Dedicated OOC thread

A few good people crusading against the chaos of this broken world.
GM: Consumer
AGM: T-Rex
#13 POST RATE

Moderators: Game Masters, Group Leaders

Re: Dedicated OOC thread

Postby Hours Williams » Wed Nov 02, 2016 11:43 am

Aether wrote:A couple things:

Kilo has done another bad thing.

On EU, has one character ever eaten another? There's got to be an achievement record for something like that right?


:shock: Ahahahaha!
The Dashing Cowboy

HP: 24/24
S.D.C.: 33/33
I.S.P.: 36/66

Armor: "Range Rider"
M.D.C. by Location
• Hat: 10
• Arms: 12 each
• Legs: 15 each
• Main Body: 30 -20 damage
Modifiers: none

Weapons:
(2).45 Revolvers - 6/6 -- 6/6
Big Bore "BB-6" Revolver - 6/6
Wilk's 147 Sharp Shooter - 20/20

Constant Active:
Energy Conversion
Psychic Weapons: (2) Remington .45 Sixth Sense (2)
User avatar
Hours Williams
 
Posts: 98
Joined: Mon Apr 27, 2015 3:42 am
Location: Dorset United Kingdom

Re: Dedicated OOC thread

Postby Rufus » Wed Nov 02, 2016 1:10 pm

Aether wrote:On EU, has one character ever eaten another? There's got to be an achievement record for something like that right?


Image
It's not the size of the dog in the fight that counts, but rather the size of the fight in the dog.

Please do not PM this account -- send your PMs to AGM account The Bos instead. Thanks!
User avatar
Rufus
Diamond Level Patron
Diamond Level Patron
 
Posts: 227
Joined: Wed May 06, 2015 8:03 pm
Location: Rifts Merctown: The Templar

Re: Dedicated OOC thread

Postby Jason Long » Thu Nov 03, 2016 6:23 am

Ok, another item to add to the Templar contract, "Must not eat other members".
Jason Long

OOC Comments
HP: 21/21
SDC: 52/52
NE-BA-26 Special Body Armor
• Helmet: 50
• Main Body: 90
• Arms: 40 each
• Legs: 50 each
Modifiers: -10% to Prowl, Climb, Swim, or perform Acrobatics and similar physical skills
User avatar
Jason Long
Diamond Level Patron
Diamond Level Patron
 
Posts: 262
Joined: Sat Nov 12, 2011 8:37 am
Location: Charlotte, NC

Re: Dedicated OOC thread

Postby Captain Cook » Fri Jun 02, 2017 6:19 pm

Pretty sure that falls under WP chain or something like that. I'd have to double check the Japan book to see what it says and then see if RUE rolled it into something else.
Captain Cook
 

Re: Dedicated OOC thread

Postby Aether » Mon Aug 07, 2017 7:39 pm

Captain Cook wrote:
Aether wrote:
Captain Cook wrote:[color=#FF0000]GM Notes:
Kilo: You also you forgot to roll initiative.


It's at the beginning of my combat post. I rolled a 13.


Ah ok, I missed it because it wasn't in the usual spot at the top of the post.



Haha, ok. I've never seen anyone put it at the top except for you with Oradro.
Aether
 

Re: Dedicated OOC thread

Postby Captain Cook » Tue Aug 08, 2017 1:49 pm

Oh? It's a site standard.
Captain Cook
 

Re: Dedicated OOC thread

Postby Tyrannosapiens Rex » Fri Aug 11, 2017 4:43 pm

I always listed it at the beginning of the combat block. Right above APM.
Image
Of all the things encountered in the Megaverse, the most vile and evil are not the demons, or Alien Intelligences. No, even the Old Ones pale in vileness to the Human Tyrant King. For, only he treats his own kind, every day of his life, with the kind of careless attitude the Old Ones treated the so-called lesser races.
User avatar
Tyrannosapiens Rex
Game Master
 
Posts: 544
Joined: Thu Dec 02, 2010 2:13 pm
Location: GAME MASTER (No Portfolio)

Re: Dedicated OOC thread

Postby Aether » Wed Aug 30, 2017 10:39 pm

Tyrannosapiens Rex wrote:I always listed it at the beginning of the combat block. Right above APM.

That's where I put it as well. I'm sure if I went and looked others would do it but the only one I have ever seen put it at the very top it Oradro.
Aether
 

Re: Dedicated OOC thread

Postby Captain Cook » Sat Sep 02, 2017 6:01 pm

Hey folks, I'm sorry. I didn't realize my edit of the GM post didn't go through. I'll re-do it and have it up sometime later today or tomorrow.
Captain Cook
 

Re: Dedicated OOC thread

Postby Consumer » Mon Sep 25, 2017 8:34 pm

Greetings

I am going to be taking over as your GM. I just need a day or two to get situated and then I shall be able to attend to your many needs.
"Death is the only true constant, for everything dies, but not everything truly lives."
GM of the Galactic Rogues (PW), The Templar, and AGM for Eurasia (Acting GM at the moment.)

Medals
ImageImageImageImageImageImageImage
User avatar
Consumer
Game Master
 
Posts: 1226
Joined: Sun Sep 13, 2009 2:26 pm
Location: Phase World GM (Galactic Rogues)

Re: Dedicated OOC thread

Postby Dhaltuun Onyxforge » Tue Sep 26, 2017 3:52 am

Hail!! O mighty and gracious one!! :)
Dhaltuun Onyxforge
http://www.explorersunlimited.com/eu/viewtopic.php?f=280&t=16028
OOC Comments
S.D.C.: 64/64
Hit Points: 49/49
P.P.E.: 115/115

Armor Worn: Mage armor
Weapon(s) Carried and Locations: WI-SR15 Sniper Rifle with Kisentite bayonet (slung over left shoulder), NEMA Automag (AMT) Pistol (on CAF Elite Corps Load-Bearing Chest Rig), Kisentite Cutlass with silvered basket (strapped to left hip in a scabbard), Nuhr Rune Grappling Hook & Line (Tied to right hip), BigBore "Buccaneer" Breech-Lock Pistol (L-R)/TW Firebolt Pistol (R-L)(on old style baldric)

Current Conditions:


Saving Throws, Bonuses, and other handy information
Coma/Death: +14%
Magic (varies): +4
Lethal Poison (14+): +4
Non-Lethal Poison (16+): +4
Insanity (12+): --
Psionic (15+): --
Possession: +2
Horror Factor: +11

Nightvision 300 feet
Sharp vision (doesn’t deteriorate with time)
Augmented P.S.
Superior endurance (fatigues at 1/4 normal rate)
Max. Encumbrance: 108 lbs
Max. Carrying Weight: 460 lbs
Max. Lifting Weight: 920 lbs
Max. Jumping Ability: Leap 5' long X 4' ft high
Swimming: can swim 69 yards/meters per round for 88 rounds

Special Abilities
Dimensional Rift Home
    Can always find his way home from another dimension.
    Can always dimensional teleport home at the cost of a paltry 75 P.P.E.
    Only applies to himself and his familiar as well as gear carried and not anybody else (a full rift or dimensional portal is necessary to take others with him).
    Uses 1 melee action
    Rifting on same world - 1/2 ppe of dimension rift home
    Limit - must have visited location before or use communication rift
    Will appear on nexus near desired location (or stone pyramid)
    Can even use on ley line to move along it or jump to a nearby ley line

Sense Rifts
    Range - within 90 miles +20 miles per level
    Will detect new rift if it opens along the line I am on, regardless of distance (will know where rift is as well as size)
    Can detect teleports and other dimension disturbances at 45 miles +10 miles per level
    He will also instantly know what general direction the rift is located and whether the rift is big or small.
    Note: This sensing ability specifically relates to dimensional portals/rifts and not ley nexuses and ley lines.

Dimension Sense - 49% (+5%)
    Concentrate for 1d6+2 mins to know: type of dimension, if it supports human life, its magic Level, how it was created, if it will close soon, its frequency of opening, any dimensional monsters nearby or in portal (-10% skill), plus unusual characteristics, just by reading portal or meditating after stepping thru
    See O.C.C. description for further details

Dimensional Travel
[/list]Cost: 125 P.P.E. for familiar and caster / +25 P.P.E. per person / remains open for 1 min
When targeting a random dimension - can open anywhere / drawn to locations rich in P.P.E.
When targeting home dimension - 100% random location appearance
When targeting dimensions visited - will appear in random, but hospitable location
Can use Re-Open Gateway or Dimensional portal at 1/2 P.P.E. in ritual / takes 1d6x10+15 min / open for 1 min per level (4th lvl = 4 mins), close it at will, manipulate size at will (max 10 ft tall x 10 ft wide per level)(4th Lvl = 40 ft tall x 40 ft wide)[/list]

Communication Rift
    P.P.E.: on or within 1/2 mile of nexus - 50 P.P.E. / on or within 1/2 mile of ley line - 100 P.P.E. / anywhere else away from ley line - 200 P.P.E.
    Duration: 1 min per level (4th = 4 mins)
    Success ratio 34% +5% if done as ritual gives +20% success
    Time to open: 1d4 rds / as ritual: takes 1d6x10+15 min
    If fail but within 20% will contact correct location but not necessarily the right target
    Send familiar - must return in time or trapped until a portal can be opened (x1 per 24 hrs)

Familiar Link
    Linked to – Marcella the Osprey (monsters and animals pg 158-159)
    Mentally and physically linked with familiar
    Familiar is linked to the shifter and obeys his every command, verbal and mental.
    If the familiar is killed, the shifter will permanently lose 10 hit points; see description for full consequences.

Summoning
    Battle of wills - roll above my MA +ME bonus; 3 out of 5x (if fail is subservient)
    If save - roll init....if I win close rift / if fail creature appears and might attack
    If beat creature - use pact
    If lose to creature - the shifter might be attacked or the being escapes
    Max # of Minions: 2 lesser (4 sub demons) - sub demons or imp-like minor being, poltergeists or haunting entity = 1 lesser/2 lesser beings = 1 greater
User avatar
Dhaltuun Onyxforge
Diamond Level Patron
Diamond Level Patron
 
Posts: 205
Joined: Mon Jan 16, 2017 11:10 am
Location: Ottawa, Ontario

Re: Dedicated OOC thread

Postby Jason Long » Tue Sep 26, 2017 6:11 am

Consumer wrote:Greetings

I am going to be taking over as your GM. I just need a day or two to get situated and then I shall be able to attend to your many needs.


And what form of offerings should our worship take, o' mighty one?
Jason Long

OOC Comments
HP: 21/21
SDC: 52/52
NE-BA-26 Special Body Armor
• Helmet: 50
• Main Body: 90
• Arms: 40 each
• Legs: 50 each
Modifiers: -10% to Prowl, Climb, Swim, or perform Acrobatics and similar physical skills
User avatar
Jason Long
Diamond Level Patron
Diamond Level Patron
 
Posts: 262
Joined: Sat Nov 12, 2011 8:37 am
Location: Charlotte, NC

Re: Dedicated OOC thread

Postby Consumer » Tue Sep 26, 2017 8:21 am

Jason Long wrote:And what form of offerings should our worship take, o' mighty one?


I accept regular and consistent post rates as proper tribute.

:mrgreen:
"Death is the only true constant, for everything dies, but not everything truly lives."
GM of the Galactic Rogues (PW), The Templar, and AGM for Eurasia (Acting GM at the moment.)

Medals
ImageImageImageImageImageImageImage
User avatar
Consumer
Game Master
 
Posts: 1226
Joined: Sun Sep 13, 2009 2:26 pm
Location: Phase World GM (Galactic Rogues)

Re: Dedicated OOC thread

Postby Tiree » Tue Sep 26, 2017 5:18 pm

Consumer wrote:
Jason Long wrote:And what form of offerings should our worship take, o' mighty one?


I accept regular and consistent post rates as proper tribute. OR DEATH!

:mrgreen:


Consumer you forgot something in your last post... I fixed it for ya!
User avatar
Tiree
Admin
 
Posts: 538
Joined: Fri Nov 21, 2008 9:44 am
Location: IT SUPPORT

Re: Dedicated OOC thread

Postby Tyrannosapiens Rex » Thu Oct 05, 2017 3:25 pm

This AGM did part of his job.

XP is totalled but not yet added. PPW calculated.
Image
Of all the things encountered in the Megaverse, the most vile and evil are not the demons, or Alien Intelligences. No, even the Old Ones pale in vileness to the Human Tyrant King. For, only he treats his own kind, every day of his life, with the kind of careless attitude the Old Ones treated the so-called lesser races.
User avatar
Tyrannosapiens Rex
Game Master
 
Posts: 544
Joined: Thu Dec 02, 2010 2:13 pm
Location: GAME MASTER (No Portfolio)

Re: Dedicated OOC thread

Postby Consumer » Thu Oct 05, 2017 4:06 pm

Thank You T-Rex.
"Death is the only true constant, for everything dies, but not everything truly lives."
GM of the Galactic Rogues (PW), The Templar, and AGM for Eurasia (Acting GM at the moment.)

Medals
ImageImageImageImageImageImageImage
User avatar
Consumer
Game Master
 
Posts: 1226
Joined: Sun Sep 13, 2009 2:26 pm
Location: Phase World GM (Galactic Rogues)

Re: Dedicated OOC thread

Postby Consumer » Tue Oct 10, 2017 9:07 am

Alright, we need to make a quick change on how you guys post for combat. I prefer this particular template for combat posts... it makes life real easy.

Combat Posts 101 wrote:Perception: Some Dice here.
Just in Case: D20/D100
Conditions: Stuff you want me to worry about.

Skills: Roll any skill rolls in this location

Initiative: Hopefully you roll high.
Number of attacks: Likely less than a billion.

Actions One: Do some stuff here.
Etc..

Parries (Note what you're parrting with... hands, sword, etc): Post as many rolls as you have attacks. ie. 5 attacks= 5 parries. Esra if you're dual wielding post double your attacks.
Dodges (Here you put the reason you would dodge, like armor reduced to 50% or what not): Again as many rolls as you have attacks. I take the dodges from the last actions up, ie 5 actions... your 5th action is the first I sacrifice. This way you don't need to post reserved actions that may never come to fruition.

After all that is done, post you flavor text... Ie the role playing part of this exercise. This way I'm not digging through the post to find the rolls intermingled with the role playing.


Any Questions?
"Death is the only true constant, for everything dies, but not everything truly lives."
GM of the Galactic Rogues (PW), The Templar, and AGM for Eurasia (Acting GM at the moment.)

Medals
ImageImageImageImageImageImageImage
User avatar
Consumer
Game Master
 
Posts: 1226
Joined: Sun Sep 13, 2009 2:26 pm
Location: Phase World GM (Galactic Rogues)

Re: Dedicated OOC thread

Postby Tiree » Wed Oct 11, 2017 7:33 pm

Do you folks want to give Captain Cook any EP for his GM duties this last quad?
User avatar
Tiree
Admin
 
Posts: 538
Joined: Fri Nov 21, 2008 9:44 am
Location: IT SUPPORT

Re: Dedicated OOC thread

Postby Dhaltuun Onyxforge » Thu Oct 12, 2017 2:50 am

yes. i think he should get something. he stepped up to save the Eurasia game and jumped in to help templars as well.
Dhaltuun Onyxforge
http://www.explorersunlimited.com/eu/viewtopic.php?f=280&t=16028
OOC Comments
S.D.C.: 64/64
Hit Points: 49/49
P.P.E.: 115/115

Armor Worn: Mage armor
Weapon(s) Carried and Locations: WI-SR15 Sniper Rifle with Kisentite bayonet (slung over left shoulder), NEMA Automag (AMT) Pistol (on CAF Elite Corps Load-Bearing Chest Rig), Kisentite Cutlass with silvered basket (strapped to left hip in a scabbard), Nuhr Rune Grappling Hook & Line (Tied to right hip), BigBore "Buccaneer" Breech-Lock Pistol (L-R)/TW Firebolt Pistol (R-L)(on old style baldric)

Current Conditions:


Saving Throws, Bonuses, and other handy information
Coma/Death: +14%
Magic (varies): +4
Lethal Poison (14+): +4
Non-Lethal Poison (16+): +4
Insanity (12+): --
Psionic (15+): --
Possession: +2
Horror Factor: +11

Nightvision 300 feet
Sharp vision (doesn’t deteriorate with time)
Augmented P.S.
Superior endurance (fatigues at 1/4 normal rate)
Max. Encumbrance: 108 lbs
Max. Carrying Weight: 460 lbs
Max. Lifting Weight: 920 lbs
Max. Jumping Ability: Leap 5' long X 4' ft high
Swimming: can swim 69 yards/meters per round for 88 rounds

Special Abilities
Dimensional Rift Home
    Can always find his way home from another dimension.
    Can always dimensional teleport home at the cost of a paltry 75 P.P.E.
    Only applies to himself and his familiar as well as gear carried and not anybody else (a full rift or dimensional portal is necessary to take others with him).
    Uses 1 melee action
    Rifting on same world - 1/2 ppe of dimension rift home
    Limit - must have visited location before or use communication rift
    Will appear on nexus near desired location (or stone pyramid)
    Can even use on ley line to move along it or jump to a nearby ley line

Sense Rifts
    Range - within 90 miles +20 miles per level
    Will detect new rift if it opens along the line I am on, regardless of distance (will know where rift is as well as size)
    Can detect teleports and other dimension disturbances at 45 miles +10 miles per level
    He will also instantly know what general direction the rift is located and whether the rift is big or small.
    Note: This sensing ability specifically relates to dimensional portals/rifts and not ley nexuses and ley lines.

Dimension Sense - 49% (+5%)
    Concentrate for 1d6+2 mins to know: type of dimension, if it supports human life, its magic Level, how it was created, if it will close soon, its frequency of opening, any dimensional monsters nearby or in portal (-10% skill), plus unusual characteristics, just by reading portal or meditating after stepping thru
    See O.C.C. description for further details

Dimensional Travel
[/list]Cost: 125 P.P.E. for familiar and caster / +25 P.P.E. per person / remains open for 1 min
When targeting a random dimension - can open anywhere / drawn to locations rich in P.P.E.
When targeting home dimension - 100% random location appearance
When targeting dimensions visited - will appear in random, but hospitable location
Can use Re-Open Gateway or Dimensional portal at 1/2 P.P.E. in ritual / takes 1d6x10+15 min / open for 1 min per level (4th lvl = 4 mins), close it at will, manipulate size at will (max 10 ft tall x 10 ft wide per level)(4th Lvl = 40 ft tall x 40 ft wide)[/list]

Communication Rift
    P.P.E.: on or within 1/2 mile of nexus - 50 P.P.E. / on or within 1/2 mile of ley line - 100 P.P.E. / anywhere else away from ley line - 200 P.P.E.
    Duration: 1 min per level (4th = 4 mins)
    Success ratio 34% +5% if done as ritual gives +20% success
    Time to open: 1d4 rds / as ritual: takes 1d6x10+15 min
    If fail but within 20% will contact correct location but not necessarily the right target
    Send familiar - must return in time or trapped until a portal can be opened (x1 per 24 hrs)

Familiar Link
    Linked to – Marcella the Osprey (monsters and animals pg 158-159)
    Mentally and physically linked with familiar
    Familiar is linked to the shifter and obeys his every command, verbal and mental.
    If the familiar is killed, the shifter will permanently lose 10 hit points; see description for full consequences.

Summoning
    Battle of wills - roll above my MA +ME bonus; 3 out of 5x (if fail is subservient)
    If save - roll init....if I win close rift / if fail creature appears and might attack
    If beat creature - use pact
    If lose to creature - the shifter might be attacked or the being escapes
    Max # of Minions: 2 lesser (4 sub demons) - sub demons or imp-like minor being, poltergeists or haunting entity = 1 lesser/2 lesser beings = 1 greater
User avatar
Dhaltuun Onyxforge
Diamond Level Patron
Diamond Level Patron
 
Posts: 205
Joined: Mon Jan 16, 2017 11:10 am
Location: Ottawa, Ontario

Re: Dedicated OOC thread

Postby Consumer » Thu Oct 12, 2017 9:16 am

Dhaltuun Onyxforge wrote:yes. i think he should get something. he stepped up to save the Eurasia game and jumped in to help templars as well.


I think you're mixing me and Captain Cook up, but maybe I'm wrong.
"Death is the only true constant, for everything dies, but not everything truly lives."
GM of the Galactic Rogues (PW), The Templar, and AGM for Eurasia (Acting GM at the moment.)

Medals
ImageImageImageImageImageImageImage
User avatar
Consumer
Game Master
 
Posts: 1226
Joined: Sun Sep 13, 2009 2:26 pm
Location: Phase World GM (Galactic Rogues)

Re: Dedicated OOC thread

Postby Dhaltuun Onyxforge » Thu Oct 12, 2017 5:50 pm

no, i meant you.
Dhaltuun Onyxforge
http://www.explorersunlimited.com/eu/viewtopic.php?f=280&t=16028
OOC Comments
S.D.C.: 64/64
Hit Points: 49/49
P.P.E.: 115/115

Armor Worn: Mage armor
Weapon(s) Carried and Locations: WI-SR15 Sniper Rifle with Kisentite bayonet (slung over left shoulder), NEMA Automag (AMT) Pistol (on CAF Elite Corps Load-Bearing Chest Rig), Kisentite Cutlass with silvered basket (strapped to left hip in a scabbard), Nuhr Rune Grappling Hook & Line (Tied to right hip), BigBore "Buccaneer" Breech-Lock Pistol (L-R)/TW Firebolt Pistol (R-L)(on old style baldric)

Current Conditions:


Saving Throws, Bonuses, and other handy information
Coma/Death: +14%
Magic (varies): +4
Lethal Poison (14+): +4
Non-Lethal Poison (16+): +4
Insanity (12+): --
Psionic (15+): --
Possession: +2
Horror Factor: +11

Nightvision 300 feet
Sharp vision (doesn’t deteriorate with time)
Augmented P.S.
Superior endurance (fatigues at 1/4 normal rate)
Max. Encumbrance: 108 lbs
Max. Carrying Weight: 460 lbs
Max. Lifting Weight: 920 lbs
Max. Jumping Ability: Leap 5' long X 4' ft high
Swimming: can swim 69 yards/meters per round for 88 rounds

Special Abilities
Dimensional Rift Home
    Can always find his way home from another dimension.
    Can always dimensional teleport home at the cost of a paltry 75 P.P.E.
    Only applies to himself and his familiar as well as gear carried and not anybody else (a full rift or dimensional portal is necessary to take others with him).
    Uses 1 melee action
    Rifting on same world - 1/2 ppe of dimension rift home
    Limit - must have visited location before or use communication rift
    Will appear on nexus near desired location (or stone pyramid)
    Can even use on ley line to move along it or jump to a nearby ley line

Sense Rifts
    Range - within 90 miles +20 miles per level
    Will detect new rift if it opens along the line I am on, regardless of distance (will know where rift is as well as size)
    Can detect teleports and other dimension disturbances at 45 miles +10 miles per level
    He will also instantly know what general direction the rift is located and whether the rift is big or small.
    Note: This sensing ability specifically relates to dimensional portals/rifts and not ley nexuses and ley lines.

Dimension Sense - 49% (+5%)
    Concentrate for 1d6+2 mins to know: type of dimension, if it supports human life, its magic Level, how it was created, if it will close soon, its frequency of opening, any dimensional monsters nearby or in portal (-10% skill), plus unusual characteristics, just by reading portal or meditating after stepping thru
    See O.C.C. description for further details

Dimensional Travel
[/list]Cost: 125 P.P.E. for familiar and caster / +25 P.P.E. per person / remains open for 1 min
When targeting a random dimension - can open anywhere / drawn to locations rich in P.P.E.
When targeting home dimension - 100% random location appearance
When targeting dimensions visited - will appear in random, but hospitable location
Can use Re-Open Gateway or Dimensional portal at 1/2 P.P.E. in ritual / takes 1d6x10+15 min / open for 1 min per level (4th lvl = 4 mins), close it at will, manipulate size at will (max 10 ft tall x 10 ft wide per level)(4th Lvl = 40 ft tall x 40 ft wide)[/list]

Communication Rift
    P.P.E.: on or within 1/2 mile of nexus - 50 P.P.E. / on or within 1/2 mile of ley line - 100 P.P.E. / anywhere else away from ley line - 200 P.P.E.
    Duration: 1 min per level (4th = 4 mins)
    Success ratio 34% +5% if done as ritual gives +20% success
    Time to open: 1d4 rds / as ritual: takes 1d6x10+15 min
    If fail but within 20% will contact correct location but not necessarily the right target
    Send familiar - must return in time or trapped until a portal can be opened (x1 per 24 hrs)

Familiar Link
    Linked to – Marcella the Osprey (monsters and animals pg 158-159)
    Mentally and physically linked with familiar
    Familiar is linked to the shifter and obeys his every command, verbal and mental.
    If the familiar is killed, the shifter will permanently lose 10 hit points; see description for full consequences.

Summoning
    Battle of wills - roll above my MA +ME bonus; 3 out of 5x (if fail is subservient)
    If save - roll init....if I win close rift / if fail creature appears and might attack
    If beat creature - use pact
    If lose to creature - the shifter might be attacked or the being escapes
    Max # of Minions: 2 lesser (4 sub demons) - sub demons or imp-like minor being, poltergeists or haunting entity = 1 lesser/2 lesser beings = 1 greater
User avatar
Dhaltuun Onyxforge
Diamond Level Patron
Diamond Level Patron
 
Posts: 205
Joined: Mon Jan 16, 2017 11:10 am
Location: Ottawa, Ontario

Re: Dedicated OOC thread

Postby Tiree » Thu Oct 12, 2017 5:55 pm

and I meant Captain Cook
User avatar
Tiree
Admin
 
Posts: 538
Joined: Fri Nov 21, 2008 9:44 am
Location: IT SUPPORT

Re: Dedicated OOC thread

Postby Dhaltuun Onyxforge » Thu Oct 12, 2017 6:22 pm

my bad.....i miss read that post.

yes, he did a great job.
Dhaltuun Onyxforge
http://www.explorersunlimited.com/eu/viewtopic.php?f=280&t=16028
OOC Comments
S.D.C.: 64/64
Hit Points: 49/49
P.P.E.: 115/115

Armor Worn: Mage armor
Weapon(s) Carried and Locations: WI-SR15 Sniper Rifle with Kisentite bayonet (slung over left shoulder), NEMA Automag (AMT) Pistol (on CAF Elite Corps Load-Bearing Chest Rig), Kisentite Cutlass with silvered basket (strapped to left hip in a scabbard), Nuhr Rune Grappling Hook & Line (Tied to right hip), BigBore "Buccaneer" Breech-Lock Pistol (L-R)/TW Firebolt Pistol (R-L)(on old style baldric)

Current Conditions:


Saving Throws, Bonuses, and other handy information
Coma/Death: +14%
Magic (varies): +4
Lethal Poison (14+): +4
Non-Lethal Poison (16+): +4
Insanity (12+): --
Psionic (15+): --
Possession: +2
Horror Factor: +11

Nightvision 300 feet
Sharp vision (doesn’t deteriorate with time)
Augmented P.S.
Superior endurance (fatigues at 1/4 normal rate)
Max. Encumbrance: 108 lbs
Max. Carrying Weight: 460 lbs
Max. Lifting Weight: 920 lbs
Max. Jumping Ability: Leap 5' long X 4' ft high
Swimming: can swim 69 yards/meters per round for 88 rounds

Special Abilities
Dimensional Rift Home
    Can always find his way home from another dimension.
    Can always dimensional teleport home at the cost of a paltry 75 P.P.E.
    Only applies to himself and his familiar as well as gear carried and not anybody else (a full rift or dimensional portal is necessary to take others with him).
    Uses 1 melee action
    Rifting on same world - 1/2 ppe of dimension rift home
    Limit - must have visited location before or use communication rift
    Will appear on nexus near desired location (or stone pyramid)
    Can even use on ley line to move along it or jump to a nearby ley line

Sense Rifts
    Range - within 90 miles +20 miles per level
    Will detect new rift if it opens along the line I am on, regardless of distance (will know where rift is as well as size)
    Can detect teleports and other dimension disturbances at 45 miles +10 miles per level
    He will also instantly know what general direction the rift is located and whether the rift is big or small.
    Note: This sensing ability specifically relates to dimensional portals/rifts and not ley nexuses and ley lines.

Dimension Sense - 49% (+5%)
    Concentrate for 1d6+2 mins to know: type of dimension, if it supports human life, its magic Level, how it was created, if it will close soon, its frequency of opening, any dimensional monsters nearby or in portal (-10% skill), plus unusual characteristics, just by reading portal or meditating after stepping thru
    See O.C.C. description for further details

Dimensional Travel
[/list]Cost: 125 P.P.E. for familiar and caster / +25 P.P.E. per person / remains open for 1 min
When targeting a random dimension - can open anywhere / drawn to locations rich in P.P.E.
When targeting home dimension - 100% random location appearance
When targeting dimensions visited - will appear in random, but hospitable location
Can use Re-Open Gateway or Dimensional portal at 1/2 P.P.E. in ritual / takes 1d6x10+15 min / open for 1 min per level (4th lvl = 4 mins), close it at will, manipulate size at will (max 10 ft tall x 10 ft wide per level)(4th Lvl = 40 ft tall x 40 ft wide)[/list]

Communication Rift
    P.P.E.: on or within 1/2 mile of nexus - 50 P.P.E. / on or within 1/2 mile of ley line - 100 P.P.E. / anywhere else away from ley line - 200 P.P.E.
    Duration: 1 min per level (4th = 4 mins)
    Success ratio 34% +5% if done as ritual gives +20% success
    Time to open: 1d4 rds / as ritual: takes 1d6x10+15 min
    If fail but within 20% will contact correct location but not necessarily the right target
    Send familiar - must return in time or trapped until a portal can be opened (x1 per 24 hrs)

Familiar Link
    Linked to – Marcella the Osprey (monsters and animals pg 158-159)
    Mentally and physically linked with familiar
    Familiar is linked to the shifter and obeys his every command, verbal and mental.
    If the familiar is killed, the shifter will permanently lose 10 hit points; see description for full consequences.

Summoning
    Battle of wills - roll above my MA +ME bonus; 3 out of 5x (if fail is subservient)
    If save - roll init....if I win close rift / if fail creature appears and might attack
    If beat creature - use pact
    If lose to creature - the shifter might be attacked or the being escapes
    Max # of Minions: 2 lesser (4 sub demons) - sub demons or imp-like minor being, poltergeists or haunting entity = 1 lesser/2 lesser beings = 1 greater
User avatar
Dhaltuun Onyxforge
Diamond Level Patron
Diamond Level Patron
 
Posts: 205
Joined: Mon Jan 16, 2017 11:10 am
Location: Ottawa, Ontario

Re: Dedicated OOC thread

Postby Consumer » Thu Nov 23, 2017 4:38 pm

2017 Holiday Post Rate Suspension is now in effect till January 2nd 2018. I will still attempt to keep updating every Tuesday unless there are no player posts.
So Happy Holidays to everyone and hopefully a happy new year.

~Your Friendly GM Consumer.
"Death is the only true constant, for everything dies, but not everything truly lives."
GM of the Galactic Rogues (PW), The Templar, and AGM for Eurasia (Acting GM at the moment.)

Medals
ImageImageImageImageImageImageImage
User avatar
Consumer
Game Master
 
Posts: 1226
Joined: Sun Sep 13, 2009 2:26 pm
Location: Phase World GM (Galactic Rogues)

Re: Dedicated OOC thread

Postby Consumer » Sat Feb 03, 2018 10:38 am

The following player wants to join the Templar.

Dwarf TW
"Death is the only true constant, for everything dies, but not everything truly lives."
GM of the Galactic Rogues (PW), The Templar, and AGM for Eurasia (Acting GM at the moment.)

Medals
ImageImageImageImageImageImageImage
User avatar
Consumer
Game Master
 
Posts: 1226
Joined: Sun Sep 13, 2009 2:26 pm
Location: Phase World GM (Galactic Rogues)

Re: Dedicated OOC thread

Postby Dhaltuun Onyxforge » Sat Feb 03, 2018 11:38 am

Looks good to me.
Dhaltuun Onyxforge
http://www.explorersunlimited.com/eu/viewtopic.php?f=280&t=16028
OOC Comments
S.D.C.: 64/64
Hit Points: 49/49
P.P.E.: 115/115

Armor Worn: Mage armor
Weapon(s) Carried and Locations: WI-SR15 Sniper Rifle with Kisentite bayonet (slung over left shoulder), NEMA Automag (AMT) Pistol (on CAF Elite Corps Load-Bearing Chest Rig), Kisentite Cutlass with silvered basket (strapped to left hip in a scabbard), Nuhr Rune Grappling Hook & Line (Tied to right hip), BigBore "Buccaneer" Breech-Lock Pistol (L-R)/TW Firebolt Pistol (R-L)(on old style baldric)

Current Conditions:


Saving Throws, Bonuses, and other handy information
Coma/Death: +14%
Magic (varies): +4
Lethal Poison (14+): +4
Non-Lethal Poison (16+): +4
Insanity (12+): --
Psionic (15+): --
Possession: +2
Horror Factor: +11

Nightvision 300 feet
Sharp vision (doesn’t deteriorate with time)
Augmented P.S.
Superior endurance (fatigues at 1/4 normal rate)
Max. Encumbrance: 108 lbs
Max. Carrying Weight: 460 lbs
Max. Lifting Weight: 920 lbs
Max. Jumping Ability: Leap 5' long X 4' ft high
Swimming: can swim 69 yards/meters per round for 88 rounds

Special Abilities
Dimensional Rift Home
    Can always find his way home from another dimension.
    Can always dimensional teleport home at the cost of a paltry 75 P.P.E.
    Only applies to himself and his familiar as well as gear carried and not anybody else (a full rift or dimensional portal is necessary to take others with him).
    Uses 1 melee action
    Rifting on same world - 1/2 ppe of dimension rift home
    Limit - must have visited location before or use communication rift
    Will appear on nexus near desired location (or stone pyramid)
    Can even use on ley line to move along it or jump to a nearby ley line

Sense Rifts
    Range - within 90 miles +20 miles per level
    Will detect new rift if it opens along the line I am on, regardless of distance (will know where rift is as well as size)
    Can detect teleports and other dimension disturbances at 45 miles +10 miles per level
    He will also instantly know what general direction the rift is located and whether the rift is big or small.
    Note: This sensing ability specifically relates to dimensional portals/rifts and not ley nexuses and ley lines.

Dimension Sense - 49% (+5%)
    Concentrate for 1d6+2 mins to know: type of dimension, if it supports human life, its magic Level, how it was created, if it will close soon, its frequency of opening, any dimensional monsters nearby or in portal (-10% skill), plus unusual characteristics, just by reading portal or meditating after stepping thru
    See O.C.C. description for further details

Dimensional Travel
[/list]Cost: 125 P.P.E. for familiar and caster / +25 P.P.E. per person / remains open for 1 min
When targeting a random dimension - can open anywhere / drawn to locations rich in P.P.E.
When targeting home dimension - 100% random location appearance
When targeting dimensions visited - will appear in random, but hospitable location
Can use Re-Open Gateway or Dimensional portal at 1/2 P.P.E. in ritual / takes 1d6x10+15 min / open for 1 min per level (4th lvl = 4 mins), close it at will, manipulate size at will (max 10 ft tall x 10 ft wide per level)(4th Lvl = 40 ft tall x 40 ft wide)[/list]

Communication Rift
    P.P.E.: on or within 1/2 mile of nexus - 50 P.P.E. / on or within 1/2 mile of ley line - 100 P.P.E. / anywhere else away from ley line - 200 P.P.E.
    Duration: 1 min per level (4th = 4 mins)
    Success ratio 34% +5% if done as ritual gives +20% success
    Time to open: 1d4 rds / as ritual: takes 1d6x10+15 min
    If fail but within 20% will contact correct location but not necessarily the right target
    Send familiar - must return in time or trapped until a portal can be opened (x1 per 24 hrs)

Familiar Link
    Linked to – Marcella the Osprey (monsters and animals pg 158-159)
    Mentally and physically linked with familiar
    Familiar is linked to the shifter and obeys his every command, verbal and mental.
    If the familiar is killed, the shifter will permanently lose 10 hit points; see description for full consequences.

Summoning
    Battle of wills - roll above my MA +ME bonus; 3 out of 5x (if fail is subservient)
    If save - roll init....if I win close rift / if fail creature appears and might attack
    If beat creature - use pact
    If lose to creature - the shifter might be attacked or the being escapes
    Max # of Minions: 2 lesser (4 sub demons) - sub demons or imp-like minor being, poltergeists or haunting entity = 1 lesser/2 lesser beings = 1 greater
User avatar
Dhaltuun Onyxforge
Diamond Level Patron
Diamond Level Patron
 
Posts: 205
Joined: Mon Jan 16, 2017 11:10 am
Location: Ottawa, Ontario

Re: Dedicated OOC thread

Postby Townsend » Mon Feb 05, 2018 6:40 am

Dhaltuun Onyxforge wrote:Looks good to me.


Ditto. He's shorter than Rufus (and not quite as good-looking), so I like him already. :lol:
GM of the General Investigation, Resolution & Liberation Services (G.I.R.L.S.) of Merctown
Image
"...and now they work for me."
User avatar
Townsend
Game Master
 
Posts: 264
Joined: Fri Feb 24, 2017 6:47 am

Re: Dedicated OOC thread

Postby Tyrannosapiens Rex » Wed Feb 07, 2018 8:42 am

XPs been put out. People need to level and things.

Only 3 of you have voted on the GM poll.
Image
Of all the things encountered in the Megaverse, the most vile and evil are not the demons, or Alien Intelligences. No, even the Old Ones pale in vileness to the Human Tyrant King. For, only he treats his own kind, every day of his life, with the kind of careless attitude the Old Ones treated the so-called lesser races.
User avatar
Tyrannosapiens Rex
Game Master
 
Posts: 544
Joined: Thu Dec 02, 2010 2:13 pm
Location: GAME MASTER (No Portfolio)

Re: Dedicated OOC thread

Postby Dexter Portlywright » Thu Feb 08, 2018 7:04 pm

Test post
Dexter Portlywright

P.P.E. - 93/93
I.S.P. - 34/34

S.D.C. - 20/20
Hit Points - 27/27

Equipment
User avatar
Dexter Portlywright
Diamond Level Patron
Diamond Level Patron
 
Posts: 85
Joined: Wed Nov 01, 2017 5:38 pm

Re: Dedicated OOC thread

Postby Tyrannosapiens Rex » Mon Feb 12, 2018 1:25 pm

Annual chatter pruning completed.
Image
Of all the things encountered in the Megaverse, the most vile and evil are not the demons, or Alien Intelligences. No, even the Old Ones pale in vileness to the Human Tyrant King. For, only he treats his own kind, every day of his life, with the kind of careless attitude the Old Ones treated the so-called lesser races.
User avatar
Tyrannosapiens Rex
Game Master
 
Posts: 544
Joined: Thu Dec 02, 2010 2:13 pm
Location: GAME MASTER (No Portfolio)

Re: Dedicated OOC thread

Postby Salomón » Sun Oct 07, 2018 8:41 pm

Greetings and salutations, fellow champions of good (or at least, fellow scourges of evil)!

Just wanted to come in and introduce myself - I will be joining you all in the game as soon as Consumer is able to make it happen (which should be pretty soon, hopefully!)...

Could someone fill me in on how the "Farm" came to be, and where it is actually located? Is it on (or within a mile of) a Ley Line? That would certainly make casting some of the more expensive spells easier (and be a boon to Rufus as well, I imagine!)

If anyone has any questions, feel free to ask - I will do my best to answer :)
Salomón, High Magus of the Templar
Important Information
Current Status
S.D.C.: 723/723
Hit Points: 237/237
P.P.E.: 221/221
I.S.P.: 57/57


Armor and Weapons Carried and Locations

Always On:
Sixth Sense
Nightvision 1000 feet (305 m)
A.R.: Skin has a natural Armor Rating (A.R.) of 16
Damage Resistance: Amaki are naturally resistant to most forms of damage; all non-magical attacks, including physical and energy attacks, do only half damage. Magical and psionic attacks do normal damage.
Enhanced Senses: Exceptionally good hearing and vision (slightly above the best human levels)
Rapid healing: heals damage five times faster than humans

Saving Throws, Bonuses, and other handy information]
Spells, psionic attacks, drugs and diseases that cause confusion, dizziness or dull the senses are 1/2 as effective (reduce penalties and duration by half).
Coma/Death: +21%
Magic (varies): +5
Lethal Poison (14+): +4
Non-Lethal Poison (16+): +4
Insanity (12+): +4
Psionics (12+): +3
Horror Factor (varies): +3
Illusions: +1 (+6 if magical)
Mind Control: +3
Impervious to possession!

Speed: Salomón runs 15mph/440 meters per minute/110 meters per melee round/22 meters per attack @ 5 attacks per round. 3min and 40 sec per mile, or 2 min 18 sec per km, at running speed. Can run at half speed for 23 miles (37 km) before fatigue sets in. At maximum speed, can run for 7.6 miles (12.2 km) before fatigue!

Endurance and Athletics
Max. Encumbrance: 80 lbs.
Max. Carrying Weight: 420 lbs.
Max. Lifting Weight: 840 lbs.
Max. Jumping Ability: 10' long, 5' high
Fatigues at half normal rate, can hold breath for 3 minutes, has good balance (+5%) and coordination.
User avatar
Salomón
Diamond Level Patron
Diamond Level Patron
 
Posts: 72
Joined: Sun Jul 29, 2018 4:54 pm

Re: Dedicated OOC thread

Postby Rufus » Mon Oct 08, 2018 6:34 am

Greetings and salad dressings, fellow spell-slinger! :D

Back at the dawn of recorded time, in the very early stages of the Templar's ancient history, the group was sponsored by the Warrior's Shrine and its HQ was part of the shrine complex. Ultimately though the group went independent and the farm is a work in progress towards giving the group a new HQ (I was on hiatus at the time this happened, but it's my understanding the group was awarded ownership of the farm as payment for a job. Hopefully Consumer and/or Jason Long can further elaborate). And by HQ, I really mean a place to park the group's Behemoth Explorer when we're not out in the field on a mission. Think of the RV lots at a campground where you can park and hook up to shore power/water/sewer/etc -- only MUCH bigger.

Unfortunately while the farm is close to Merctown proper, as I recall it's not close enough to any ley lines for magical bonuses. Or at least I can't recall ever having been able to tap them. Dhaltuun, Two Claws, and/or Dexter may be able to offer some additional experience along that line. Consumer, I would like to request that be added to the farm's description here as it seems to get asked a good bit --> viewtopic.php?f=312&t=14860.
It's not the size of the dog in the fight that counts, but rather the size of the fight in the dog.

Please do not PM this account -- send your PMs to AGM account The Bos instead. Thanks!
User avatar
Rufus
Diamond Level Patron
Diamond Level Patron
 
Posts: 227
Joined: Wed May 06, 2015 8:03 pm
Location: Rifts Merctown: The Templar

Re: Dedicated OOC thread

Postby Salomón » Mon Oct 08, 2018 7:01 am

Thanks, Rufus.

I have a "master plan" (long-term) in mind that would require some significant buy-in from the rest of the team, and Consumer, as it would be an epic arc taking a fair chunk of adventure time. It involves making a new HQ at a nexus point.

It's several years IRL down the road - I'd need to Dual OCC to make it happen, which is (at minimum) 5 levels away - probably more. I think the team will be into it, once I get the general logistics down. It might also be helpful for another spell-slinger to Dual OCC into a complementary OCC - or, alternatively, have another player join up who wants to play that OCC. I have a female friend who is actually interested in doing just that.

But I'll explain more when it's time for the big reveal :D

I am super stoked (and impatient) to get going! ;)
Salomón, High Magus of the Templar
Important Information
Current Status
S.D.C.: 723/723
Hit Points: 237/237
P.P.E.: 221/221
I.S.P.: 57/57


Armor and Weapons Carried and Locations

Always On:
Sixth Sense
Nightvision 1000 feet (305 m)
A.R.: Skin has a natural Armor Rating (A.R.) of 16
Damage Resistance: Amaki are naturally resistant to most forms of damage; all non-magical attacks, including physical and energy attacks, do only half damage. Magical and psionic attacks do normal damage.
Enhanced Senses: Exceptionally good hearing and vision (slightly above the best human levels)
Rapid healing: heals damage five times faster than humans

Saving Throws, Bonuses, and other handy information]
Spells, psionic attacks, drugs and diseases that cause confusion, dizziness or dull the senses are 1/2 as effective (reduce penalties and duration by half).
Coma/Death: +21%
Magic (varies): +5
Lethal Poison (14+): +4
Non-Lethal Poison (16+): +4
Insanity (12+): +4
Psionics (12+): +3
Horror Factor (varies): +3
Illusions: +1 (+6 if magical)
Mind Control: +3
Impervious to possession!

Speed: Salomón runs 15mph/440 meters per minute/110 meters per melee round/22 meters per attack @ 5 attacks per round. 3min and 40 sec per mile, or 2 min 18 sec per km, at running speed. Can run at half speed for 23 miles (37 km) before fatigue sets in. At maximum speed, can run for 7.6 miles (12.2 km) before fatigue!

Endurance and Athletics
Max. Encumbrance: 80 lbs.
Max. Carrying Weight: 420 lbs.
Max. Lifting Weight: 840 lbs.
Max. Jumping Ability: 10' long, 5' high
Fatigues at half normal rate, can hold breath for 3 minutes, has good balance (+5%) and coordination.
User avatar
Salomón
Diamond Level Patron
Diamond Level Patron
 
Posts: 72
Joined: Sun Jul 29, 2018 4:54 pm

Re: Dedicated OOC thread

Postby Jason Long » Tue Oct 16, 2018 2:47 pm

Welcome! Rufus is correct. We got the farm as payment for a mission to help out a community just outside MercTown. If I remember correctly, the farm is about 1 mile outside the walls of MercTown.
At the point when we started the current job, the farm wasn't very organized and consisted primarily of a farmhouse, barn, and a couple outbuildings. Jason has put some team funds into fixing it up. Much of that will , hopefully, be complete when we get back to town. We have a care-taker and several locals who do the labor.
Jason Long

OOC Comments
HP: 21/21
SDC: 52/52
NE-BA-26 Special Body Armor
• Helmet: 50
• Main Body: 90
• Arms: 40 each
• Legs: 50 each
Modifiers: -10% to Prowl, Climb, Swim, or perform Acrobatics and similar physical skills
User avatar
Jason Long
Diamond Level Patron
Diamond Level Patron
 
Posts: 262
Joined: Sat Nov 12, 2011 8:37 am
Location: Charlotte, NC

Re: Dedicated OOC thread

Postby Salomón » Wed Oct 17, 2018 11:19 am

Thank you sir!

Looking forward to it. As I mentioned to Rufus, Salomón is a "creator/builder" of sorts (though in a different way than a TW). He would love to be active in renovating the facilities, improving defenses, etc. Eventually, I've got some long term plans that involve staking out a new HQ , but that's a ways off and will require a significant investment from me in terms of character arc and development (including a Dual O.C.C. choice). I think the team will be onboard with it once I get a better idea of the path forward and can present the plan. And, there's no reason we couldn't maintain two facilities (a "Merctown" branch, as it were, and the other one, wherever it might end up).
Salomón, High Magus of the Templar
Important Information
Current Status
S.D.C.: 723/723
Hit Points: 237/237
P.P.E.: 221/221
I.S.P.: 57/57


Armor and Weapons Carried and Locations

Always On:
Sixth Sense
Nightvision 1000 feet (305 m)
A.R.: Skin has a natural Armor Rating (A.R.) of 16
Damage Resistance: Amaki are naturally resistant to most forms of damage; all non-magical attacks, including physical and energy attacks, do only half damage. Magical and psionic attacks do normal damage.
Enhanced Senses: Exceptionally good hearing and vision (slightly above the best human levels)
Rapid healing: heals damage five times faster than humans

Saving Throws, Bonuses, and other handy information]
Spells, psionic attacks, drugs and diseases that cause confusion, dizziness or dull the senses are 1/2 as effective (reduce penalties and duration by half).
Coma/Death: +21%
Magic (varies): +5
Lethal Poison (14+): +4
Non-Lethal Poison (16+): +4
Insanity (12+): +4
Psionics (12+): +3
Horror Factor (varies): +3
Illusions: +1 (+6 if magical)
Mind Control: +3
Impervious to possession!

Speed: Salomón runs 15mph/440 meters per minute/110 meters per melee round/22 meters per attack @ 5 attacks per round. 3min and 40 sec per mile, or 2 min 18 sec per km, at running speed. Can run at half speed for 23 miles (37 km) before fatigue sets in. At maximum speed, can run for 7.6 miles (12.2 km) before fatigue!

Endurance and Athletics
Max. Encumbrance: 80 lbs.
Max. Carrying Weight: 420 lbs.
Max. Lifting Weight: 840 lbs.
Max. Jumping Ability: 10' long, 5' high
Fatigues at half normal rate, can hold breath for 3 minutes, has good balance (+5%) and coordination.
User avatar
Salomón
Diamond Level Patron
Diamond Level Patron
 
Posts: 72
Joined: Sun Jul 29, 2018 4:54 pm

Re: Dedicated OOC thread

Postby Consumer » Wed Dec 19, 2018 7:05 pm

So I am posting this in all my groups to clarify what I am looking for in a player post.

Player Non-Combat wrote:Perception: D100/Percentage
Just in Case D20/D100
Conditions: Things that are important, Sixth sense, Bio-Regen, Immunities, etc. You don't have to post all of your characters special abilities, just the ones you are actively using.

Skill Rolls D100/Percentage (What the skill is for.) If there isn't info to what the skill is for it will be ignored.

Post: Please include Thought and action, and if possible Speech. This is also a good place to make mention of the skills/special abilities you are using, in addition to stating them above.



Player Combat wrote:Perception: D100/Percentage
Just in Case D20/D100
Conditions: Things that are important, Sixth sense, Bio-Regen, Immunities, etc. Again you don't have to post all of your characters special abilities, just the ones you are actively using.

Skill Rolls D100/Percentage (What the skill is for.) If there isn't info to what the skill is for it will be ignored.

Initiative: d20+bonuses
Number of attacks: ???

Strike rolls should state target and weapon used, like such.

Action One: Player swings vibro-blade at the pirate. (Strike: D20+bonus; Damage: d6 MD)
Action Two-three: Player aims for pirates head with ion pistol. (Strike: d20+bonus; Damage: 3d6 MD)

If you roll a Natural 20, go back and edit the attack to notate its increased damage.

Parry: d20+bonus. Give me as many rolls as you have attacks, they're free.
Dodge (What triggers your dodge, 50% armor... Ranged attacks, etc) d20+bonus. Give me as many rolls as you have attacks, these will be taken off of your last attack first and move up. If you don't include your bonuses in the roll, I will be sad.
Roll w/: d20+bonus as many times as you have attacks, also free to use.

Post: Please include Thought and action, and if possible Speech. This is also a good place to make mention of the skills/special abilities you are using, in addition to stating them above.

A round is 15 seconds, limit your speech to what you could speak in 15 seconds, no monologing.


"This is radio, its bold and blue."
"This is Telepathy, it is Italicized and purple.
"This is Speech, it's Bold."
This is thought, it is Italicized.

A note on skills. I assume you can speak your native language, no rolls necessary, unless you are trying to explain a foreign concept to a non-native speaker.

If you have 60% and up in a skill, you don't need to roll unless, stressed, or trying to explain a foreign concept.

Radio: Basic, no rolls needed for general use of a communication device. Changing frequencies, or installing them requires rolls.

Side note on skills posted. Feel free to post skills that you are unsure would work for a task, just make note of why you think the skill could be useful.

That's all I've got for now, if you have any questions please ask.
"Death is the only true constant, for everything dies, but not everything truly lives."
GM of the Galactic Rogues (PW), The Templar, and AGM for Eurasia (Acting GM at the moment.)

Medals
ImageImageImageImageImageImageImage
User avatar
Consumer
Game Master
 
Posts: 1226
Joined: Sun Sep 13, 2009 2:26 pm
Location: Phase World GM (Galactic Rogues)

Re: Dedicated OOC thread

Postby Grave Digger » Fri Nov 15, 2019 3:29 pm

Gabba gabba hey, gabba gabba hey!
User avatar
Grave Digger
 
Posts: 1
Joined: Thu Nov 14, 2019 1:04 pm
Location: AGM: Templar


Return to The Templar (Independent: 1 Opening)

Who is online

Users browsing this forum: No registered users and 1 guest