Tuesday (Human, Guide)

This is where previously used character sheets are stored.
Resurrecting any character from this forum requires template validation/update, and total equipment restart.

Moderator: Augur

Tuesday (Human, Guide)

Postby Tuesday » Wed Jan 14, 2015 8:51 pm

Player Name: Brian
YIM Handle: Babachewy

Character Name: Toucceey Googahburra
Alias: Tuesday
Race: Human
O.C.C.: Guide
Alignment: Unprincipled
XP Level: 4
XP Points: 12,866 (Ned 2 Feb 2017)
Next Level @ XP: 16501
Sentiments/Non-Humans: Odd blokes, but aren't we all?
Sentiments/Tech-Cities: They're like a nest of hopper ants, easier to deal with when they stay home.
Sentiments/Outbackers: A good laugh usually, but too sedentary.
Sentiments/Aboriginals: How ya goin', mates? Doesn't like shamans much.
Disposition: Laid back and loves a good laugh.
Insanity: Phobia: Psionic & Mystic Healing.

ATTRIBUTES
I.Q.: 10
M.E.: 12
M.A.: 9
P.S.: 14
P.P.: 24 (+5 strike, parry, dodge)
P.E.: 16 (+4% save vs. coma/death, +1 save vs. magic)
P.B.: 8
Speed: 32 (21.8 MPH)

PHYSICAL DATA
P.P.E.: 8
H.P.: 24
S.D.C.: 55
Age: 23
Sex: Male
Height: 6'1"
Weight: 180 lbs
Description: Has sleepy looking eyes and a big shock of wild, curly hair. Besides his armor, tends to wear no more than a tanktop, shorts and a headband, often going barefoot. He has ritual scarring visible on his chest.

Natural Abilities
Perception Bonus: +4
Charm/Impress: None
Invoke Trust/Intimidate: None
Max. Encumbrance: 54 lbs.
Max. Carrying Weight: 140 lbs.
Max. Lifting Weight: 280 lbs.
Max. Jumping Ability: 7' long, 3' 6" high

Special Abilities
Kookaburra Totem (Use the Humming Bird from Spirit West P101):
    Bonuses:
  • +6 SPD
  • +2 Dodge
  • +1 Attack per Melee
  • +10% to Pilot Hovercycles, Jets and other small/fast vehicles.
    Bonus Skills:
  • Running (die rolls: 14 speed, 4 SDC)
  • Acrobatics (die rolls: 1 SDC)
    • Sense of Balance 85% (+5%)
    • Climb Rope 94% (+2%)
    • Back Flip 80% (+5%)


O.C.C. Skills
Native Language: Aboriginal 112% (+1%)
Language: Australian English 80% (+5%)
Corroboree 42% (+4%)
Fishing 70% (+5%)
Play Musical Instrument (Clapsticks) 55% (+5%)
Lore: Dreamtime Culture 50% (+5%)
Detect Ambush 55% (+5%)
Detect Concealment 55% (+5%)
Tracking 55% (+5%)
Track Animals 45% (+5%)
•Trap Animals 55% (+5%)
Outback Survival 76% (+2%)
Land Navigation 68% (+4%)
Holistic Medicine 50% (+5%)
•Treat Illness 40% (+5%)
General Athletics
Prowl 67% (+5%)
Climbing 75% (+5%)
•Rappelling 65% (+5%)
Swimming 75% (+5%)
Blend 41% (+4% at night) (+5%)
Use Songlines 72% (+4%)
HTH: Basic

O.C.C. Related Skills
Sniper (2nd level)
Carpentry 55% (+5%)
Skin & Prepare Animal Hides 65% (+5%)
Lore: Demons & Monsters 45% (+5%)

Secondary Skills
Hunting (2nd level)
Radio: Basic 55% (+5%)
W.P. Blunt
Pilot: Motorcycle 100% (+4%)
Art 35% (+5%), 4th level


Combat Data
HTH Type: Basic
Number of Attacks: 6
Initiative Bonus: +1
Strike Bonus: +5
Parry Bonus: +8
Dodge Bonus: +10
HTH Damage Bonus: +0
Bonus to Roll w/Punch: +5
Bonus to Pull a Punch: +2
Bonus to Disarm: +0
Other: Kick attack (1d8 S.D.C.)

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

Boomerang (+2 strike, +1 damage)
Spear & Woomera (+3 strike, 150 ft. range) w/ Woomera (+2 strike, 300 ft. range)
Rifle (+2 strike)
Energy Rifle (+2 strike)
Blunt (+2 strike, +2 parry)
Knife (+1 parry, +1 throw), 4th level

Saving Throw Bonuses
Coma/Death: +4%
Magic (12+): +1
Lethal Poison (14+): +0
Non-Lethal Poison (16+): +0
Insanity (12+): +0
Psionics (15+): +0
Last edited by Tuesday on Wed Feb 03, 2016 9:05 am, edited 15 times in total.
Tuesday
 

Re: Tuesday (WIP, Australia)

Postby Tuesday » Wed Jan 14, 2015 8:59 pm

Equipment
Last edited by Tuesday on Tue Nov 17, 2015 9:38 am, edited 10 times in total.
Tuesday
 

Re: Tuesday (WIP, Australia)

Postby Tuesday » Wed Jan 14, 2015 9:00 pm

Background Story

Tuesday sat up from the hole he was digging in the dirt with the handle of his spear and handed the old bushman a sausage-sized pale grub.

"Bog in, mate," Tuesday said.

"Should we cook it?" the old bushman asked, a little disgusted. Their kangaroo hunt was fruitless and they had pushed farther into the bush than they meant to. That meant it was time to camp and head back to Ol' Sydney Town in the morning.

Tuesday shrugged. "If you like, Crabs," he said, popping a second grub into his mouth.

Crabs hesitantly put it in his mouth and slowly started chewing, then faster. "Crikey, tastes like eggs. I'll have more of these ghost cocks if you got any." Tuesday laughed heartily. He liked finding bush food for Crabs because Crabs was probably the only person in any dimension that considered Tuesday a good cook.

It took Tuesday years to stop calling Crabs "father," an Aboriginal custom designating the nature of their relationship, but had made Crabs very uncomfortable. There was little love lost between Tuesday and his biological father, a stern holy man. Shamans were crucial to the Aboriginal community, providing the traditional sorts with the means to defend themselves against Roadgangers, Dwombats and other bush residents built like a tank, plus mystical healing, which Tuesday always found very unnerving. Tuesday's father liked to insist on his importance more than most. Crabs on the other hand, who would come to his tribe to trade and try to learn some of their survival tricks, was a lot more exciting. He was colorful, informal, foul mouthed and took his destiny in his own hands. Tuesday often laughed at his jokes with his raucous laughter, which endeared him to Crabs. Thus began a fruitful relationship.

Crabs would show Tuesday the ways of big game hunting with his powerful laser guns (Tuesday was a natural marksman, Crabs had found out) and also take him into Outback "civilization," which was infinitely fascinating place. By his association with Crabs Tuesday gained the reputation as a skilled outback guide and earned himself some coin. Tuesday, for his part, would hunt, share bush secrets, cook and try to keep the old man out of trouble. It was in his capacity as a protector that Tuesday gained his nickname, because when the old bushman was in town he always took out a waitress he was sweet on Mondays, her day off, and get roaring drunk. When the young aboriginal would find and wake up the old bushman is how Crabs knew it was Tuesday.

The next morning after their grub feast Tuesday went out to fill a jerry can full of water by chipping open a nearby water tree. As he came back to camp he noticed the old bushman still on his back staring into the sky without blinking. Without saying a word, Tuesday put Crab's hat over his eyes, took his silver cross and picked up both of their kits before starting the long walk back to Ol' Sydney Town.
Last edited by Tuesday on Mon Jan 26, 2015 10:11 am, edited 4 times in total.
Tuesday
 


Return to Character Archive

Who is online

Users browsing this forum: No registered users and 2 guests