James Miller (Human Freelance Spy)

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James Miller (Human Freelance Spy)

Postby James Miller » Thu Jun 23, 2016 9:43 pm

Player Name: Kevin
Hangouts: 1generic.2generic

Character Name: Trevor DeCosca
Alias: James Miller, (Always uses this alias)
Race: Human
O.C.C.: Freelance Spy
Alignment: Anarchist
XP Level: 5th
XP Points: 22,271 (The Bos - 10.12.17)
Next Level @ XP: 16,881
Sentiments/Non-Humans: Ambivalent, but in the end, if they are solid teammates, he would work with them.
Sentiments/Coalition: Hates them more than life itself. Will go out of his way to cause them problems, but not in a way that would not allow them to pull him back into their shit.
Disposition: He's a pessimist to the highest degree but he will seldom reveal this, he will change his apparent disposition to suit the needs of the group.
Insanity: None

ATTRIBUTES
I.Q.: 22
M.E.: 11
M.A.: 24
P.S.: 15
P.P.: 21
P.E.: 16
P.B.: 19
Speed: 13

PHYSICAL DATA
H.P.: 18
S.D.C.: 60
Age: 38
Sex: Male
Height: 6'
Weight: 220 lbs.
Description: Lean, muscular and in incredible shape. He has a very confident way of carrying himself and has a face that most people want to trust.

Natural Abilities
Perception Bonus: +9
Charm/Impress: 45%
Invoke Trust/Intimidate: 80%
Max. Encumbrance: 66 lbs.
Max. Carrying Weight: 240 lbs.
Max. Lifting Weight: 480 lbs.
Max. Jumping Ability: 4' long 3' high
No fear of Heights

Bionics & Cybernetics
Universal Headjack & Ear Implant w/Radio Transceiver
--Concealed jack to connect to most electronic devices
--Radio with a 3 mile range

Amplified hearing
--75' - 1 decibel sounds can be heard
--150' - 10 decibel sounds can be heard
--360' - 30 decibel sounds can be heard
--Estimate Distance/Location of Sound 63% (+5%)

Radio Bandit's Ear
--Can listen to 1000 radio channels including police and emergency band as well as commercial radio and television
--Intercept and unscramble coded messages, (1-59% chance, -10% for Coalition transmissions)


O.C.C. Skills
Radio: Basic 83% (+5%)
Basic Math 93% (+5%)
Literacy: English 70% (+3%)
Language: English 98%
Language: Euro 70% (+3%)
Intelligence 66% (+4%)
Pick Locks 79% (+5%)
Disguise 63% (+5%)
Forgery 58% (+5%)
Prowl 73% (+5%)
Computer Operation 78% (+5%)
Computer Hacking 68% (+5%)
--Computer Programing 53% (+5%)
W.P. Energy Pistol
Hand to Hand: Martial Arts

O.C.C. Related Skills
I.D. Undercover Agent 64% (+4%)
Surveillance 63% (+5%)
Electronic Countermeasures 58% (+5%)
Detect Ambush 63% (+5%)
Undercover Ops 78% (+5%)
Imitate Voices & Sounds 76%/70% (+4%)
Impersonation 69%/55% (+4%)
Vehicle Armorer 43% (+5%, 1st Level)
Field Armorer & Munitions Expert 53% (+5%, 1st Level)
--Basic Mechanics 43% (+5% 1st Level)
Surveillance Systems 58% (+5% FNG)
Safe Cracking 52% (+4% FNG)

Secondary Skills
Detect Concealment 48% (+5%)
Basic Electronics 58% (+5%)
General Athletics
Weapons Systems 63% (+5%)
Sensory Equipment 68% (+5%)
General Repair & Maintenance 63% (+5%)
Pilot: Automobile 76% (+2%)
W.P. Handguns
W.P. Knife (1st Level)
Salvage 48% (+5%, 1st Level)
Acrobatics (1st Level)
--Walk Tightrope/High Wire 71% (+3%)
--Climb Rope 90% (+2)

Gymnastics (1st Level)
--Sense of balance 73% (+5%)
--Work parallel bars & rings 71% (+3%)
--Back Flip 80% (+2%)
--Basic Climb 53%[size=85](+5%)

--Rappel 70% (+2%)[/size]

Combat Data
HTH Type: Martial Arts
Number of Attacks: 5
Initiative Bonus: +4
Strike Bonus: +5
Parry Bonus: +8
Dodge Bonus: +9
HTH Damage Bonus: -
Bonus to Roll w/Punch: +11
Bonus to Pull a Punch: -
Bonus to Disarm: -
Kick Attack: 2D6

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

W.P. Energy Pistol: +2 to strike
W.P. Knife: +2 to strike +2 to parry +2 to strike when thrown
W.P. Handguns: +2 to strike

Saving Throw Bonuses
Coma/Death: +4%
Magic (varies): +1
Lethal Poison (14+): +1
Non-Lethal Poison (16+): +1
Insanity (12+):
Psionics (15+):
Last edited by James Miller on Sat Jun 25, 2016 11:26 pm, edited 8 times in total.
James
OOC Comments
NE-CW20 Camouflage Variable Armor
M.D.C. by Location:
• Helmet: 40/40
• Arms: 20/20, 20/20
• Legs: 30/30, 30/30
• Main Body: 80/80
Modifiers: -5% to acrobatics/gymnastics, -20% for others to detect, +5% to prowl skill


James is also: Aether Eurasia GM Kilo Templars
User avatar
James Miller
 
Posts: 51
Joined: Sun Jun 19, 2016 10:22 pm

Re: James Miller (CE Former NEMA Spy) WIP

Postby James Miller » Thu Jun 23, 2016 10:58 pm

Equipment



Carried/In Hand
50 NGMI Bills, $100 Denomination ($5,000 N.G.M.I.) (T-Rex 6/6/17)

Worn on Person
NE-CW20 Camouflage Variable Armor
Red Mirrored Sunglasses
Polyester Spandex body suit, (Worn under armor and very tight)
Wrist controller for drone


Utility Belt
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment: NG-PB713 Particle Beam Pistol
• Attachment: Magnetic Tracer Bugs (1" round, 3 mile range, 72 hour life)
• Attachment: Sticky Tracer Bugs (1" round, 3 mile range, 72 hour life)
• Attachment: Pouch: E-clip

Battle Harness
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment: Pouch: 3 E-clips
• Attachment: Non-Secure Universal Card: 22,000 credits
• Attachment: 3 magnetic tracer bugs
• Attachment: Remote for Bandit Ear
• Attachment: 2 audio bugs
• Attachment: 2 video bugs
• Attachment: Compact Grapple Hook
• Attachment: 3 sticky tracer bugs

Backpack
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space: Small Laptop with hacking software
• Space: 3 audio bugs
• Space: 3 video bugs
• Space: 3 MRE Rations
• Space: 100' nylon rope
• Space: 3 MRE Rations
• Space: Small Autonomous Flying Drone
• Space: ""
• Space: Extra Shirt
• Space: Extra Pants



Gear Stats

NE-CW20 Camouflage Variable Armor
Image
M.D.C. by Location:
• Helmet: 40
• Arms: 20 each
• Legs: 30 each
• Main Body: 80
Modifiers: -5% to acrobatics/gymnastics, -20% for others to detect, +5% to prowl skill
Special Features
• Masks infrared and thermal emissions, only 21% chance to be detected by such devices.


NG-PB713 Particle Beam Pistol
Image
Range: 300'
Damage: 5D6 M.D.; Natural 19 or 20 does 50% more damage.
Rate of Fire: Single shots only
Payload: 10 shots/E-clip, 16 shots/LE-clip.



Autonomous/RC Flying Drone
Image
Range: 300' from user
MDC: 2
Duration: 5 hours of constant use
Dimensions: 5" Diameter
• Follows the wrist controller worn by the user
• Can be set to follow at a specific distance or controlled by wrist controller
• Records audio and video as well as displays video in real time
• Half an e-clip per full charge
James
OOC Comments
NE-CW20 Camouflage Variable Armor
M.D.C. by Location:
• Helmet: 40/40
• Arms: 20/20, 20/20
• Legs: 30/30, 30/30
• Main Body: 80/80
Modifiers: -5% to acrobatics/gymnastics, -20% for others to detect, +5% to prowl skill


James is also: Aether Eurasia GM Kilo Templars
User avatar
James Miller
 
Posts: 51
Joined: Sun Jun 19, 2016 10:22 pm

Re: James Miller (CE Former NEMA Spy) WIP

Postby James Miller » Sun Jun 26, 2016 8:56 pm

Psychology Personnel Report



TOP SECRET



AAA Security Clearance




For EKS Committee Members Eyes Only




EKS Operative 022 XXXXXX XXXXXXX



The following are excerpts from Operative 022's yearly psych reviews. As one of the few freelance contractors employed by the Coalition Military it was essential to maintain a close watch of this operative. Do to his incredible skill at misleading and disguising his personal feelings, these reports have been seized against the agreement the operative requested and as such can not be used in any action against the agent. The purpose for compiling this data is to both understand his feelings of discontent and develop a method to create more operatives with his skill set and field success.


EKS Operative 022 XXXXXX XXXXXXX Psychiatric Evaluation Session 1-Year 1

Being a sneaky bastard. That's what started everything way back when I was still a teenager. Ya, I was smart and driven and excelled physical games but in the end, the thing that proved to be the real catalyst was being a sneaky bastard. In general, I was and am a sour mother fucker. I don't know why, maybe cause my dad beat the hell out of me too often. It doesn't really matter in the long run, that asshole was not the reason I am who I am. I could read people like a book and I learned real quick that I could get pretty much what I wanted from them if I acted the part. So I always did, act the part I mean. I only let my real personality, you know, the surly mother fucker, out with my closest friends. That's when I upped my sneaky bastardness and started breaking into businesses and exploring the hacking world. I realized right away that I got a real thrill from the idea that I was somewhere I wasn't supposed to be and people didn't know I was there. By the time I was in my late teens I really perfected my skills and could get in to almost any regular business face to face or virtually. It was all I did for fun. Through it all, I played the typical teenager, played games, and had an active social life. I was damn good at pretending and people always believed my act but on the inside I was angry and the only thing that removed the anger was thinking about a new way to challenge myself.

EKS Operative 022 XXXXXX XXXXXXX Psychiatric Evaluation Session 2-Year 2

I was lucky to get to study at this school my mom knew someone at and I was able to breeze through any course I took but I always made sure it was technology based. I wasn't really in it though as my mind was constantly on what new business I could hit next. It was then that I was, "recruited" by this merc outfit. It turns out one of the businesses I hit had been one they were hired to monitor and they were pissed. They had been tracking me for months and their almost unlimited resources were no match for my amateur break and entering skills. I got hauled into this little room and left there for hours. I knew I was probably in trouble because I had no idea how far back their file could go on me, I had done a ton of shit. When this douchey guy came into the room and dropped a thick folder on the table I thought my goose was cooked. Then he surprised me with a recruitment speech. Pretty standard stuff, "We are amazed you're capable of so much with no training. You want to be better, learn how to get in anywhere and never be seen." I'm not goona lie here, I got a little chubby thinking about enhancing my skills professionally. In the end I agreed and shit got weird. They told me I had to give everything up, stop using XXXXXX as my name, cut all ties and shit like that. It wasn't a hard decision, I was on a plane that night. Of course, I excelled at everything when I went through training at XXXXXX and then advance placement training in XXXXXX. You know how they run the deep cover guys, they had me fail out publically and then brought me back as a dark operative. That was when the real training started.

EKS Operative 022 XXXXXX XXXXXXX Psychiatric Evaluation Session 3-Year 3

After my "pretend" wash out, it was years before I was ready to hit the field as a pro but when I did, I blew my handlers out of the fucking water. I crushed all the expectations and was a real stat breaker with my success rate. The dead heads recruited me then and I didn't give it much thought because of the money they offering, maybe in hind site I should have thought about how hard it would be to get out once I was in. Anyway, I have some pretty good years with them and then these high up fucks start asking me why I'm always so successful.. No matter how many times they ask I have to tell them it's not just one thing that makes you good. I always have a great team and we work our asses off but when time permitted we had fun. No one wants to do anything if it’s not fun. I also started early and was recruited quickly but I'm scared to tell those high-ups that or they'll start pulling little kids off the street and force them into spy camps. Shit, it was also timing that allowed me to get the high numbers. You know the coalition doesn't want other groups getting the jump on them tech wise so they already had me watching all the major players when it came to R and D in the tech industry. So when, a few years back, a bunch of companies start trying to steal each other’s shit, I had already been doing it for years. Like honestly, it was a fucking joke, everybody thought they could send out "spies" to steal competitors stuff. There were so many amateurs and even worse security at most of the sites that we had to get into. It was next to impossible to not have high success numbers.


EKS Operative 022 XXXXXX XXXXXXX Psychiatric Evaluation Session 4- Year 3.5

This shit is crazy. When this thing first started I thought it was pretty cool, like taking candy from a baby. Every douche on the street thought he could be a spy. Boy was I wrong, we definitely trimmed the fat quickly. If you couldn't cut it in this line of work, you were out. Not just fired, fuck no, you were dead. Sometimes during a job but more often the shitty guys just got killed by their own handlers. Everything tightened up and I guess that's good for me cause the shit I do is now is one of the top commodities in the business. I've been offered jobs from three different groups for twice the money. Not offered directly to me but the word gets put out that a company will pay for the guy that did this job or that job. Three fucking times I could have left for more money. Fuck it, I said to myself, same shit different pile and if I go somewhere else I have to start from the bottom. Plus, the Coalition has been good to me and I've been here for ten years.

EKS Operative 022 XXXXXX XXXXXXX Psychiatric Evaluation Session 5-Year 4

This shit ain't fun no more. The jobs I liked have almost completely stopped and we mostly just blow shit up. It's like they just forget how good I was and turned me into a god damn thug. Even my team hated it and they knew I hated it more as I was constantly losing my shit over the littlest thing. Then they took that away as well and split my team up with some bullshit about spreading the wealth and putting strong members elsewhere. Then about a month ago the jobs got worse. I started getting more and more assassination orders, which I don't have an issue with cause sometimes a mother fucker just needs to die, but it’s not my thing. Then it got even worse. My handler gives me this file and has me set up a simple surveillance package on this dude so I do cause I'm happy to not be doing another kill job. After a few hours I recognize the guy and I almost shit myself right there. It's one of the fucking Coalition cyber docs working in our own lab. The only reason I know is cause he happens to be the one that set up my ear a while back. This guy is one of the high ups himself. Can you please tell me how I am supposed to know whose side I'm on when they don't even tell me when I am spying on our own people? What if my handler is fucking taking money from the other side and tells me to off a general that pissed him off? That was just the tip of the iceberg cause after the doctor, they had me on the trail of other EKS operatives that had deserted. They aren't working for anyone else, they just quit and walked away. They've done a shitty job of it cause I always find them but they aren't out there hurting anyone. I'll tell you this much, if I ever had to get the hell out of here, I would know how to do it a hell of a lot better than these guys.

This was the last known report for operative 022. Options are: He is dead in the field, defected to another company, or is attempting to disappear. Given his skill level and knowledge base, the committee feels it is in their best interests that operative 22 be declared dead in the field and the last two sentences of this report destroyed.
James
OOC Comments
NE-CW20 Camouflage Variable Armor
M.D.C. by Location:
• Helmet: 40/40
• Arms: 20/20, 20/20
• Legs: 30/30, 30/30
• Main Body: 80/80
Modifiers: -5% to acrobatics/gymnastics, -20% for others to detect, +5% to prowl skill


James is also: Aether Eurasia GM Kilo Templars
User avatar
James Miller
 
Posts: 51
Joined: Sun Jun 19, 2016 10:22 pm

Re: James Miller (Human Freelance Spy)

Postby James Miller » Wed May 31, 2017 11:05 pm

EPIC Equipment

Carried/In Hand
TX-46 Particle Beam Rifle This item is exclusively for use in the epic and is not for use after/outside of the epic.

Worn on Person
NE-CW20 Camouflage Variable Armor
Red Mirrored Sunglasses
Polyester Spandex body suit, (Worn under armor and very tight)
Wrist controller for drone
Communicator Headjack Adapter: Equal to a Wilk's Secured Communicator, but it plugs into the head jack, has a gel like covering that matches skin tone that hides it. Amazingly, it has a passthrough jack as well, so the head jack can still be used. It is controlled by a watch-like controller with a holographic interface or by cybernetic controls as normal. This interface watch also allows for two-way video transmission. The communicator has a range of 50 miles and is keyed to the other members of the Society of Honorable Heroes. This item is exclusively for use in the epic and is not for use after/outside of the epic.

Utility Belt
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment: NG-PB713 Particle Beam Pistol
• Attachment: Magnetic Tracer Bugs (1" round, 3 mile range, 72 hour life)
• Attachment: Sticky Tracer Bugs (1" round, 3 mile range, 72 hour life)
• Attachment: Pouch: E-clip

Battle Harness
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment: Pouch: 3 E-clips
• Attachment: Non-Secure Universal Card: 22,000 credits
• Attachment: 3 magnetic tracer bugs
• Attachment: Remote for Bandit Ear
• Attachment: 2 audio bugs
• Attachment: 2 video bugs
• Attachment: Compact Grapple Hook
• Attachment: 3 sticky tracer bugs

Backpack
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space: Small Laptop with hacking software
• Space: 3 audio bugs
• Space: 3 video bugs
• Space: 3 MRE Rations
• Space: 100' nylon rope
• Space: 3 MRE Rations
• Space: Small Autonomous Flying Drone
• Space: ""
• Space: Extra Shirt
• Space: Extra Pants



Gear Stats

NE-CW20 Camouflage Variable Armor
Image
M.D.C. by Location:
• Helmet: 40
• Arms: 20 each
• Legs: 30 each
• Main Body: 80
Modifiers: -5% to acrobatics/gymnastics, -20% for others to detect, +5% to prowl skill
Special Features
• Masks infrared and thermal emissions, only 21% chance to be detected by such devices.


NG-PB713 Particle Beam Pistol
Image
Range: 300'
Damage: 5D6 M.D.; Natural 19 or 20 does 50% more damage.
Rate of Fire: Single shots only
Payload: 10 shots/E-clip, 16 shots/LE-clip.


TX-46 Particle Beam Rifle This item is exclusively for use in the epic and is not for use after/outside of the epic.
Image
• Weight: 11 lbs
• Range: 1400'
• Damage: 1d4X10+8 M.D., critical strike on a natural 19 or 20.
• Rate of Fire: Single shot.
• Payload: 24 shots per E-Clip.
• Bonuses: +1 to strike from laser targeting on aimed shots.


Autonomous/RC Flying Drone
Image
Range: 300' from user
MDC: 2
Duration: 5 hours of constant use
Dimensions: 5" Diameter
• Follows the wrist controller worn by the user
• Can be set to follow at a specific distance or controlled by wrist controller
• Records audio and video as well as displays video in real time
• Half an e-clip per full charge
James
OOC Comments
NE-CW20 Camouflage Variable Armor
M.D.C. by Location:
• Helmet: 40/40
• Arms: 20/20, 20/20
• Legs: 30/30, 30/30
• Main Body: 80/80
Modifiers: -5% to acrobatics/gymnastics, -20% for others to detect, +5% to prowl skill


James is also: Aether Eurasia GM Kilo Templars
User avatar
James Miller
 
Posts: 51
Joined: Sun Jun 19, 2016 10:22 pm

Re: James Miller (Human Freelance Spy)

Postby Aether » Thu Jul 06, 2017 10:42 am

Fortune and glory roll

1d6:
4
The Aether flowed, corded and angry, giving the night a blue, marbled glow. After the storm, the calm skies had only held for a day. Now there was little difference between day and night anymore. Days were darkened by clouds and the blue cast of Aether. Nights were brightened by the same. They flowed together, the edges blurring into an endless day. An ever night.

Also see: Kilo (Templars), James Miller (G.I.R.L.S. of Merctown)
User avatar
Aether
Game Master
 
Posts: 893
Joined: Mon Jun 08, 2009 9:55 am
Location: GAME MASTER: Eurasia


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