Sun May 24, 2020 4:27 pm
Dark Lord wrote:Minimum of 5 tables per submission. More is encouraged, but the voters will have the final say in terms of how complex/granular a system they want. The ultimate goal here is a unified system that will act as a one-stop shop for any Rifts GM who wants to throw something at the PCs, but doesn’t want to have to work too hard for inspiration. That may not be feasible given the breadth of material available in Rifts, but voters are encouraged to vote for the system that can accommodate the widest range of scenarios. At cabal discretion, additional sub-tables from runner-up submissions may be incorporated into the final result.
Example Table Types (feel free to come up with your own)
Environment based: Urban, forest, mountain, coast
Location based: Eastern/Western North America, Mexico, South America, Europe, China, all generally based on world book (North America will require a greater degree of granularity given the number of books set in it)
Type/Species: Demon/deevil, Splugorth, Coalition (or other regional technological powerhouse as appropriate), etc.
In the interests of providing a little structure, I think we can also set some guidelines for submissions to ensure that these tables will be useful to the EU community as a whole. One table should be usable in MercTown (i.e., an urban-setting table), and one in the area surrounding it (optionally, including the magic zone); one should be a type or species-based table that is at least partially independent of location (i.e., something that can be found most places, or has an equivalent that can be found most places); one should encompass a region that is not MercTown/magic zone/eastern US; and one is a freebie of the author’s choice. Again, this is merely a suggested framework- more tables than these are allowed, but the voters will ultimately decide how comprehensive a system they want.
Each table should span a reasonable probability distribution (e.g., ‘nothing happens’ should be a lot more likely than ‘demon lord pops out of a rift’). Beneficial encounters are fine provided they happen at an appropriately low probability (say, 5% or less) and not too often (max of 1-2 per table). Uneventful or innocuous events should be a part of some tables (e.g., environment or location based) but not necessarily part of others (e.g., a demons/deevils table). Each table should offer encounters spanning an appropriate range of difficulty, including one or more options that would make the average MercTown group reconsider their life choices.
Fri Jun 26, 2020 7:32 am