The Haunt [Spook Squad HQ] (26a)

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Re: The Haunt [Spook Squad HQ] (26a)

Postby Wakiza » Tue Jan 29, 2019 11:01 pm

Rolls as above

Wakiza nods, "Sound good. We still haven't committed to the job ourselves. Need to see the objectives, any intel and the pay structure before anyone commits." Wak walks over to Mercenary Plaza, with a train of Spooks.

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Wakiza
OOC Comments
P.P.E.: 30/30
I.S.P.: 111/115
H.P.: 74/74
S.D.C.: 110/110
MDC from Psychic Body Field: 90/90 (Not Active)

Constant Effects
Advanced Combat Awareness
Sixth Sense (2)
Character is Very Difficult to See w/ Thermal (see Zen Combat, Naruni & Stalker armor)

Armor
NE-BA-26 Modified Special Body Armor
M.D.C. by Location
• Main Body: 90/90; Force Field: 75
• Helmet: 50; Arms: 40 each; • Legs: 50 each
• Masks Infrared & Thermal Emissions (Only 1-25% chance of showing up a thermal scan, even if deteced scan will be unclear)
• Kinetic Dampening & Cushioning System [1/2 Damage from Explosions, High Spd Impacts (rail guns, arrows, bullets)]
• 1/2 Damage from MD Fire/Heat/Plasma (Magic Included)
• Language Translator (American, Dragonese, Euro, French, Spanish, Techno-Can, Demongogian & Chinese)
• PPE Battery: 100 / 100

NG Stalker Suit (under clothes and armor) - 12/12 MDC
• Thermal detection systems suffer a penalty of -20% to the Read Sensory Equipment skill.

Cyber Armor Regenerates 1d6 mdc/hr
A.R.: 17, Main Body: 73, Upper Legs: 21 each, Forearms: 16 each, Shoulders: 14 each, Back/Shoulder Plate: 21 each

"If men make war in slavish obedience to rules, they will fail."

Some soldier name of Grant said this over 450 years ago

Soundtrack:
Blues Saraceno – Dogs of War
Man of Constant Sorrow
Nick Nolan - Life of Sin
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Re: The Haunt [Spook Squad HQ] (26a)

Postby Vheld » Wed Jan 30, 2019 1:48 pm

Vheld wrote:JIC: Original post: 1d20 = 15, Original post: 1d100 = 94
PER: Original post: 1d100 = 81 vs. 51%

Lore: Demons and Monsters- Original post: 1d100 = 20 vs. 99%
Lore: Magic- Original post: 1d100 = 2 vs. 94%
Lore: Faeries and Creatures of Magic- Original post: 1d100 = 33 vs. 94%
Lore: Psychics and Psionics- Original post: 1d100 = 94 vs. 94%
Lore: D-Bee- Original post: 1d100 = 55 vs. 64%
Mythology- Original post: 1d100 = 79 vs. 89%
All for trying to ascertain the source of the attack, assuming that's what it is.


Vheld will return to the common area and wait for his minions' report, watching the others silently. When Lahz comes down, he says "You and Minerva take a load off and recover. If that was a directed attack, there might be another one inbound." When Wakiza arrives, Vheld will follow Carl out and watch the knight from under the hood of his cowl. On the one hand, cyber-knights aren't going to be too fond of Vheld and his menagerie, but on the other Vheld met a few in Tolkeen that could put all that aside for the greater good. Hopefully this one falls in the latter camp. Vheld will follow both Wak and Carl back inside and listen to the subsequent discussion.

Carl wrote: "I do not have a problem with accompanying him to whomever this person offering the contract is so we can hear the full story. What do the rest of you think?"
"If the Grey Seers are truly involved, then we are dealing with a threat on a planetary scale at the very least. We should get involved- if we don't, likely we will be involved against our will down the road, after the threat has had time to grow stronger."

Barring any disagreement from the others, Vheld will follow Wak.
Stay back!
Spell Strength +5 (victims need 17 or better to save vs. Vheld's incantations)
Automatically sense Vampires (1000 ft/100% chance to recognize on sight), Rifts (550 miles), and Ley Lines (85%, 100 miles; +10% for nexuses); Sustained (9d remaining)
PPE: 325/327 (Vheld), 83/83 (Sil), 126/126 (Sshir), 200/200 (Slithn), 118/118 (Bel'Dar), 126/126 (Brokswa). ISP: 86/90 (Medallion)
Energy Spheres (30d remaining for all)
  • 2 1000/1000 floating behind Vheld
  • 4 1000/1000 in sacks attached to Bel'Dar
  • 1 1000/1000 S'shir
  • 1 1000/1000 Brokswa
Weapon in Hand- TW Storm Staff.
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Re: The Haunt [Spook Squad HQ] (26a)

Postby Carl » Wed Jan 30, 2019 7:36 pm

((Rolls Carried))
Vheld wrote:"If the Grey Seers are truly involved, then we are dealing with a threat on a planetary scale at the very least. We should get involved- if we don't, likely we will be involved against our will down the road, after the threat has had time to grow stronger."
*A threat on a planetary scale? Exactly what I did not what to hear.* Carl follows Wak to the Mercenary Plaza.
Carl
Constant Effects
MDC: Main Body200/200;
Amplified Hearing (range 360ft) +3 init;
Armor: Shadow Armor
• Attackers are -5 to strike the wearer in darkness
• M.D.C: Main body 400/400
Force Field: N-F50A Superheavy 160/160
Weapon in Hand: Duel Concealed Palm Energy Generators - Particle Beams:
☞ Mega-Damage: 5d6 MD per single blast, a duel simultaneous blast inflicts 1d6x10 MD
Weapons: Duel Rune-Daisho Swords (hilts have wrist straps to secure them when used)
☞ The power of the Battle Fury can be summoned by the wielder of these swords. Both swords must be present for the power to work. (3 times per 24 hours))
☞ Katana: 5D6 S.D.C./H.P. to mortal foes, 5d6 M.D. to M.D.C. foes and 8D6 M.D. to supernatural beings.
☞ Wakazashi: 3D6 S.D.C./H.P. to mortal foes, 3d6 M.D. to M.D.C. foes and 5D6 M.D. to supernatural beings. (Can cure wounds and bestow 5d6 HP and 5d6 sdc (or 4d6 mdc) at the same time (3 times per 24 hours))
Flight: Jet Pack[/size]
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Re: The Haunt [Spook Squad HQ] (26a)

Postby Whisper » Thu Jan 31, 2019 8:03 am

Perception: 1d100 = 73/58%
Just in Case d20: 1d20 = 18;JIC d100: 1d100 = 15

"Aw, fuck it.", mumbles Whisper. "Lemmie get m'guns.", she says, hurrying to get her four particle beam pistols and two TX-6s. Explaining to Lulu what's going on, she shrugs into her body armor, straps handguns everywhere and rushes back to join Carl. Hmm...can't really carry more than this..., she thinks wistfully.


<<Off to the Plaza>>
Last edited by Whisper on Sat Feb 02, 2019 4:38 pm, edited 1 time in total.
Whisper
H.P.: 32/32
S.D.C.: 50/50

Mecha-Knight main body 400/400
Forcefield 160/160
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Re: The Haunt [Spook Squad HQ] (26a)

Postby Minerva » Thu Jan 31, 2019 6:52 pm

Perception: 1d100 = 61/51%
JIC: 1d20 = 10/1d100 = 63

Vheld wrote:"You and Minerva take a load off and recover. If that was a directed attack, there might be another one inbound."

"I'm fine. Thank you." ¿Cómo pasó eso mis defensas mentales? Debo estar debilitándome. Entrenaré más duro cada día hasta que sea impenetrable.

At the break to gear up, Martina Graciela Minerva Valdez gets fully suited up in her Stalker Suit, Crystal Armor, Cloak, and weaponry to head out to the Mercenary Plaza.

Translation
¿Cómo pasó eso mis defensas mentales? Debo estar debilitándome. Entrenaré más duro cada día hasta que sea impenetrable.=How did that get past my mental defenses? I must be getting weak. I will train harder every day until I am impenetrable.
Minerva
Grace Minerva
HP: 92/92
SDC: 177/177
ISP: 334/334


NG-A8 Scout Armor:
M.D.C. by Location
• Helmet: 35/35 • Main Body: 50/50
• Left Arm: 25/25 • Right Arm: 25/25
• Left Leg: 40/40 • Right Leg: 40/40

Modifiers: -5% to movement and physical skills

Wilk's Laser Sword: 5D6 MD. Duration: 15 + 5D6 minutes per E-Clip. Modifiers: cannot parry with this weapon
Wilk's-Remi 104 Derringer: 2D4 MD. 4/4. Range: 300'. ROF: 2 simultaneous shots.


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Re: The Haunt [Spook Squad HQ] (26a)

Postby Lahz » Sat Feb 02, 2019 5:13 pm

Perception [42%]: 1d100 = 58 [+15% involving Electronics or Machines]
JiC D20: 1d20 = 7
JiC D100: 1d100 = 98

Conditions: Telemechanics (0 ISP, Constant, 5ft, 97%), Mind-block Auto-Defense (0 ISP, Automatic), Sense Supernatural Evil & Magic Energy (1600ft if using magical or psionic powers, 600ft if NOT using powers), Radiate Nature [Wary & Suspicious], [[Telemechanic Mental Operation (12 ISP, 120', 8.00 Min]], Gauntlets of Mastery [+30% to Wearer's skill ratios that requires use of hands]

Telemechanics [98%]: 1d100 = 81

With the determination that there is a larger task at hand, and feeling recovered, Lahz straps on his heavy pistol and Drone Command Gauntlet and heads to [[ The Plaza ]]
Lahz D'Gemmel
OOC Comments
ISP: 191/191
PPE: 22/22
HP: 32/32
SDC: 26/26

Worn:
NG RA5 Arrow Ride Armor
MD by Loc: Helmet: 35/35, Main Body: 30/30
Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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Re: The Haunt [Spook Squad HQ] (26a)

Postby Lahz » Sat Mar 16, 2019 8:52 am

Perception [42%]: 1d100 = 64 [+15% involving Electronics or Machines]
JiC D20: 1d20 = 13
JiC D100: 1d100 = 27

Conditions: Telemechanics (0 ISP, Constant, 5ft, 98%), Mind-block Auto-Defense (0 ISP, Automatic), Sense Supernatural Evil & Magic Energy (1600ft if using magical or psionic powers, 600ft if NOT using powers), Radiate Nature [Thoughtful]

ISP: 179/211
Telemechanics [98%]: 1d100 = 25




Lahz returns to the Haunt clad in his Roadrunner Power Armor and heads for the lounge, "Ray! Where the hell are ya? ... Alfred, take a voice message for Aurelia ... Honey. Quick mission into the Magic Zone, some cult is trying to summon something called Nxyla. Might be swinging by Psyscape. Planning to take Ray and Tony. Kit and Rex will remain on personal guard detail. Not sure if we're leaving tomorrow or if we have a couple days."

He straps on some additional gear [Long Knife, 3 spare E clips], and tosses the keys to the Road King Armored SUV towards Ray [Pilot Hover Craft 96%], "We're going to the Ogre's Den in the Warrens. Well, you're watching the car and shooting people that try to take it. Maybe I should get you a 2nd gun. Nah, you go ahead and handle things with the Hammer if you need to. Me and Tony will be inside so radio if you believe assistance is necessary."

Whisper wrote:"Hey, um, Lahz. Can you please do me a favor? Can you get me another shotgun for my PA? And some drum mags? And a bunch o' ammo? I'll be needin' another pistol fer my PA...And I'll pay ya back. With interest?"


Lahz looks over at Ray with a shrug, "Sure, no problem", "Upon further reflection, we will need to make a couple stops then you can drop me at the Ogre's Den, then head for Wellingtons in the Amrs Bazaar and pick up 2 WI-GL8 Automatic Shotgun/Grenade Launcher [Merc-Ops Pg 100], nah, better make it 4 of them, in case we need spare parts. I will make Whisper her 2nd 'Matching PA Pistol, but given the number of shots you can get off of one of those, maybe Tony and I should also have those rigged up as sidearms. Silver shotgun shells may be a good fallback ..."

The Psi-Tech retrieves one of his credit-sticks from his room [Unsecured Universal Card: 9,280,900 credits (Ace of Spades 10-30-18)],

Lahz hops into the heavily armored SUV with Ray as a chauffeur, and Tony following on foot (since he can do over 100 MPH and this is likely ~20-30 MPH through MercTown).

[[ MercTown State Bank ]]



WI-GL8 Automatic Shotgun/Grenade Launcher [Merc-Ops Pg 100, Cost: 30,000, "Drum of Shotgun Rounds costs 32 Credits", however those will be standard (not Silver)].
Lahz D'Gemmel
OOC Comments
ISP: 191/191
PPE: 22/22
HP: 32/32
SDC: 26/26

Worn:
NG RA5 Arrow Ride Armor
MD by Loc: Helmet: 35/35, Main Body: 30/30
Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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