Seamus Finch (Human Phaeton Juicer)

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Seamus Finch (Human Phaeton Juicer)

Postby Seamus Finch » Fri Feb 07, 2020 10:06 am

Player Name: Philip B
G-Mail: pbirk85@gmail.com
Link to Ledger: Philip B

Character Name: Seamus Finch
Alias: Nightengale
Race: Human
O.C.C.: Phaeton Juicer O.C.C.
Alignment: Unprincipled
XP Level: 3
XP Points: 8251
Next Level @ XP: 9001
Sentiments/Non-Humans: Seamus has little exposure to nonhumans so may come off as a little racist. He is working on this.
Sentiments/Coalition: They were once his brothers in arms. Then they burned him and left him for dead. He still feels regret when coming across his old comrades but does not hesitate to pull the trigger; He knows they would try to kill him just as quickly.
Disposition: Seamus hides his impatience through a series of small ticks. Beyond these, and his flamboyant choice of civilian dress, he comes off as surprisingly professional.
Insanity: Athazagoraphobia

ATTRIBUTES
I.Q.: 9
M.E.: 15
M.A.: 12
P.S.: 22
P.P.: 33
P.E.: 17
P.B.: 12
Speed: 80

PHYSICAL DATA
H.P.: 43/43
S.D.C.: 106/106
Age: 29
Sex: Male
Height: 5’10”
Weight: 200 lbs
Description: A well-kept soldier in his mid-twenties is the first impression Seamus makes. People quickly notice his too-big muscles and too-fast eye movements, and realize he isn’t all what he appears. Seamus has blonde hair and brown eyes. He is usually wearing a flight suit or a garish set of shorts and Hawaiian shirt.

Natural Abilities
Perception: 28% (+3%)
see rules here
Charm/Impress: 10%
Invoke Trust/Intimidate: 20%
Max. Encumbrance: 70% of bodyweight: 140 lbs. see rules here
Max. Carrying Weight: 440 lbs
Max. Lifting Weight: 880
Max. Jumping Ability: 33 feet long and 20feet high see rules here

Special Abilities
1. Super Endurance: Can lift and carry four times more than a normal person of equivalent strength, and can last five times longer before feeling the effects of exhaustion. Can remain alert and operate at full efficiency for up to four days without sleep. Normally needs only four hours of sleep per day.
2. Super Strength: Minimum PS is 20.
3. Super Speed: Can leap 30 feet across after a short run (half that from a dead stop) and 20 feet high (half without a short run).
4. Super Reflexes and Reaction Time: +3 Initiative on the ground, +4 when piloting a light land or air vehicle. +4 to roll with punch, fall or impact. Gets an automatic parry or dodge on all attacks, even from behind/surprise. +1 to Auto-dodge at levels 1,2,4,6,8,10,12 and 14. +2 Perception. One extra melee attack/action on the ground, two while in vehicle. Minimum PP is 22. +1 to strike and dodge when piloting a vehicle, +2 to dodge in the air and can dodge even if piloting a vehicle that does not normally have a dodge, such as a tank! Must have a minimum speed of 60 mph however.
5. Pushing the Envelope/Natural Piloting Ability: +15% to fly/pilot any vehicle he is trained with and +25% on two favorite vehicle types of choice. 40%+1% per level plus IQ to pilot/fly unfamiliar vehicles. Very alien vehicles start at base 25%.
6. Saving Throw Bonuses: +4 to save vs Psionics. +4 to Save vs Mind Ctonrol (psionic and chemical), +6 to save vs toxic gases, poisons, and other drugs, +4 to save vs horror factor
7. Enhanced Healing: Heals four times faster than normal. +20% to save vs death/coma. Virtually impervious to pain.
8. Low life Span: 5 years plus 4d6 months= 6 years two months of life since the procedure.

O.C.C. Skills
Basic Math -- 75% (+5%)
Radio: Basic -- 65% (+5%)
Land Navigation -- 54% (+4%)
Navigation -- 65% (+5%)
Piloting: Flight System Combat ELITE (Juicer)-- 75% (+5%)
Piloting: Robot combat ELITE PA Model Power Armor -- (+25)
Piloting: Automobile – 79% (+2)
Piloting: Military: Combat Helicopters -- 73% (+3%)
Weapon Systems -- 65% (+5%)
Language: American (+10%)
W.P. Energy Rifle
Hand to Hand: Martial Arts

O.C.C. Related Skills
Espionage: Escape Artist – 45% (+5)
Mechanics: Aircraft -- 40% (+5)
Mechanical Engineer -- 40% (+5%)
Sensory Equipment – 50% (+5%)
Military Etiquette – 50% (+5%)
Boxing
WP Energy Pistol (Level 1)
W.P. Quick Draw

Secondary Skills
Electronics: Basic – 40% (+5%)
Literacy: American -- 50% (+5%)
W.P. Heavy M.D. Weapons

Combat Data
HTH Type: Martial Arts
Number of Attacks: 6 (+3 in a vehicle) (+2 in armor with elite skill)
Initiative Bonus: +9 (+1 in light vehicle) (+2 in armor with elite skill)
Strike Bonus:+10 (+1 when piloting) (+2 to strike with energy and long range weapons and hand to hand in armor with elite skill).
Parry Bonus: +13 (+3 to parry in armor with the elite skill).
Dodge Bonus: +11 (+4 when piloting) (+2 on ground or +5 in air with armor with elite skill)
Auto-Dodge Bonus: +10
HTH Damage Bonus: +7
Bonus to Roll w/Punch: +8
Bonus to Pull a Punch: +3 (+3 in armor with elite skill)
Bonus to Disarm:

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

W.P. Energy Pistol:
- +1 to Strike
W.P. Energy Rifle
- +1 to Strike
W.P. MD Heavy Weapons
- +1 to Strike

Saving Throw Bonuses
Coma/Death: +5%
Magic (varies): +1
Lethal Poison (14+): +5
Non-Lethal Poison (16+): +5
Insanity (12+):
Psionics (varies): +4
Horror Factor (varies): +4
Mind Control (psionic and chemical): +4
Toxic Gases and other drugs: +4
Last edited by Seamus Finch on Mon Feb 17, 2020 7:43 am, edited 31 times in total.
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Seamus Finch Inventory

Postby Seamus Finch » Fri Feb 07, 2020 10:02 pm

Equipment
Icarus Flight System Micro-Missle (frag) 6/6 | Micro-Missile (Armor Piercing) 6/6

Carried/In Hand
Wilk’s 577 “Double Threat” Laser Rifle • E-clip 20/20 | Long e-clip 16/16

Worn on Person
The Bandito
•Sunglasses (Good Quality) (300 Black Market starting credits)
•Hawaiian Shirt
•Flower-Pattern Surf shorts

CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
Image
Features:
  • 12 attachment points
  • Integrated IRMSS: 20,000 credits to recharge (R:UE, p.263)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.

• Attachment: Fulley charged Eclip
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Utility Belt
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment: Non-Secure Black Card: 2000 credits
• Attachment: Infrared Distancing Binoculars (1200 black market starting credits)
• Attachment: C-20 Laser Pistol • E-clip 21/21
• Attachment: 1x Long e-clip, fully charged

Backpack
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space:
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Stored in Vehicle




Gear Stats
IPS-1 Icarus Flight System
Image
M.D.C. by Location:
  • *Pilot: as per body armor
  • **Wings (2): 120 each
  • Wing Thrusters (6; three per wing): 35 each
  • Main Thrusters (3; rear, main body): 45 each
  • Mini-Missile Launchers/Jet Systems (2): 90 each
  • Forward Lasers (2): 20 each
  • Main Body: 120
* Requires a called shot
** Destroy 1 wing: -33% speed, -1/2 dodge bonus, -30% to piloting
Statistical Data:
Range: requires cooldown after 10 hours of cruising or 6 hours at max speed
Flying: 670 mph max; cruise speed of 300-400 mph; VTOL capable; 20,000' max altitude
Modifiers: Only pilotable by a Juicer, 'Borg or supernatural creature; detaching from the Icarus costs 1 APM
Crew: 1 pilot only
Class: Combat Flight System
Dimensions: 5' high, 12' Wingspan, 4' long, 1,000 lbs.
Cargo: None
Power System: Nuclear (5 year life)
Weapon Systems:
High-Powered Laser Guns (2)
90° omnidirectional rotation
  • Range: 4000'
  • Damage: 5D6 M.D., 1D6x10 M.D. dual blast
  • Rate of Fire: Single and dual blasts only
  • Payload: unlimited
Mini-Missile Launchers (2)
  • Range: varies by mini-missile type
  • Damage: varies by mini-missile type
  • Rate of Fire: 1 at a time, or in volleys of 2, 4, 6 or 12
  • Payload: 12 total; 6 per wing launcher
Features of Note:
  • None
Book Reference: p.86-87, WB10


Wilk's 577 "Double Threat" Laser Rifle
Image
  • Range:
    • Laser: 2,000'
    • Particle Beam: 1,200'
  • Damage:
    • Laser: 3d6 M.D.
    • Particle Beam: 5d6+8 M.D.
  • Rate of Fire: Single shots only
  • Payload:
    • Laser: 20 shots per E-Clip
    • Particle Beam: 8 shots per E-Clip, 16 per LE-Clip
  • Weight: 9 lbs.
  • Features: Dual E-clip holder; W.P. Energy Rifle
  • Modifiers: +2 to strike on aimed laser shots
  • Book Reference: p.103, MercOps


C-20 Laser Pistol
Image
  • Range: 800'
  • Damage: 2d6 M.D.
  • Rate of Fire: Single shots only
  • Payload: 21 shots per E-clip or 30 shots per LE-Clip
  • Weight: 3.5 lbs.
  • Features:
  • Modifiers:
  • Book Reference: p.90, WB11


The Bandito
Image
M.D.C. by Location:
  • Helmet: 30
  • Arms: 18 each
  • Legs: 24 each
  • Main Body: 38
Weight: 12 lbs.
Modifiers: none
Features:
  • None
Book Reference: WB14, p.177-178
Last edited by Seamus Finch on Wed Jul 08, 2020 5:13 pm, edited 18 times in total.
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Seamus Finch
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Seamus Finch Backstory

Postby Seamus Finch » Fri Feb 07, 2020 10:03 pm

The Lieutenant was coughing blood. “Don’t you get it yet? We were dead the minute we took this mission.” He chuckled. “Volunteered. Do us a favor and get out of here Swallow, while you still can.” He slid a fresh e-clip into his rifle and keyed some commands into his arm-mounted datapad.

Seamus Finch growled, wanting to argue against his commander, but Seamus knew he was right. In that instant he felt like a 5-year-old fool, and the feeling hit him like a sledgehammer to the gut. They had all volunteered for the ‘experimental’ procedures. The brass just needed a squad of suicide soldiers. What better way then to make some of their best into Juicer super soldiers? The Coalition wouldn’t believe anything they said. Juicers weren’t popular within the Coalition.

Not to mention the black tech they had been given for this mission. ’It will aid in the mission parameters.’ The mission brief had explained. Seamus almost laughed as he took off his skull shaped helmet. The thing felt wrong on his head now. He had spent so long trying to be the soldier they wanted. Only to what? Be used and abandoned?

“Nightengale!” His lieutenant yelled as the helicopter came aback around for another pass with its guns. Seamus shook himself out of his revelry and dove to the side just as the wall he had been using for cover blew apart under the helicopter’s onslaught. “It will make one more pass and then we go, you understand?”

Seamus checked his one wrist pad, ensuring his ride was ready. “Roger that boss.” He took a few shots at the helicopter with his rifle and glanced over the side of the building. “We have incoming. More ground troops.”

“We won’t be here when they get up here.” The lieutenant pressed a button on his wrist control and motioned to the helicopter that had turned around again for another strafing run. “Go when they are distracted.” He was holding his guts in with one hand, and his rifle with the other. The man had fought hard and was refusing to loose his last soldier.

Seamus nodded, and slung his rifle over his shoulder, pulling a pistol. “It would have been simpler if they had just asked us. They had to go and betray us in the field like that.” He mused, somewhat distantly.

As the helicopter came in for another pass, a high-pitched scream could be heard a small object darted towards the building. It let loose a salvo of las fire, hitting the side of the helicopter and making it shake for a moment. Then the flying device swept past at an incredible speed. As predicted, the helicopter turned its attention towards the fleeing device. “Now!” the Lieutenant ordered a she brought up his own rifle to begin shooting at the helicopter.

Seamus darted out of cover, his chemically drenched muscles straining at the pressure he was putting them under to run. Only 50 yards and he would be at the ledge of the building. The helicopter began swinging back around, locking in on Seamus. Seamus smashed the recall button on his arm control and leapt off of the edge of the building just as the helicopter let loose a salvo of missiles, carpeting the top of the building with fire

Seamus felt the blast throw him further off the building. As he felt gravity begin to take control, the rush of wind and quick jerk alerted him to his own Icarus Flight pack connected with the magnetic connecters on his armor. Suddenly once more in control of his own movements, Seamus darted up, above the helicopter and took in the site of the rooftop. It was an inferno that was slowly degrading the buildings structure. He could see the soldiers at the base of the building hesitating to enter it. Seamus knew they would be blamed for it, just as they would be denied by the Coalition. Traitors or defectors they would be called.

Seamus growled, and darted away before anyone could attain a target lock. He was fast, and now that he was in the air, he knew the chances of them catching him were close to impossible. But he was alone now. With nowhere to go. He would be hunted soon. He started flying west. A few hours at top speed and he would be able to outpace all but the most dedicated tracker teams.

Phaeton Juicer
1 0,000-2,250
2 2,25 1 -4,500
3 4,501 -9,000
4 9,00 1 - 1 8,000
5 1 8,00 1 -26,500
6 25,501 -36,000
7 36,00 1 -52,000
8 52,00 1 -75,000
9 75,00 1 - 1 00,000
10 1 00,00 1 - 140,000
11 1 40,001 -200,000
12 200,001 -260,000
13 260,001 -320,000
14 320,001 -400,000
15 400,001 -500,000
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Seamus Finch
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