Organizational Roles & Responsibilities

This is the parent forum for EU's site-wide rules, and the house rules for Rifts.

Moderator: Augur

Organizational Roles & Responsibilities

Postby Augur » Wed Jul 23, 2014 2:03 pm

Admins
(Augur & Tiree)

Duties:
  • Maintain the website
  • Expand gaming opportunities for players
  • Approve new Rifts character submissions
  • Maintain high quality across the site, and accurate rules and information

Rewards:
  • Admins will be rated according to merit by all players twice a year.
  • Rating will be done by players on the following schedule:
    • January 1st
    • July 1st
  • Each is responsible for creating his rating poll on the above schedule & posting the results to the appropriate thread in the GM forum when the poll is over.
  • Players are responsible for rating the Admins within a week of the poll being posted, and posting notice that they have voted (in the same thread.)
  • Ratings will be conducted via poll and averaged to the nearest whole number.
Admin Rating Reward Table
    10-9: Irreplaceable Admin: You have earned 7 EP.
    8-7: Excellent Admin: You have earned 6 EP.
    6-5: Effective Admin: You have earned 5 EP.
    4-3: Good Admin: You have earned 4 EP.
    2-1: Lazy Admin: You have earned only 3 EP.

Dimension Masters

Duties:
  • The DM controls the meta-narrative of his dimension/setting.
  • GMs running groups within the setting controlled by the GM may only affect the meta-narrative of the setting with the approval of, and consultation with, the DM.
  • The DM has all the same duties and rewards as a GM in addition to controlling and shaping the meta-narrative of his dimension.

Game Master (GM)

Duties:
  • Maintain a GM post rate at a minimum of one adventure post per week.
  • Have the IM contact info of each player in their group.
  • Notify all players in the group via IM or PM of new GM posts, and other important updates.
  • Maintain your adventure notes in the GM's Cabal. (Gist: If a random GM can't pick up and run the adventure from your notes, the notes are unsatisfactory.)
  • Be available for IM chat at least one day a week.
  • Coordinate with the AGM regarding expected adventure dates & time-frames.
  • Consult with AGM regarding XP awards.
  • Directly notify AGM via PM of any expected absences in addition to the Account Status Tracker.

Rewards:
  • GMs will be rated according to merit by their players every quadrimester.
  • Rating will be done by players on the following schedule:
      • Quad 1: June 1st
      • Quad 2: October 1st
      • Quad 3: February 1st
  • Each is responsible for creating his rating poll on the above schedule.
  • Players are responsible for rating the GMs within a week of the poll being posted, and posting notice that they have voted (in the same thread.)
  • Ratings will be conducted via poll and averaged to the nearest whole number.
  • Players who do not vote will be removed from the average.

GM Rating Reward Table
    10: You have earned 7 EP.
    9: You have earned 6 EP.
    8: You have earned 5 EP.
    7: You have earned 4 EP.
    4-6: You have earned only 2 EP, also, you're on probation.
    1-3: Your position is now vacant; the group's AGM will post the availability of the group's GM position to the OOC Recruiting Thread.

Code: Select all
[size=150][u][b]GM Rating Reward Table[/b][/u][/size]
[list]10: You have earned [color=#4000FF]7 EP[/color].
9: You have earned [color=#4000FF]6 EP[/color].
8: You have earned [color=#4000FF]5 EP[/color].
7: You have earned [color=#4000FF]4 EP[/color].
4-6: You have earned only [color=#4000FF]2 EP[/color], also, you're on probation.
1-3: Your position is now vacant; the group's AGM will post the availability of the group's GM position to the [url=http://www.explorersunlimited.com/eu/viewtopic.php?f=245&t=5847]OOC Recruiting Thread[/url].[/list]


Adventure Lengths:

Suggested adventure length is 12 months or less. GM's should plan accordingly.
  • There will be imposed no penalty for not meeting the suggested length, but players might judge their GM harshly for failing to meet expectations.
  • Epic adventures (those in excess of 9 months), must have unanimous player approval, and the GM's Cabal must be notified.
  • Primarily so we can beg, borrow, and steal ideas, but also so that we can advise one another regarding potential pitfalls and the like.
  • Following each adventure abroad, the Assistant GM will run in-town adventures for the group for a 3-month period.
  • During this time, the GM will do what he needs to for the next adventure.

If you managed to earn yourself probation:
Your next rating must be above probation level, or you will lose your position.

If you did not receive 100% of player votes:
In the future, A/GMs need to anticipate players potentially being unavailable during the rating period, and notify players to vote regardless of status, or some other means of recording their vote. Plan ahead!
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Re: Multiple Accounts, and Organizational Structure

Postby Augur » Wed Jul 23, 2014 2:03 pm

Assistant Game Master (AGM)

Duties:
  • AGMs will notify players regarding their post-rate and any posts that need urgent reply.
  • AGMs will moderate for their group's PCs while in MercTown, and run periodic adventures during the GM's planning phase.
  • AGMs will moderate the group's catch-all thread, and police character equipment sheet accuracy.
  • AGMs are responsible for XP
      Experience Points will be tallied and awarded for all groups on the following dates:
      • Quad 1: February 1st
      • Quad 2: June 1st
      • Quad 3: October 1st
    • AGMs are responsible for awarding XP within 1 week of these dates.
    • AGMs are responsible for posting the results to the appropriate thread in the GM forum

Rewards:
  • AGMs will be rated according to merit by their GM every quadrimester.
  • Rating will be done by their GM on the following schedule:
      February 1st
      June 1st
      October 1st

AGM Rating Reward Table
    10: Irreplaceable AGM: You have earned 5 EP.
    9: Excellent Job: You have earned 4 EP.
    8: Highly Effective: You have earned 3 EP.
    7: Good: You have earned 2 EP.
    4-6: Mediocre Performance: You have earned only 1 EP, also, you're on probation.
    1-3: Poor Performance: Your position is now vacant; the group's GM will post the availability of the group's AGM position to the OOC Recruiting Thread.

Adventure Lengths:

Suggested adventure length is 12 months or less. A/GM's should plan accordingly.
  • There will be imposed no penalty for not meeting the suggested length, but players might judge their GM harshly for failing to meet expectations.
  • Epic adventures (those in excess of 9 months), must have unanimous player approval, and the GM's Cabal must be notified.
  • Primarily so we can beg, borrow, and steal ideas, but also so that we can advise one another regarding potential pitfalls and the like.
  • Following each adventure abroad, the Assistant GM will run in-town adventures for the group for a 3-month period.
  • During this time, the GM will do what he needs to for the next adventure.

If you managed to earn yourself probation:
Your next rating must be above probation level, or you will lose your position.

If you did not receive 100% of player votes:
A/GMs need to anticipate players potentially being unavailable during the rating period, and notify players to vote regardless of status, or some other means of recording their vote. Plan ahead!
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Re: Multiple Accounts, and Organizational Structure

Postby Augur » Wed Jul 23, 2014 2:05 pm

OOC Chat Policy:

GMs and AGMs will:
Suggest that each player post at least once a week in the OOC chat.
Have the IM contact info of each player in their group.
Notify all players in the group via IM of new GM posts, and other important updates.
Update their GM notes in the GM's Cabal at a minimum of every 3 months.

Players will:
Have the IM contact info of each player in their group, and those of the GM and AGM.
Provide feedback to the GM and AGM in a timely manner (that's 48 hrs.) when called for.
Coordinate to the best of their ability with their fellow players in OOC chat or via IM (when possible), when the group Leader requests such.
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Re: Multiple Accounts, and Organizational Structure

Postby Augur » Wed Jul 23, 2014 2:05 pm

EU's XP SYSTEM

  • The purpose of XP rewards is to reward post quality, not quantity.
  • Post rate is not a factor in expectations or XP awards.
  • Experience points on EU are awarded by GMs/AGMs every four-month quadrimester.
  • AGMs are expected to post XP awards for the prior quad within one week of each new quad start date (February 1, June 1, and October 1).
  • The dedicated experience thread in each group’s forum will be used to track XP awards.
  • The first post in the dedicated XP thread will set out the GM's expectations for players.
  • If a GM's expectations change they can edit this post.
  • When a group gets a new GM, the new GM must update the posted expectations to reflect his own.
  • Each quad, AGMs will post the team XP and EP awards in this thread.
  • A GM’s expectations post will cover two things:
    • what's required to meet minimum expectations
    • what's required to exceed expectations
  • How holistic or granular expectations are will vary.
  • It is the players' responsibility to understand these expectations.
  • Meeting expectations will earn a PC 1,000 XP per month.
  • Exceeding expectations will net the PC an additional 500 XP per month.
  • These numbers assume that a player is an active participant for the entirety of a quad.
  • If a PC flakes or is in the account status tracker for over 2 weeks over the course of a quad with no posts, XP will be reduced accordingly.

Dark Lord's Example wrote:
  • I would like my AGM, Dime Store Magic, to evaluate players holistically. Ultimately my hope is for the XP awards each quad to reflect an overall appraisal of effort.
    How to meet my expectations:
      Include one of the following in every post:
    • Introspection (the character's internal monologue/thoughts)
    • The character's dialogue with other PCs/NPCs
    • Humor (something that makes me or DSM chuckle)
    • Good playing in character (especially if doing so under challenging circumstances)
    • Good (creative) problem solving
    • Vivid and well-written descriptions
    How to exceed my expectations:
    • Include as many of the above elements as you comfortably can in every post
    • Evoking an emotional response from the GM other than anger

Augur's Example wrote:How to meet expectations:
    Include the following in each post:
  • The character's internal monologue/thoughts
  • The character's dialogue with other PCs/NPCs
  • Description of the character's intended actions
  • Proper mechanics (JIC, Perception, skill rolls & their purpose)
How to exceed expectations:
  • All of the above plus...
  • Clever ideas
  • Evoking an emotional response from the GM other than anger
  • Roleplaying in-character under challenging circumstances
  • Being posted within the first 4 days of a major GM post
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Re: Multiple Accounts, and Organizational Structure

Postby Augur » Wed Jul 23, 2014 2:30 pm

Group Size Limit:

4 characters minimum to a group, 8 maximum.

Groups that are presently over the limit of 8 player characters will not be forced to reduce their number of player characters. However, they will not be able to recruit new player characters until they are below the maximum, and will thenceforth not be able to exceed the maximum limit of 8 players.


Group Types
All player characters must find and join a group in a reasonable amount of time. Groups which have formed must get out of town and start adventuring in a reasonable amount of time. There are two types of groups that a player character can join: Independent groups & Sponsored groups. There are significant differences between the two, so read carefully.

    Independent Groups
    • Follow their own code of conduct
    • Choose their own assignments
    • Split earnings & "loot" as they see fit
    • Hire & fire whoever they like
    • Can be as few as 4 PCs or as large as 8 PCs
    • Headed up by a "Group Leader"

    Sponsored Groups
    • Usually have a "set" code of conduct or general group alignment
    • Have assigned missions
    • Receive earnings & split "loot" as defined in the group charter
    • Hired and fired by an NPC "Sponsor" at his discretion
    • Can be as few as 5 PCs or as large as 10 PCs
    • Headed up by a "Group Leader"
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Re: Organizational Roles & Responsibilities

Postby Augur » Mon Feb 08, 2016 6:41 am

Procedure for Handling a Flaked Game Master

In order to help keep player group cohesive and on track, Game Masters who do not communicate absences are subject to being replaced using the following procedure.

    1. After 2 weeks no response from GM (no OOC post, account status tracker posts, IM updates, etc.): A Temp GM (Tiree or other available GM at the request of Admin) jumps in to keep things moving.
    2. After a set period of time determined by the Temp GM and players, if the old GM doesn't come back or needs to step down. A recruitment starts.
    3. Temp GM either is recruited or a new GM comes into being
    4. If no GM jumps in, the group could be disbanded

It is in the best interest of the group for players to use this policy quickly so groups do not languish with no Game Master for an extended period of time.
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Re: Organizational Roles & Responsibilities

Postby Augur » Fri Aug 24, 2018 11:32 am

Dimensional EP

I'm going to do this, but I'm going to do it very simply.

Each DM will receive 3 EP per quad recorded on his personal ledger as a separate entry.

Player Name:
IM Contact(s):
GM/AGM/Mod Account(s):
Player Account(s):
Inactive Account(s):
Dimensional EP Balance: <------this entry
Currency Balance:

The DM will post marketplace transactions as normal (indicating the source of the EP to be spent) when he rewards some player in some way for helping to develop his dimension.

Examples:
  • Dark Lord uses his allotment to bribe his players to summarize recent events from their characters' perspective.
  • SNAFU uses his allotment to create an EP contest exclusive to his dimension.
  • Blackhaunt uses his allotment to bribe players to create a searchable database of villains which his group(s) have dealt with, and their current disposition and known or suspected whereabouts.

The Dimensional EP Balance can grow: whatever isn't spent in a quad gets carried over to the next quad.

Dimensional EP can NOT be spent by a DM on anything other than bribes/incentives/enticements (however you prefer to phrase it) to players in his dimension.

This policy will go into effect at the beginning of Quad 2, 2018.
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