Fitzpatrick (Human Combat Cyborg)

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Fitzpatrick (Human Combat Cyborg)

Postby Fitzpatrick » Wed Apr 22, 2015 2:49 pm

Player Name: Donald
YIM Handle: Deadlysinsation

Character Name: Fitzpatrick
Alias: Fitz
Race: Human
O.C.C.: Combat Cyborg
Alignment: Aberrant
XP Level: 3
XP Points: 7,251 (Major Arcana - 10/9/15)
Next Level @ XP: 8,401
Sentiments/Non-Humans: Many of them are touchy about their origins, bitter about their misgivings. Many live on the past and that is alright with me, gives me good comedic material to work with. Quite a few are really cool, but many are stuck on the bad.
Sentiments/Coalition: Arrogant pricks who think they have the right to rule the world. Some of their ideas have merit, but they are quiet messed up in the head for their methods. Though it seems they are touchy about their past.
Disposition: A jester who is as apt to shoot you as crack a joke at you. Sees humor in dark and light matters alike.
Insanity: Obsession (Oral fixation of cigar) linked to Homicidal rage without obsession (Can not pull punches or dodge, does +1D6 on physical attacks)

I.Q.: 27
M.E.: 20
M.A.: 15
P.S.: 24 (Bionic--Robotic P.S.)
P.P.: 18 (Bionic)
P.E.: NA (Bionic)
P.B.: 10 (Cosmetics)
Speed: 132 (Bionic, 120MPH/192KM)

M.D.C. By Location:
    Head: 60/60
    Main Body: 180/180
    Left Upper Arm: 47/47
    Right Upper Arm: 47/47
    Left Forearm: 33/33
    Right Forearm: 33/33
    Left Hand: 33/33
    Right Hand: 33/33
    Left Leg: 60/60
    Right Leg: 60/60
    Left Foot: 13/13
    Right foot: 13/13
Age: 45 year old male prior to Cyborg Reconstruction, 3 years (Counting from his Cyborg Rebirth)
Sex: Male
Height: 8’7”
Weight: 990 lbs.
Description: A living, sentient tank. Over 90% Cyborg, his human face is hidden behind a mask many would think is his actual ‘borg face.

Natural Abilities
Perception Bonus: +0
Invoke Trust/Intimidate: 35%
Max. Encumbrance: 594 lbs.
Max. Carrying Weight: 700 lbs.
Max. Lifting Weight: 1400 lbs.
Max. Jumping Ability: 12' high, 24' across--add 20% with running start

Bionics & Cybernetics
Left Eye
Mechanical Eyes with Polarized Filters
Multi-Optic Eye
•Telescopic (4-8x30 | 6000')
•Macro Lens (2x-20x | 3')
•Passive Nightvision (2000')
•Thermal Imaging (2000')
•Targeting Display (+1 Strike with Ranged)

Right Eye
Mechanical Eyes with Polarized Filters
Clock Calander

Left Ear
Amplified Hearing
Built-in Radio Receiver & Transmitter Headjack
• 20 mile range

Right Ear
Amplified Hearing
Left Arm
Weapon Rod: Electric Rod
Right Arm
Pneumatic Punching Jackhammer Arm
• Damage: 2d4 M.D.C. + Punch Damage (2d4 + 1d6 + 2 M.D.C. with Jackhammer)
• Notes: +1 Initiative, +2 Disarm, +1 APM

Left Hand
Particle Beam
• Damage: 6d6+6 M.D.C
• Range: 300'
• Notes: Comes with built in E-clip port
Laser Utility Finger
• Damage: 1d6 S.D.C. or 3d6 S.D.C.
• Range: 50'
• Notes: 12 blasts per 30 min charge. Unlimited if tied to nuclear power source.

Right Hand
Garrote Wrist Wire (Hidden)
Retractable Knuckle Blades
• Damage: 2d4+1d6+2 M.D.C.
• Notes:

Bionic Booster Jets
• Increases: Can do assisted jump of 20ft high and 30ft across
• Note: Built into both feet and legs for assisted jump capabilities

Cyber-Nano-Robot Repair Systems
• 2/2 Repairs (up to 40 M.D.C.) Remain


O.C.C. Skills
Language: American - 109%
Language: Europe -- 89% (+3%)
Basic Mechanics -- 63% (+5%)
General Repair and Maintenance -- 73% (+5%)
Land Navigation -- 72% (+4%)
Pilot: Tanks and APCs -- 62% (+4%)
Pilot: Jet Packs -- 73% (+4%)
Radio: Basic -- 78% (+5%)
Sensory Equipment -- 63% (+5%)
Weapon Systems -- 68% (+5%)
Climbing -- 73% (+5%)
W.P. Grappling Hook
W.P. Energy Rifle
W.P. Heavy MD
W.P. Energy Pistol
H2H: Expert

O.C.C. Related Skills
Intelligence -- 53% (+4%)
Combat Driving
Prowl -- 38% (+5%)
• Sense of Balance -- 69% (+3%)
• Work Parallel Bars and Rings -- 79% (+3%)
• Backflip -- 87% (+2%)
• Climb Rope/Rappel -- 77% (+2%)

Basic Electronics -- 43% (+5%, 1st Level)

Secondary Skills
Computer Operation -- 63% (+5%)
Sing -- 68% (+5%)
Electronic Countermeasures -- 53% (+5%)
W.P. Quick Draw

Combat Data
HTH Type: Expert
Number of Attacks: +5
Initiative Bonus: +1
Strike Bonus: +4
Parry Bonus: +6
Dodge Bonus: +6
Bonus to Roll w/Punch: +5
Bonus to Pull a Punch: +3
Bonus to Disarm: +2
H2H bonus: +9
Restrained Punch: Player decides, one point, half damage, or no damage.(pg 346)
Full Strength Punch: 1D4 + 9 S.D.C
Power Punch: 1 M.D. (counts as 2 APM)

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

W.P. Quick Draw (+1 to initiative)
W.P. Grappling Hook (+1 to strike)
W.P. Energy Rifle (+1 to strike)
W.P. Heavy MD (+1 to strike)
W.P. Energy Pistol (+1 to strike)

Saving Throw Bonuses
Coma/Death: +0
Magic (12+): +0
Lethal Poison (14+): +0
Non-Lethal Poison (16+): +0
Insanity (12+): +0
Psionics (15+): +3
Possession (15+): +5
Last edited by Fitzpatrick on Fri May 22, 2015 2:16 pm, edited 28 times in total.

Re: Fitzpatrick (Combat Cyborg, WIP)

Postby Fitzpatrick » Wed Apr 22, 2015 2:51 pm

Last edited by Fitzpatrick on Thu Apr 23, 2015 10:22 pm, edited 2 times in total.

Re: Fitzpatrick (Combat Cyborg, WIP)

Postby Fitzpatrick » Sat Apr 25, 2015 11:01 pm

Background Story

Gunfire rages through the dark battlefield. Dawn had quickly turned to dusk, and the red sun could barely be seen filtering through the smoking clouds of war. Bodies lay sprawled across the deadly badlands as an extermination squad moves through. The battle had turned from warfare, to systematic killing after only a few hours. The targeted company finding themselves outmatched by the seasoned contractors from the north-western parts.

“Hey, boys, looks like the last of these troublesome mercs are holed up in that house!” A tall man says with a smile ”Let’s go see if they got dinner prepared for us.” He finishes as a few of the men around him chuckle as they all begin heading towards the last building in the compound.

When he reaches the door, he looks to the man behind him and shrugs, firing a volley of fire from his Spitfire and within seconds, sounds of confusion and anger can be heard from within. He storms into the room, only to be met with a barrage of gunfire, seemingly bouncing off his and his comrade’s armor as they storm into the first room. An explosion suddenly deafens him and his eyes go black. He can hear the gunfire come to an end, then he can hear his buddies calling to him.

He feels them pick him up, and carry him to their transport then everything goes black. He awakens in a very bright room, surrounded by men in white coats. “Charles Fitzpatrick, how are you feeling?” the man asks and all he could do is laugh

”Depends, did we get dinner? And which of those ponies tossed that grenade?” Fitzpatrick asks, not realizing the gravity of the situation, or maybe not caring.

The doctor coughs before nodding ”Slight shock it seems. Charles, you lost both of your legs during that blast. The reason-“

”Hold the fuck on, Doc, my legs are” He pauses and looks down the table, he sees nubs and countless scars rippling his thighs, he just laughs ”Guess my new callsign will be Nub the Mercenary” He jests as the Doctor waves him off.

”That is why you are here. You have been with the company for a long time, and as such, should you accept it, Cyborg Reconstruction has been paid for." He finishes and Fitzpatrick lays his head back down, closing his eyes and thinking.

He looks back to the doc and smiles "Sure Doc, Call me the Terminator!" he laughs, remembering the name from something he found awhile back, the doc shakes his head and without another word puts him under.

The procedure was painful, long and agonizing. Even being put under a heavy dosage, Fitzpatrick could not fight the pain for long, a pain that soon consumed him. He wasn't sure how long he was out, but he awoke in a different room, on a different platform surrounded by the same doctors.

"What's the word, am I a borg? Is resistance futile?" he asks, but he can hear it in his voice. He doesn't even wait for the doctors to answer as he sits up and looks down at his new body, a small smile appears on his devious face "Now this, this is cool." He admits and within days he seems accustomed to his new body and he is put right back into work.

Armed with a new railgun, new Borg armor, but the same company, Fitz grins as he fires his weapon in a volley "Time to trim the weeds, boys!" he yells but doesn't receive the same laugh he did before. It isn't long before the men he had grew accustomed to, slowly started to isolate him.

To Different. They said. Almost like the ponies they were being hired to hunt, it wasn't a year after his Borg Rebirth that Fitz had left the company, on relatively good terms considering the amount of money they invested into him. He traveled the badlands, traversed through sparsely populated towns doing the odds jobs only a Borg could do, but even through it all, he was still wearing his devious grin. As if thinking of the next snappy comeback or opening catchphrase to say during battle.

He did miss the company of fellow mercs, and after a few years traveling from town to town alone, he began to look for an actual group that would hire or take on a Borg such has himself. He wasn't doubtful about finding work, just stability... Then again, stability is for the fragile and Fitz was anything but.

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