems), to stop from falling, hover in midair (any altitude), and otherwise float above the ground, as well as slip the bonds of a planet's gravitational pull to get into outer space and fly through space or get to a spacecraft. The spell caster, or other sentient being who is the recipient of this magic, controls the speed and direction of travel as well as the altitude.

Speed in an atmosphere: 70 mph (112 km).

Speed in space: 100 mph (160 km).

Bonus: The spell also provides the equivalent skill and bonuses of the Zero Gravity Movement and Combat skill at 85% proficiency.
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Re: Spells & Descriptions

Postby Bryke » Wed May 18, 2016 2:14 pm

Time Slip (Book of Magic/Pg 114)
• Range: Self
• Duration: Half a Melee round (7 seconds)
• Saving Throw: None
• P.P.E.: 20
Effect:The invocation momentarily suspends time, enabling the spell caster to slip seven seconds into the future. The mage can move forward seven seconds while all around him are caught in the past. The magic is suct that the charazcter can not physically hurt any living creature, but can move about the physcical environment, open doors, grab an item, run, etc. The effect will appear, to others as if the character disappears for an instant and then suddently reappears a few seconds later. all around him lose two attacks that melee round, but the mystic retains all of his. The time slip is ideal for a quick escape. NOTE: Whatever actions the sorcerer takes within the seven seconds are unseen and unknown to the other characters.
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Re: Spells & Descriptions

Postby Bryke » Wed May 18, 2016 2:17 pm

Tongues (Book of Magic/Pg 114)
• Range: Self or others by touch.
• Duration: 3 minutes (12 melees) per level experience.
• Saving Throw: None
• P.P.E.: 12
Effect:The magic enables the character to perfectly understand and speak all spoken languages; 98% proficiency. An understanding of written languages is not provided by this magic. See the Eyes of Thoth
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Re: Spells & Descriptions

Postby Bryke » Wed May 18, 2016 2:29 pm

Invisibility (Superior) (Book of Magic/Pg 116)
• Range: Self or One other by touch.
• Duration: Three minutes (12 melees) per level of experience.
• Saving Throw: None
• P.P.E.: 20
Effect:A powerful incantation that makes the spell caster invisible to all means of detection. Ordinary vision, infrared, ultraviolet and other optics, heat, motion detectors, and even an animal's sense of smell, can NOT locate the invisible person. No footprints are made, and little sound (prowls at 84%). The magic is broken only if the character makes a hostile move, or engages in combat/attacks. At that instant, he becomes completely visible. NOTE: The invisible character is not ethereal and can not walk through walls; he must still use a door. The act of forcing open a door or window, picking a lock, tapping somebody, accidentally bumping somebody, or accidentally getting shot or hurt, is not considered an act of aggression or combat, so invisibility is maintained.
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Re: Spells & Descriptions

Postby Bryke » Wed May 18, 2016 2:42 pm

Chameleon (Book of Magic/Pg 93)
• Range: Self or Others by touch
• Duration: 4.5 minutes (18 melees) perlevel of spell caster.
• Saving Throw: None
• P.P.E.: 6
Effect: This spell enables the enchanted character(s) to seemingly alter the color and pattern of his clothes and physical body, enabling him to blend into the surrounding environment and disappear from sight. Movement destroys the effectiveness of this magic. the character is 90% undetectable if unmoving. 70% undetectable if moving 2 feet (0.6m) per melee round or slower. 20% undetectable if moving 6 feet (1.8m) per melee round. Totally ineffective if moving any faster. This spell is effective against normal vision, see the invisible and most optic systems. A thermo-imager is likely to reveal the character, especially if he is hiding ina acold environment. However, if the air temperature or a machine he is hiding against is around the same temperature or a machine he is hiding against is around the same temperature as his body temperature (within five degrees), the character is concealed even from it.
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