ROLL 20 Game Schedule & Policies

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ROLL 20 Game Schedule & Policies

Postby Augur » Thu Oct 27, 2016 7:52 pm

Roll 20 Game Schedule

Rules of Thumb
  • The first hour is mostly concerned with addressing technical issues, getting all the players together, and the like.
  • I only cancel the game if there are less than four players at 8pm.
  • We play until 11 PM or Midnight, schedule depending.


Session 0: discussion regarding setting, mechanics, player & GM expectations, etc.

  • Game Slot #1: HU2G: Resurrection; 2nd Saturday of each month.
  • Game Slot #2: Rifts: Humble Origins; 3rd Saturday of each month.
  • Game Slot #3: Palladium Fantasy: The Eastern Territories; 4th Saturday of each month.

    January 2020
  • Battletech: A Time of War; Session 0 is on January 11th
  • Rifts: Humble Origins; Session 0 is on January 18th
  • Palladium Fantasy: The Eastern Territories; Session 0 is on January 25th

    February 2020
  • Battletech: A Time of War; Session 1 is on February 8th
  • Rifts: Humble Origins; Session 1 is on February 15th
  • Palladium Fantasy: The Eastern Territories; Session 1 is on February 22nd

    March 2020
  • Battletech: A Time of War; Session 2 is on March 14th
  • Rifts: Humble Origins; Session 2 is on March 21st
  • Palladium Fantasy: The Eastern Territories; Session 2 is on March 28th

    April 2020
  • Battletech: A Time of War; Session 3 is on April 11th (insufficient players)
  • Rifts: Humble Origins; Session 3 is on April 18th
  • Palladium Fantasy: The Eastern Territories; Session 3 is on April 25th

    May 2020
  • Battletech: A Time of War; Session 3 is on May 9th (insufficient players, campaign cancelled)
  • Rifts: Humble Origins; Session 5 is on May 16th
  • Palladium Fantasy; Session 5 is on The Eastern Territories Rescheduled for May 30th due to platform technical difficulties.

    June 2020
  • HU2G: Resurrection; Session 0 is on June 13th
  • Rifts: Humble Origins; Session 6 is on June 20th
  • Palladium Fantasy: The Eastern Territories; Session 6 is on June 27th

    July 2020
  • HU2G: Resurrection; Session 1 is on July 11th
  • Rifts: Humble Origins; Session 7 is on July 18th
  • Palladium Fantasy: The Eastern Territories; Session 7 is on July 25th

    August 2020
  • HU2G: Resurrection; Session 2 is on August 8th
  • Rifts: Humble Origins; Session 8 is on August 15th
  • Palladium Fantasy: The Eastern Territories; Session 8 is on August 22nd

    September 2020
  • HU2G: Resurrection; Session 3 is on September 12th
  • Rifts: Humble Origins; Session 9 is on September 19th
  • Palladium Fantasy: The Eastern Territories; Session 9 is on September 26th

    October 2020
  • Halloween Special: Arkham Horror--Saturday, October 24th (Tabletop Simulator via Steam & Discord)


    December 2020
  • Christmas Special: Dead of Winter--Saturday, December 12th (Tabletop Simulator via Steam & Discord)

ALL TIMES ARE POSTED IN CST.
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Re: ROLL 20 Game Schedule

Postby Augur » Fri Apr 28, 2017 6:41 am

Augur's Roll 20 Policies

  1. Make sure you have a mic! Webcams are entirely optional, but it's always fun to see one another's faces when the unexpected occurs.
  2. Attending a full session will earn you either 2 Bennies, 2 XP, or 1 Benny and 1 XP in Palladium games. Other systems will vary.
      2.1) If you don't play a full session, you can choose either 1 Benny or 1 XP, but won't receive both. Other systems will vary.
  3. When a player reaches a new experience level, he can either:
    1. Roll-up a new character or
    2. Tweak the pre-gen he's already playing, level it up, and claim it as his own (permanently).
    3. Once "leveled up" a player can create his own character--instead of playing the pre-gen with which new players (sometimes) start.
    4. Character creation will be per standard EU rules (forum die-rolled attributes, etc.).
    5. Character class restrictions will vary according to the game setting, but will be posted.
  4. Bennies!
      Bennies are tracked by player in the Master Benny Ledger.
    • See the Benny Menu for Benny use between sessions.
    • Use the Benny Marketplace for between session Benny transactions.
    • Benny use during session, is limited to:
      • (1 Benny) Automatic Critical Success (includes skill rolls, combat actions, scroll study, tinkering attempt, etc.)
      • (3 Bennies) Deus ex machina (Ex post facto Bennies expenditure for one Automatic Critical Success as above.)
    • Unspent Bennies are tied to the player, not the character.
  5. All players on EU (regardless of Patron status) are welcome to play, but patrons have priority access according to their tier.


A player might ask himself Hey, how is it decided which games continue and which get voted on?

I'm glad you asked, hypothetical player! When, in the course of game nights, I do not have sufficient players present on a given game night to continue the campaign, I call off that game session and put that game slot up for a vote. This is why the Robotech campaign went on the backburner and PFRPG got its chance to shine.


Definitions of Terms re: Character Restrictions:
  • 1st Level Players: Players new to a given Roll 20 game.
  • Leveled Players: Players who have earned sufficient XP in a given game and who have character options from which to choose--see policy 3 in the above post.
  • Players who have earned 3/3 XP will be known as 2nd Level Players; those who have earned 6/6 XP will be known as 3rd Level Players, and so on.


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Re: ROLL 20 Game Schedule & Policies

Postby Augur » Fri Apr 27, 2018 7:16 am

Movement in Palladium

Here's the formula:
SPD x 20 = yards per minute
x 3 = feet per minute
divided by 4 (melees per minute) = feet per melee
divided by APM = max. possible feet run per action

Shortened Version
SPD x 15 = feet run per melee divided by APM = max. possible feet run per action

Calculate your movement and include this on your character sheets for easy reference, it will assist you in knowing how far/fast you can move on Roll 20 maps.

A word on practical movement
Mind you, the calculation above denotes a character's maximum running speed. Walking speed is nowhere near that fast.
Anytime you attempt to prowl, you gotta move slowly and cautiously as per the skill description.
R:UE wrote:Prowl: This skill helps the character to move with stealth; quietly, slowly, and carefully. Techniques include balance and footing, short steps and pacing, weapon positioning, prone positions for low visibility, and crawling. A failed Prowl roll means that the character has been seen or heard. If the Prowl roll is successful, then the character is not seen or heard and may make a sneak attack.

In play, that usually means walking = 1/2 top speed, and prowl is half of that...I apply penalties to skill (prowl) checks if the character isn't moving slowly and cautiously, so moving slowly while prowling is advisable.
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