Travis Murdoc (Human Headhunter Techno-Warrior)

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Travis Murdoc (Human Headhunter Techno-Warrior)

Postby Murdoc » Thu Feb 13, 2014 11:42 am

Player Name: James
Hangouts: jmarlow3737

Character Name: Travis Murdoc
Alias:
Race: Human
Alignment: Unprincipaled

O.C.C.: Juicer - Detoxed
XP Level: 5 Juicer (Frozen)
XP Points: 25,521 (Frozen) (30,091 (Blackhaunt: 6/6/17))

O.C.C.: Headhunter Techno-Warrior
XP Level: 4
XP Point Apprentice: 2,101 (Frozen)
XP Points: 16,943 (Armstrong 08/02/2019)
Next Level @ XP: 17,201

Sentiments/Non-Humans: Conditional tolerance. D-bees don't belong here, but it ain't their fault. Treats them reasonably well, distrusts those he doesn't know, but may consider a D-Bee he knows and likes a trusted friend.
Sentiments/Coalition: Suspicious and Fearful of the CS.
Disposition: Gambler
Insanity: None

ATTRIBUTES
I.Q.: 14
M.E.: 23
M.A.: 14
P.S.: 40* (Robotic)
P.P.: 22
P.E.: 20
P.B.: 15
Speed: 88 (60 mph)

PHYSICAL DATA
P.P.E.: 8
H.P.: 39/39
S.D.C.: 185/185
Age: 32 (looks 42)
Sex: Male
Height: 6' 6”
Weight: 485 lbs.
Description: Thickly built with a thump in his step and close cropped hair, dark eyes and usually a good bit of scruff on his chin. Looks older than he once did but is now somehow more distinguished.

Natural Abilities
Perception Bonus: 74% (+3%)
- Nightsight: +15% at night only
- Amplified Hearing: +15%
- Multi-Optic Eyes: +15%
Max. Encumbrance: 388 lbs.
Max. Carrying Weight: 1000 lbs.
Max. Lifting Weight: 2000 lbs.
Max. Jumping Ability: 52' across / 43' high with short run, 31.2'/25.8' from dead stop
Running Speed: 5280' per minute, 1320' per melee

Special Abilities
1. Find Contraband: 65% +3%
- A variant of the standard Find Contraband skill narrowly focused on technological contraband, particularly bionics and weapons, to the exclusion of all else (drugs, magic, etc.)
2. No fear of heights
3. Character can throw objects 50% farther than usual with no penalty to strike
4. Character tires at 5% the normal rate of fatigue. Can stay awake and alert for 48 hrs then can rest with just 6 hours sleep.
5. Character can leap 12’ high and 20’ long from a standstill and twice as much with a running start.
6. Character’s skeleton is virtually indestructible (2000 MDC), further all vital organs are protected by the endoskeleton completely.
7.Character is impervious pain.
8. Character has a 'deadened touch' (-5% to skills requiring manual dexterity, applied)

Bionics & Cybernetics
1. Multi-Optic Eyes: Telescopic 4-8 x 30, 6000ft, Macro x2 & x8, 3ft, light filters reduces glare, Passive Night Vision 2000ft, Thermo 2000ft, Targeting Display
2. Universal headjack/ear implant with Full Augmentation
The amplified hearing also enables the character to accurately estimate the distance and location of the sound source, and recognize specific sounds and voices: 55% +5%
Bonuses: +1 to parry, +2 to dodge, +6 on initiative.
3. Amplified Audio
4. Built-in Language Translator
5. Built-in Radio Transmitter & Receiver (100 miles)
6. Cyberlink Vehicle Interface (2; one in hand and head).
The Cyberlink is meant for simple vehicles like hovercraft and PA but can be used with large and sophisticated military vehicles such as tanks, aircraft, ships, and giant robots, but only in a limited way. In this circumstance, the cyborg can only jack into one particular aspect of the vehicle, i.e. one specific weapon (with its related computer-targeting), or one specific computer, or the communications system (radio and sensory systems), or the specific piloting of the vehicle, and so on. It takes one action to link.
Cyberlink Bonuses and Special Abilities:
+1 on initiative when linked to a vehicle.
+1 to strike when using the vehicle or built-in weapon.
+1 to dodge when linked to a vehicle.
+1 melee action/attack when linked to a vehicle. This extra action involves the use of the vehicle, i.e. one extra evasive action, trick maneuver, blast from a vehicle weapon, etc.
• The Cyberlink gives the cyborg a base skill of 45% to pilot any small one- or two-man vehicle. Taking formal training in Piloting Skills improves the character's mastery over a specific class or type of vehicle (use the skill level instead of the base of 45%), and, in this case, provides a bonus of+10% to that particular piloting skill.
• The cyborg can also "tweak" the vehicle's speed, increasing its normal maximum speed by one percentage point equal to his I.Q. Thus, a cyborg with an I.Q. of 8 can increase the speed by 8%; a character with an I.Q. of 12 by 12%, and so on. This increased speed can be maintained for three minutes per M.E. point.
7. Enhanced Sense of Scent/Taste:
Recognize Common Odor/Flavor 88% Identify Specific 78% Track by Smell/Taste alone 68%
8. Bionic Lung with gas filter & oxygen storage cell. (1 hour)
9. Clock Calendar, Gyro-Compass, Personal Computer, Bio-Comp Monitoring System (Single system)

O.C.C. Skills
Language: American 98% +1%
Language: Spanish 91% +3%
Language: Euro 91% +3%
Language: Dragonese / Elven 82% +3%
Literacy: American 70% +5%
Detect Ambush 75% +5%
Detect Concealment 55% +5%
Electronic Countermeasures 60% +5%
Land Navigation 74% +4%
Lore: Demons & Monsters 60% +5%
Pilot: Tanks & APCs 62% +4%
Pilot: Hovercycles, Skycycles & Rocketbikes 101% +3%
Pilot: Motorcycles & Snowmobiles 96% +4%
Pilot: Robot and Power Armor Combat: Basic
Radio: Basic 95% +5%
Read Sensory Equipment 60% +5%
Recognize Weapon Quality 70% +5%
Tracking: People 55% +5%
Wilderness Survival 75% +5%
W.P. Knife
W.P. Energy Pistol
W.P. Energy Rifle
W.P. Sword
W.P. Handgun
Hand to Hand: Martial Arts
Acrobatics (Frozen)
- Sense of Balance 115% +5% (Frozen)
- Walk Tightrope or Highwire 107% +3% (Frozen)
- Climb Rope 123% +2% (Frozen)
- Back Flip 115% +5% (Frozen)
Climbing 115% +5% (Frozen)
- Rappelling 105% +5% (Frozen)
Running (frozen)

O.C.C. Related Skills
Prowl 100% +5
Pilot: Robots and Power Armor 68% +3% (5th level)
Pilot: Robot (and Power Armor) Combat: Elite: Light Power Armor (Ground) (4th level)
Trap / Mine Detection 65% +5%
Demolitions 91% +3%
Demolitions Disposal 93% +3%
Parachuting 60% +5 (2nd level)
Physical: Deadball (Frozen)
W.P. Deadball (Frozen)
Fencing (Frozen)


Secondary Skills
Gambling (Standard) 65% +5%
Mathematics: Basic 80% +5%
Computer Operation 75% +5%
Rope Works 55% +5%
General Repair & Maintenance 55% +5%
Weapon Systems 67% +5%
Swimming 90% +5%
Literacy: Spanish 35% +5% (2nd level)
First Aid 50%+5% (2nd level)

Combat Data
HTH Type: Martial Arts (lvl 8 )
Number of Attacks: 8
Initiative Bonus: +7
Strike Bonus: +7
Ranged Strike Bonus: +2
Parry Bonus: +10
Entangle: +2
Dodge Bonus: +12
Auto-Dodge Bonus: +0
HTH Damage Bonus: +25
Bonus to Roll: +14
Bonus to Pull a Punch: +12
Bonus to Disarm: +3 (called shot with WP)
Kick Attack: 2d6
Body Flip/Throw: 1d6 victim loses init & 1 attack
Karate Punch: 2d4
Leap Kick: 3d8 (2 melees)
Critical Strike on an unmodified roll of 18, 19 or 20
Can preform Holds
Back Flip and Back Flip Escape

Robot and Power Armor Combat: Basic
Number of Attacks: 9
Initiative Bonus: +7
Strike Bonus: +8
Ranged Strike Bonus: +2
Parry Bonus: +11
Entangle: +2
Dodge Bonus: +15
Auto-Dodge Bonus: +0
Bonus to Roll: +18
Bonus to Pull a Punch: +12
Bonus to Disarm: +3

Robot and Power Armor Combat: Elite: Light Power Armor (Ground)
Number of Attacks: 9
Initiative Bonus: +8
Strike Bonus: +10
Strike Bonus (energy and long-range weapons): +4
Parry Bonus: +12
Entangle: +2
Dodge Bonus: +14
Auto-Dodge Bonus: +0
Bonus to Roll: +19
Bonus to Pull a Punch: +15
Bonus to Disarm: +7
Power Punch: Double damage, but counts as two melee attacks.
Tear or pry with hands: 1D4 M.D.
Punch Damage: As per Robot (or Augmented) P.S.
Kick Damage: As per Robot (or Augmented) P.S.
Body Block/Ram: As per Robot (or Augmented) P.S. punch damage.
Full Speed Running Ram: Double Robot (or Augmented) P.S. punch damage, plus 01-50% likelihood of knocking an opponent off his feet if the opponent is the same size or smaller (reduce by half if twice as big). Victim takes damage and is knocked off his feet, losing initiative and two melee attacks/actions.

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

W.P. Knife; +3 to Strike, +3 to Parry, +3 to Strike w/Thrown (lvl 8)
W.P. Energy Pistol; +4 to Strike (lvl 8)
W.P. Energy Rifle; +4 to Strike (lvl 8)
W.P. Sword; +4 to Strike, +4 to Parry, +2 to Strike w/Thrown, +1d6 to DMG (lvl 8)
W.P. Handgun; +4 to Strike (lvl 8)
W.P. Deadball (frozen)
W.P. Paired Weapons (per Hth:MA)

Saving Throw Bonuses
Coma/Death: +40%
Magic (varies): +3
Lethal Poison (14+): +9
Non-Lethal Poison (16+): +9
Disease: +6
Insanity (12+): +6
Psionics (varies): +10
Possession: +2
Mind Control (Psychic & Chemical):
Biomanipulation: +2
Horror Factor: +6
Last edited by Murdoc on Tue Jan 08, 2019 8:26 pm, edited 45 times in total.
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Murdoc
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Posts: 250
Joined: Thu Feb 13, 2014 11:30 am
Location: Rifts: Roughnecks (PC)

Re: Travis Murdoc (WIP)

Postby Murdoc » Mon Feb 24, 2014 9:40 pm

Equipment

Secure Universal Card: 51,500 credits
Non-Secure Black Card: 1,600 credits
Non-Secure NGMI Card: 1,777,778 credits

Murdoc's Room

Vehicles/Mounts
Speedster Hover Cycle

Carried/In Hand


Worn on Person
TFR-06 FreeRunner Advanced
IDF Commando Wristwatch (MercOps, 116)
Camouflage Fatigues, green
Boots with Knife Holster
Sun Glasses


CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
Image
Features:
• 12 attachment points
• Integrated IRMSS: 20,000 credits to recharge (R:UE, p.263)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.

• Attachment: Phase Sword
• Attachment: NG-45LP Long Pistol
• Attachment: Canteen
• Attachment: NE-10G Frag Grenades (4d6 M.D., 30' AoE, p.95, DB8)
• Attachment: NE-10G Frag Grenades (4d6 M.D., 30' AoE, p.95, DB8)
• Attachment: NE-10G HE Grenades (6d6 M.D., 12' AoE, p.95, DB8)
• Attachment: NE-10G HE Grenades (6d6 M.D., 12' AoE, p.95, DB8)
• Attachment:
• Attachment:
• Attachment: 1 Globe of Daylight Flare Goblin Bomb (p.328, BoM)
• Attachment: E-clip (spare)
• Attachment: E-clip (spare)

Backpack
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:

Stored in Vehicle



Contacts
Thirsty Pete - Techno-Wizard extraordinaire (Powerful Contact)



Gear Stats

Phase Sword
Image
  • Range:
  • Damage: 4D6 M.D. or S.D.C./Hit Point damage, plus the wielders' P.S. bonus, if any.
  • Weight: 5 lbs.
  • Features: Phase Technology (p.122, DB2)
  • Modifiers:
  • Book Reference: p.124, DB2


NG-45LP Long Pistol
Image
  • Range: 1,200'
  • Damage: 5D6 M.D.
  • Rate of Fire: Single shots only
  • Payload: 8 shots per E-clip
  • Weight: 5 lbs.
  • Features:
  • Modifiers:
  • Book Reference: p.157, GMG


TFR-06 FreeRunner Advanced
Image
M.D.C. by Location:
  • Hood: 10
  • Arms: 5 each
  • Legs: 10 each
  • Main Body: 30
Weight: 10 lbs.
Modifiers: +1 to strike with ranged weapons, +5% to Prowl
Features:
  • Molecular adhesion pads on hands and feet
  • Non-reflective color and sound-absorbing material
  • Heads-Up Display
    • Passive Nightvision: 2000'
    • Telescopic sight: 3000', x6 magnification
    • Light Filtration
    • Mini-computer
    • Laser Distancer: 5000'
    • Laser-targeting
Book Reference: Kraus Imported Arms


Speedster Hover Cycle
Image
M.D.C. by Location
----Main Body: 75
Statistical Data
Vehicle Type: Hover cycle
Crew: One rider, one passenger is possible, but not comfortable on long trips.
Maximum Speed: 220 mph
Power Plant: Electric engine
Maximum Range: 800 miles
Dimensions: 9' long, 700 lbs.

Color: Gloss black with bright orange and yellow flames starting from the nose and fenders.
Last edited by Murdoc on Fri Dec 14, 2018 11:11 pm, edited 75 times in total.
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Murdoc
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Posts: 250
Joined: Thu Feb 13, 2014 11:30 am
Location: Rifts: Roughnecks (PC)

Re: Travis Murdoc (WIP)

Postby Murdoc » Mon Feb 24, 2014 9:41 pm

Background

Travis had his eyes closed, the drugs coursing through his system lulling him to sleep as he thought about his birth. The day his Juicer conversion was complete, not the day his mom whelped him. Those days were gone. Years wasted as a grocery clerk job in Los Alamos. Years wasted watching the Deadball games as the talented juiced players lived lush lifestyles.

Though he conceded his conception was the day he won on the long odds of a Deadball tournament, the seed of his birth.

His new childhood was the weeks it took to master his new, wonderful abilities. His adolescence was the six weeks he spent in the Deadball League, being told he was no more than an average player. Wasted time, much like his actual adolescence and his twenties for that matter.

Travis' eyes popped open. The small room was dark and empty and time was slipping away from him. The time since he left the Deadball League when he tried his hand at being a Deputy. The thrill was there, sometimes, but there was nothing lucrative about it.

But now. Now Travis had a plan. He saw how the mercs lived. Weeks of excitement out in the world and fat paychecks when they made it back.

It was time for him to start burning the candle at both ends. He sprang out of the bed, unsure why he rented the room for the night. Grabbing his gear, he was ready. He had Merctown in his sights and he wasn't going to stop until he got there.
Last edited by Murdoc on Wed Jun 08, 2016 10:45 pm, edited 4 times in total.
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Murdoc
Diamond Level Patron
Diamond Level Patron
 
Posts: 250
Joined: Thu Feb 13, 2014 11:30 am
Location: Rifts: Roughnecks (PC)

Re: Travis Murdoc (Human Headhunter Techno-Warrior)

Postby Murdoc » Mon Feb 04, 2019 9:26 pm

HH Techno-Warrior
1 0,000-2,100
2 2,101-4,200
3 4,201-8,400
4 8,401-17,200
5 17,201-25,400
6 25,401-35,800
7 35,801-51,000
8 51,001-71,200
9 71,201-96,400
10 96,401-131,600
11 131,601-181,800
12 181,801-232,000
13 232,001-282,200
14 282,201-342,400
15 342,401-402,600
User avatar
Murdoc
Diamond Level Patron
Diamond Level Patron
 
Posts: 250
Joined: Thu Feb 13, 2014 11:30 am
Location: Rifts: Roughnecks (PC)


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