Player Name: Lindsy
YIM Handle: lwhiting_01
Character Name: Fulger Dé Brighid Taranaich
Alias: Oculus the Tyrant Eye
Race: Cyclops
O.C.C.: Scathach Druid
Alignment: Scrupulous
XP Level: 5
XP Points: 24.425 (10/01/2019 - Rogue Trader)
Next Level @ XP: 24,001
Sentiments/Non-Humans: Hasn't met any repentant supernatural evil; kills on sight and gives all else equality in the wheel of life.
Sentiments/NGR:Treats the same manner they treat him. Sad that with such knowledge they lack generosity and the wisdom of community without.
Disposition: Stern, thoughtful, even tempered, sometimes arrogant.
Insanity: Psychosis: Reborn. Was previously the Miscreant alignment, where he was a brutal individual among the Blood Druids. His past catches up to him at times in his travels as well as haunts him.
ATTRIBUTES
I.Q.: 13
M.E.: 7
M.A.: 12
P.S.: 27
P.P.: 14
P.E.: 19
P.B.: 5
Speed: 7
PHYSICAL DATA
P.P.E.: 109
M.D.C.: 66 (Heals at 2d4 MDC per 24 hours)
Age: 119
Sex: Male
Height: 15' 7"
Weight:757 pounds
Description: Olive skinned giant with one large eye centered on his head with full black braided and knotted hair.
Racial Abilities
Enhanced/Bionic strength
Horror Factor: 11
Nightvision 60'' (see in total darkness).
Good hearing and vision.
Impervious to Lightning/electricity(Including MDC magic and electricity;no damage).
Resistant to energy(laser, fire, etc; half damage).
Magic and psionics do full damage except if energy, then half.
Natural Abilities
Perception: 24%
Charm/Impress: --
Invoke Trust/Intimidate: --
Max. Encumbrance: 454.2 pounds
Max. Carrying Weight: 908.4 pounds
Max. Lifting Weight: 1816.8 pounds
Max. Jumping Ability: 14" high, 29' length
Special Abilities
--The creation and use of magic herbs of all kinds
Meditation: One hour of meditation restores ten(10) PPE; must be a full hour.(Restore 5 P.P.E per full hour of sleep.)
Cyclops' Lightning Shafts (magic): Four types of MDC javelins and two arrows.
Javelins: Light: 1d4x10, Medium: 1d6x10, Heavy: 2d6x10, Mega: 4d6x10.
-Javelins appear to be crooked rods pointed at both ends and range from six to ten feet long.
-Magically enhanced throwing range is 1,000". (Cyclops throw Lightning Javelin's twice as far.: 2,000".)
Arrows: Light: 1d4x10, Heavy 1d6x10.
-Appear like crooked rods similar to the javelins.
-Can be designed for any type of bow be it short, long bow or crossbows.
-Range is 200" more than normal weapon; 600" more fired by Cyclops.
O.C.C. Skills
Mystic Herbology -- 40% (+5%)
Identify Plants and Fruits -- 50% (+5%)
Wilderness Survival -- 55% (+5%)
Land Navigation -- 58% (+4%)
Boat Building -- 55% (+5%)
Carpentry -- 55% (+5%)
Cook -- 65% (+5%)
Mathematics: Basic -- 75% (+5%)
Language: English -- 74% (+3%)
Language: Gobblely -- 122% (+3%)
Language:Troll/Giantese -- 107% (+3%)
Language: Dragonese/Elven -- 99% (+3%)
Language: Russian -- 74% (+3%)
Language: Euro -- 74% (+3%)
Horsemanship -- 62%/42% (+4%)
Pilot: Sail Types -- 85% (+5%)
Pilot: Motorboat, Race & Hydrofoil -- 80% (+5%)
Pilot: Boats: Ships/Seamanship (Sailing ships) -- 70% (+5%)
--Sewing -- 55% (+5%)
--Rope Work -- 45% (+5%)
Body Building
Boxing
O.C.C. Related Skills
Law(General) -- 60% (+5%)
Gardening -- 53% (+4%)
Public Speaking -- 30% (+5%)
Intelligence -- 44% (+4%)
W.P. Sword (Level 1)
Research -- 50% (+5%) (Level 1)
Secondary Skills
Performance -- 30% (+5%)
Climbing -- 60% (+5%)
--Rappelling -- 45% (+5%)
Prowl -- 45% (+5%)
Gymnastics
--Sense of balance -- 63% (+5%)
--Work parallel bars & rings -- 69% (+3%)
--Back Flip --76% (+2%)
--Rappel -- 66% (+2%)
Lore: Fairies & Creatures of Magic -- 30% (+5%) (Level 1)
Lore: Demons & Monsters -- 35% (+ 5%) (Level 1)
Combat Data
HTH Type: Martial Arts
Number of Attacks: 5
Initiative Bonus: +1
Strike Bonus: +2
Parry Bonus: +5
Dodge Bonus: +5
HTH Damage Bonus: +12
Bonus to Roll w/Punch: +8
Bonus to Pull a Punch: +3
Bonus to Disarm: +0
Other: +1 to strike with lightning weapons.
-Karate and any hand strike/punch.
-Karate-style kick(2d6 damage)
--Any Foot Strike except Leap Kick
Knockout: Natural 20 (1d6 melees)
Power Punch: 2x damage or 1d4 MDC (2APM)
Power Kick: 2x damage or 1d4 MDC (2APM)
Power Headbutt: 2x damage or 1d4 MDC (2APM)
Kick: 2D4, Knee: 1D6
Body flip/throw: 1D6 damage, victim loses initiative and one attack.
Body Block/Tackle, Body Flip: 1D6
Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost
W.P. Archery -- +2 strike, +1 disarm, +1 parry.
W.P. Targeting -- +2 strike with thrown
W.P. Blunt -- +2 strike & parry
W.P. Spear -- +2 strike & parry & +1 thrown
W.P. Shield -- +2 parry
W.P. Energy Rifle -- +1 strike
W.P. Sword -- +2 strike & +1 Parry
Saving Throw Bonuses
Horror Factor: +2
Coma/Death: +8%
Magic (varies): +4
Lethal Poison (14+): +7
Non-Lethal Poison (16+): +7
Insanity (12+): -1
Psionics (15+): -3
Possession/Battle of wills/mind control(drugs, magic, psionic): -1
Illusions: -2
Special: +3 vs fairy magic, food & drink, unwanted magic potions and foods.