Fizzle (PFRPG, Gnome Wizard)

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Fizzle (PFRPG, Gnome Wizard)

Postby Fizzle » Thu Mar 12, 2015 10:25 pm

Player Name: Günther
YIM Handle:

Character Name: Harpo Blingdenstone
Alias: Fizzle, Dazzle - anything a mage would consider derogatory.
Race: Gnome
O.C.C.: Wizard
Alignment: Anarchist
XP Level: 1st
XP Points: 1,126 (June 1, 2015, Netosa)
Next Level @ XP: 2,240
Racial Hostilities: Filthy, no good wolfen... nearly as terrible as giants! Although they somehow manage to smell worse than dwarves.
Sentiments/Western Empire: No practical experience. Let's face it, nobody can possibly be as despicable, filthy, and wretched as giants... or wolfen.
Sentiments/Dominion of Man: Quite the seat of power; a way-point in his quest for greatness!
Disposition: A despotic and quirky aberration of a gnome with delusions of grandeur. If anything, he's at least enduring in his quest for power. His cowardice spurs him to necessary socialization - why venture alone when one can be so easily punted?
Insanity: Compulsive Liar - Obsessed with secrecy, even blatantly obvious facts are lied about when confronted. He feels obscuring his identity gives him precious privacy.

I.Q.: 10
M.E.: 12
M.A.: 11
P.S.: 9
P.P.: 19
P.E.: 22
P.B.: 15
Speed: 9| Dig: 4

P.P.E.: 101
H.P.: 27
S.D.C.: 3
Age: 28
Sex: Male
Height: 2'
Weight: 45 lbs
Description: Hardy and surprisingly stoic for a gnome, his twinkling eye's and alabaster hair are usually kept hidden beneath layers of brightly died cloth - and a dark, featureless clay mask.

Racial Abilities
Nightvision: 90'
Underground Tunneling--30% (+5%)
Underground Architecture--20% (+5%)
Underground Sense of Direction--20% (+5%)

Natural Abilities
Perception Bonus: --
Charm/Impress: 25%
Invoke Trust/Intimidate: 15%
Max. Encumbrance: 13.5 lbs.
Max. Carrying Weight: 90 lbs.
Max. Lifting Weight: 180 lbs.
Max. Jumping Ability: 4.5' Horizontally| 2.25' Vertically

Special Abilities
Scroll Conversion--8% (+2%)
Enchanted Cauldron--14% (+6%)
See & Use Ley-Lines
Ley-Line Drifting: Speed 10
Ley-Line Rejuvenation
Recognize Enchantment--35% (+5%)
Recognize Magic--20% (+5%)

Spell Knowledge
Spell Strength: 12
Blinding Flash (1)
Chameleon (6)
Charismatic Aura (10)
Climb (3)
Cloud of Slumber (4)
Decipher Magic (4)
Energy Bolt (5)
Globe of Daylight (2)
Sense Magic (4)
See the Invisible (6)
Tongues (12)
Ventriloquism (3)

O.C.C. Skills
Native Tongue: Faerie Speak--98% (+5%)
Language: Dragonese--50% (+5%)
Language: Eastern--50% (+5%)
Literacy: Dragonese--45% (+5%)
Literacy: Eastern--45% (+5%)
Lore: Magic--45% (+5%)
• Magic Wards, Runes, & Circles--35% (+5%)
• Recognize Enchantment--30% (+5%)

Lore: Geomancy & Ley Lines--40% (+5%)
Mathematics: Basic--65% (+5%)
W.P. Blunt

O.C.C. Related Skills
Art--45% (+5%)
Astronomy & Navigation--40% (+5%)
Botany--35% (+5%)
Escape Artist--30% (+5%)
Forgery--25% (+5%)
Gemology--35% (+5%)
Mining--45% (+5%)
• Prospecting
Research--50% (+5%)

Secondary Skills
Play musical instrument: Ocarina--25% (+5%)
Prowl--35% (+5%)
Use & Recognize Poison--24%/16% (+4%)
Sculpting & Whittling--30% (+5%)

Combat Data
HTH Type: Basic
Number of Attacks: 4
Initiative Bonus: --
Strike Bonus: +2
Parry Bonus: +2
Dodge Bonus: +2
HTH Damage Bonus: --
Bonus to Roll w/Punch: +2
Bonus to Pull a Punch: +2
Bonus to Disarm: --

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

W.P. Blunt-- +1 to strike and parry.

Saving Throw Bonuses
Coma/Death: +14%
Magic (varies): +4
Lethal Poison (14+): +5
Non-Lethal Poison (16+): +5
Insanity (12+): --
Psionics (varies): --
Horror Factor (varies): +4
Last edited by Fizzle on Tue Mar 17, 2015 3:04 pm, edited 17 times in total.

Re: Fizzle (Gnome Wizard - WIP)

Postby Fizzle » Fri Mar 13, 2015 2:06 pm

Last edited by Fizzle on Sun Mar 15, 2015 3:56 pm, edited 1 time in total.

Re: Fizzle (Gnome Wizard - WIP)

Postby Fizzle » Sun Mar 15, 2015 2:23 am

Background Story

A quiet, simple folk, the cautious and sensible Gnomes have kept to their own over the centuries; avoiding the bustle and business of other mannish races seemed a polite, and time honored tradition, but neutrality wins no allies - simply the mutual ambivalence of warring factions. Trampled underfoot by once respected and neighborly elves, and their own distant kin the homely dwarves, the fruits of peace were fermented into the bitter spirits of betrayal. And thus, the first great strain on a once jovial and puckish populace sowed the seeds of necessary caution.

Slowly dwindling in numbers and courage, they retreated further into their earthen dwellings - deeper, and deeper still into the wooded areas of yore. Scattered kinfolk to begin with, they became rarer still, almost mythic to the younger races.

Willful seclusion begets the inevitable dwindling of a species, harboring superstitions, exacerbating an already physically unassuming form with distance and a lack of community. Who would they call on in times of strife? Surely no king of man would find them useful enough to spare the militaristic resources?

A young and sprightly Harpo was raised in one such community, isolated, peaceful, and unassuming. A capricious youth, prone to wandering about the forests and conversing with fey - it wasn't long until sorties of the infant races and their sprawling citadels captivated his youthful mind. An unquenchable wanderlust was surely an unexpected quirk for his tiny, xenophobic village...

Such naive notions were quickly dispelled by his peoples - waving fingers and roaring about the disregard large folk harbored for the common gnome. Chided thoroughly, Harpo returned to his quiet, subterranean, and quite simple, way of life. It wouldn't be but several years before everything he knew was torn from him.

With the expansion of the wolfen empire scouts, war-bands, and even deserters wandered through the forests with increasing frequency - it was only a matter of time before the quaint defenseless village was pillaged, and Pillaged it was...

Literal giants to the gnomish villagers, it was an exercise of slaughter, not necessity, that drove the wolfen there. Gomish warriors, if you could call them that, tried to defend what little they had, but it was ultimately futile. A quick punt across the glades was all it took to mortally wound the best of them, and poor little Harpo fled to a hidden copse - to take refuge midst the faerie-folk, superstitious raiders unwilling to follow.

Beset with rage, sadness, and a queer feeling of resentment - he besought any knowledge the fey might have that could aid him in his time of need. An unrefined lust for power, so that no filthy mongrel of a mutt could stand above him again!

The innocuous creatures, with some reluctance, eventually succumbed to the child's demands - speaking of a hermit wizard that uncharacteristically, accepted apprentices. They gave the small Harpo a gentle warning - rumors surrounded this mage, and it was well regarded that he was quite mad... Undeterred, Harpo set off to find this wizard, and that he did.

In a crumbling, unassuming ruin of a tower he found the mad-mage, Eldern the Curious. An antique of a man, withered and feeble he seemed more likely to cough dust than breathe fire, but looks are often deceiving.

Accepting this small gnomish youth, with absolutely no questioning, Eldern quickly put the Harpo to menial labor. Often the gnomish child was assigned pointless and grueling tasks, given his meager stature, but he refused to relent. Studying diligently Harpo endured, Eldern awarding his efforts with derogatory remarks and more labor.

It wasn't until young Harpo learned several cantrips, and perfected essential languages, that Eldern sought to instruct the boy in philosophical matters - banishing him to a court of vile, cruel gigantes... misshapen abominations of flesh and mind that took a cruel delight in their lilliputian captive. Harpo's torments swathed a wide gambit of humiliating, and often deadly, delights - from mining gems, to being hunted, tossed, and used as desk furnishing. No punishment was too cruel or life-threatening...

Chained to a rock when the giants grew bored, Harpo sat in seething hatred for large folk... plotting, waiting. It was in one such instance of cruel storage that a rancid stench accosted him; so foul in fact, it roused him from a rare, and highly valued, slumber.

"Wake from thy slumber, rat pretender..." dismally lit, it takes even Harpo's accustomed eye's a moment to focus on the creature before him... A rat of gratuitously unusual size (ROGUS)!

Dazed, Harpo could do little -chained as he was- and expected the worst. "Do not recoil, filthy one. Rejoice, for thou'st a chance to cleanse thine impurities. My lord's watchful eye hast thy earned, curious creature. He shall grant unto thee all thou should so desire." wallowing ever closer to the chained gnome, the stench grew increasingly heady, "Permit me ask. Wilt thou thy filthy soul surrender, and pledge thyself to the burrow? Swearest thou by the sweet-tempered sludge that laps at our bosoms?"

Entranced, repulsed, and jointly intrigued by the curious presence of this rancid beast - Harpo could only concentrate on his singular desire for revenge, and power. Whomever this rat served, it was a delicious means to an end - albeit one with an acquired taste. Accepting this beasts offer, Harpo pledged himself to Kirgi.

"Thou has the eye's of one who perceiveth true beauty - I prithee serve with a true rat's honor..." Gnawing through Harpo's chains the creature slinks back into the shadows, but not before leaving a singular vial of putrid fluid...

It was then Harpo took his vengeance on the gigante king known as Shmebulock... for weeks he stole, sabotaged, and desecrated the giant's foul lair. Stealing left shoes, tacking chairs, and poisoning the seats of latrines. Anything to strike back at the titanic beast. Living in the cracks of the gigante lair Harpo resorted to cudgeling large vermin for nourishment, with only the occasional visitation, or watchful eye, of the rat herald. Once suitably soiled, Shmebulock's lair became a cesspool of annoyance - he feared the antics of the Harpo so greatly he beseeched the help of a Nimro sorcerer...

Before a thorough cleansing could take place, a swarm of rat's washed over the hideout - rendering it so filth ridden and irritating, the gigantes fled in terror! Victorious for the first time in his short life, Harpo felt content to escape this vile hell - armed with a newly found appreciation for numbers and anonymity...

Set out upon the world Harpo wanders, searching the landscape for magics. He survives fashioning what trinkets, forgeries, and curios he can - stealing away in barrels, wagons and hay. A self-proclaimed wizard of talent, Harpo savors the day he can repay Eldern in kind...

Re: Fizzle (Gnome Wizard)

Postby Fizzle » Tue Mar 17, 2015 3:03 pm

P.P. boost: 1d6:

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